A real Solis rework analysis.
No, Solis was not reworked if were being completely honest. Yes the idea of a flash and evading mech sounds useful, but flashbangs in real world scenarios are used to push and clear usually in a slow supportive manner which fit perfectly with their speed and power. You're combining two different tactics into a single mech which slapping an 80% speed boost proves the point that it's completely out of character for Solis.
A realistic, genuine rework I would've done is allowing Solis to use their orbs once simultaneously, which each orb splits the duration pre nerf into half. With that, they have Savants target recognition (limited to 2) so you have the choice to hit one target with both orbs for the full pre nerf duration and all enemies in the radius, or two targets that deal half the duration and the radius logic follows.
Now the second issue, if the problem was the flash duration; That is exactly how flashbangs work in millions of other games and real world scenarios so I had no problem with being flashed neither the duration or cooldown. The only things I wouldve changed is, again, Solis not being able to flash you twice with the exact same duration which I fully agree was absurd (and quite frankly I don't know why Solis has two but I love the design regardless) and also adding a black or white screen flash effect option in the settings if it hurts peoples eyes.
I know there's a 1% chance these changes will take effect but those are my honest thoughts that one of my favorite unique mechs turned into a Charge Rocket mech and completely killed it's concept since Redox etc. already exists.
TLDR: RIP Solis
