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EMP on Weapons

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Jul 14, 2026, 19:1007/14/26
04/27/22
8

EMP on Weapons

I am sick and tired of weapons that continue to fire when the mech has been hit with EMP. It seems like 90% of the time, when I use Surge, that weapons ignor the EMP all together. However, no matter what, my weapons ALWAYS halt with an EMP or Statis affect applied. What gives? And I do not want to hear about lag. Lag would be maybe an extra rocket or somethign firing, not a beam continue to kill me when they are frozen. 

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Jul 14, 2026, 22:0607/14/26
04/27/26
24

Certain weapons like Missle racks continue to fire if they are hit with am emp after they started firing. Burrow beam is the same too. It continues to fire if it is already firing. 

CrystalDrewCommunity Manager
Jul 15, 2026, 15:0307/15/26
02/10/23
3238

Hello! In some situations, this can be caused by network synchronization between the client and the server. If an opponent's attack has already been registered by the server before the EMP takes effect, you may still see that action continue or resolve even though the Mech appears to be disabled on your screen.

If you're noticing this happen consistently or in situations where it clearly doesn't seem right, we'd appreciate it if you could send a video and your battle details to us. Thanks for bringing it to our attention!

Jul 16, 2026, 08:5107/16/26
04/27/22
8

So basically, it comes back down to it being blamed on the network AGAIN.