All Categories

Tournament Pros, Cons, and maybe solutions?

Search
Jul 25, 2026, 04:027 days
07/22/23
50

Tournament Pros, Cons, and maybe solutions?

I was just going to reply to one of the many, "the tournament is terrible, sinful, made me get a divorce, made me bald, etc." posts but I over did it, so, I decided to make a new post. Enjoy (...or not)!

---------------------------

Plarium needs to be doing some more tweaking of the tournaments. What I see (both good and bad):

The Pros

  • Amount of attempts is fair.
  • Rewards are fair (WHEN you receive them; Check Cons)
  • No SP dropping
  • People are playing at their optimal skill level (or it seems)

The Cons

  • It takes 3/4 of the tournament season for SP matching to stabilize. Up till the last few weeks of tournament, the SP gap is huge. 10-12k gap is outrageous. Even during the last few weeks of the season, you will most likely run into someone who's 30% higher SP than you.
  • Having the ability to form team makes it unfair to the MAJORITY of people who do not. This is especially noticable when the teams formed (especially in late Master and Grandmaster) are averaging 18k+ SP. It also makes some members of the non-premade team members leave, giving even more of an advantage to the premade team.
  • Not receiving some sort of acoin reward in CPC or 5v5 after you lost but placed 1st-2nd place for your tem is very disheartening. The fact that you tried your best (and even at times with teammates leaving), you are basically told, "Too bad, so sad." You feel this pain even more when going up against a premade.
  • The "killing stealing" power is strong especially in FFA tournaments with the bots. Maybe they should do more "kill stealing" to help teammates out during regular play? Or not stopping just outside of a control point circle of influence when it could have won the game? Or, blocks you from a kill shot, regular shots, or just moving forward.? Or or...you get it.
  • The bots. Oh, the bots....need I say more on this?

Possible Solutions?

  • Instead of dropping by bracket at the beginning of every season (i.e. from GM to Master), maybe drop rank by the calculation of win/loss ratio? Someone who has >= 90% win rate would stay in the same rank and bracket, where, someone who is between 60-75% win rate drop a rank (i.e. from GM2 to GM3 or GM3 to M1), and anyone below 60% drops a bracket. You can call this seeding (like in sports).
  • REMOVE the ability to form premades! I can't stress how awful this idea is to have it in the tournament. The majority of us are not in premades (and/or want to form premades). Please remove this. Or, at least only allow premades to be form at certain bracket and rank (i.e GM1 and above only).
  • Bring back (at least a little) acoin rewards for the losing side so that we do not feel like we just got slapped in the face after sweating it out.
  • Make kill credits earned through the amount of damge done but set an amount of time between damaging a target to alleviate possible exploits like damage farming (i.e. moving from one target to another while doing as much damage as possible). Examples: Player did 80% damage to a target and another mech comes along and kills it, the player would still get the kill. But, if the player did 80% of the damage and stops for 2 seconds, the target becomes neutral and whoever kills it gets the credit.
  • Maybe lower the mod levels on bots? Even though the bot's AI mechanics are on par, if not better, than cheating software such as aimbots or wall hacks, at least lower the mod levels?

-----------------------------------

I am more than certain that if you made any of the changes mentioned, the majority of your Mech Arena community base who does tournament will praise you! 


 

Views
10
Comments
5
Comments
Jul 25, 2026, 08:087 days
04/07/23
175

You have addressed the exact problems I'm still facing in tournaments, which I won't play mostly because my opponents are way too strong when I compare with my teammates. Thanks for voicing the problems out. Hope the devs fix them ASAP

Jul 25, 2026, 10:586 days
01/30/24
526

Excellent post. Your main solution looks like it is in the spirit of the tournament format, i.e. matchmaking is still based on ranks/levels but you've proposed a different way to adjust the distribution of people in those ranks and levels. That gives some hope that Plarium will actually consider the idea :-).

Regarding your 4th point on damage, I think it can be simplified. One problem with your idea of the 2 second wait period is that most often wait periods come from magazines needing to be reloaded, so greater than 2 second wait periods will be the norm and won't affect things much as a result. Perhaps a simpler idea is to just start scoring for damage same as in FFA. Then within each game rank the people based on their scores (not just kills). This is in fact how ranking was done in FFA games in the previous format, so it should be easy to extend to all game types in the new format as well.

Jul 25, 2026, 12:216 days
01/23/26
330

Well done Kesplarium , could not have said it better than you.. it's really short, clear and everything is on point..

As regarding to suggestions/ideas for solutions my point of view:

1) bracket droppings. I think yours is actually a trully great idea!!! If developers refuse to stop bracket droppings then dropping brackets with win rate below something like 60% would do the trick, while those who always win but don't play enough would stay at their bracket. 

I dont really understand the point of bracket droppings.. developers expect everyone to play 160 games a month, but this is just not happening for a huge amount of people.. and if they dont then they drop down? that doesn't make sense.. 

The other thing I dont understand is why Master1 and Master3 both drop to Professional 1... its massive difference.. Master1 should drop to Professional1 and Master 3 should drop to Professional 3.. I simply dont get the opposite logic. If I ended up in Master3 I think i better wait 2 weeks before starting to play until all Master1s go up. I obviously still get acoins.. teams are random, so i can end up on winning team even if I was weird about it and decided to watch 3 minutes instead of playing, im sure i would get some wins for it. The problem is not that much acoins, but the fact that I dont have fun against overpowered teams, why would i want to play that.. acoins are the only reason, but i play this game not to gain acoins and spend them in real life shop, i play game for fun, acoins is just a byproduct, not a goal.

2) teams in tournaments. I thought they removed this feature. For someone who doesnt get above 60% win rate I dont really care about it, but i know for sure that it makes sense, so I agree teams should not be allowed. There should be separate tournament for teams or clan wars.

3) acoins for losing.. it was nice, but im happy with fortune key.. im still not sure why most of the times i get it and other times not..  this point doesnt really matter to me much as long as matchmaking makes sense.

4) FFA and kill stealing.. Im not really sure i dont think it's so major to bother about it when there are 1 million other major issues in this game.. its not just a toggle to change it, that would take time and likely be messed up like everything else they do for some reason.. 

If i had to suggest a fix on kill stealing i would make it go by highest damage, and then once we have list of 10 by damage add 1 point to everyone who done the actuall kill.. im not really sure how it would work, but surely the winners could be calculated by both damage and kills.. they both matter. And kill stealing is soooooooooooo annoying.. there is no arguing here.. it's pure true.. if I swear and stress it would be in FFA games.. and for exactly that reason :) If im super unlucky I may be in top3 damage but far outside top3 for kills just because either kill stealing or because somebody killed me before i finished the job. It is a sort of skill to find low health targets to attack too of course.. which could be argued.. 

5) i dont like mods concept at all.. so surely i agree.. 

but i think it's not worth their time, it would fix a lot more if they fixed distribution of mechs and weapons.. like pure random getting seeker with mortars in my team against Aegis with railguns in enemy team and system is considering it a fair match.. I was lucky not to see this combination on seeker, but im 100% sure it can happen.

Jul 27, 2026, 07:175 days
Jul 27, 2026, 07:18(edited)
07/22/23
50

Oh I forgot to add more fun "things" that bots do. They push you out into the opening or blocks you from backing up so you are the one who gets killed. 😠

Jul 29, 2026, 08:352 days
01/30/24
526

Bubbling this topic up so it doesn't get lost.