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Jul 19, 2026, 07:3707/19/26
03/06/26
0

Blueprint system

Subject: Suggestion to Improve the Blueprint System

Hello Mech Arena Team,

I would like to suggest an improvement to the blueprint system.

Currently, I keep receiving blueprints for mechs and weapons that I have already fully upgraded (max level). These blueprints have no value and simply accumulate in my inventory. At the same time, I rarely receive blueprints for the mechs and weapons that I am actively trying to upgrade.

Please consider one of these changes:

- Stop giving blueprints for fully maxed mechs and weapons.
- Replace those duplicate blueprints with in-game currency such as Credits or A-Coins.
- Alternatively, allow players to exchange unwanted blueprints for useful resources.

This would make rewards feel much more meaningful, especially for long-time and free-to-play players.

Thank you for considering this suggestion.

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Comments
3
Comments
Jul 19, 2026, 13:1107/19/26
04/07/23
155

I vote for this blueprint feature. I have maxed out my Lancer (to get rid of enemy Lancers) and still receive blueprints whenever I open chests and I also get offers on the shop for buying Lancer blueprints with credits. It will be much nice if they allow us to "trade" blueprints of lower rarity into blueprints of higher rarity. 

The trading is done through a "Blueprint Shop" where blueprints for random gear will be available and you can trade any mech/weapon blueprint of the same rarity to buy a specific blueprint available for the trade

1 Legendary blueprint = 3 Epic blueprints

1 Epic blueprint = 5 Rare blueprints

1 Rare blueprint = 7 Uncommon blueprints

1 Uncommon blueprint = 10 Common blueprints

Jul 19, 2026, 13:1107/19/26
Jul 19, 2026, 13:12(edited)
04/07/23
155

I think this feature would be adopted by the Devs, hope they'll add this feature soon


Jul 19, 2026, 13:5607/19/26
09/01/23
204

Make blueprints universal for their grade too instead of having them individualized for mechs and weapons