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A real Solis rework analysis.

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Jun 22, 2026, 12:3506/22/26
11/05/25
2

A real Solis rework analysis.

No, Solis was not reworked if were being completely honest. Yes the idea of a flash and evading mech sounds useful, but flashbangs in real world scenarios are used to push and clear usually in a slow supportive manner which fit perfectly with their speed and power. You're combining two different tactics into a single mech which slapping an 80% speed boost proves the point that it's completely out of character for Solis.

A realistic, genuine rework I would've done is allowing Solis to use their orbs once simultaneously, which each orb splits the duration pre nerf into half. With that, they have Savants target recognition (limited to 2) so you have the choice to hit one target with both orbs for the full pre nerf duration and all enemies in the radius, or two targets that deal half the duration and the radius logic follows.

Now the second issue, if the problem was the flash duration; That is exactly how flashbangs work in millions of other games and real world scenarios so I had no problem with being flashed neither the duration or cooldown. The only things I wouldve changed is, again, Solis not being able to flash you twice with the exact same duration which I fully agree was absurd (and quite frankly I don't know why Solis has two but I love the design regardless) and also adding a black or white screen flash effect option in the settings if it hurts peoples eyes.

I know there's a 1% chance these changes will take effect but those are my honest thoughts that one of my favorite unique mechs turned into a Charge Rocket mech and completely killed it's concept since Redox etc. already exists.

TLDR: RIP Solis

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Comments
VelocityCommunity Manager
Jun 22, 2026, 14:0206/22/26
04/05/21
1309

Great detailed breakdown. We see your point about Solis losing its original identity with the rework. Appreciate the constructive feedback and the time you put into this analysis. 💙

Jun 23, 2026, 06:0806/23/26
01/30/24
483

Interesting points. I like the speed boost (I used it in CPC recently) but even I found it to be out of character and more of a gimmick.

Jun 24, 2026, 19:2106/24/26
Jun 24, 2026, 19:25(edited)
01/23/26
274

well I played 10 hangar showdown battles with Solis.. I must mention that I dont have any epic or legendary implants for it, so it was not the strongest Solis in the world.. 

It was interesting.. sometimes blinding really helped.. I don't quite get why sometimes it blinds through obstacles and sometimes not.. maybe enemy was in stealth state when it didn't i'm not sure 100%

Regarding speed boost :) no, it doesnt really do anything.. and it's a slowish mech itself.. But that 1.5 seconds of speed boost you can only move a tiny bit.. it's nothing like shadow after charge rocket discharge.. 1.5 seconds is as if it never happened. 

So I can easily say that without legendary implants the speed bost is pointless, I might use it to capture control points if I ever use Solis anywhere apart from Hangar Showdown, what is the point to use blindness against bots? I'm not sure there is any.. 

As for blinding ability.. at times it feels not like a skill but more like a burden to remember to use it twice while trying to shoot enemies at the same time.. so... pff... it's an Ok mech.. but not so legendary.. To play it just to be annoying to enemy? maybe.. but not really my thing.

Jun 25, 2026, 11:1506/25/26
01/23/26
274

well looks like Solis cant even blind through the walls.. so.. what to say.. idk.. i need to use it more to be sure myself, but quick preview tells me its not a great mech.. but considering its for credits, maybe its the way it should be.. 

Jun 25, 2026, 11:5606/25/26
04/07/23
107

I personally do suggest that Solis should have a blind effect for 2 seconds and the sudden flashing animation is quite a nuisance (disturbs a lot), and the speed boost is a really good idea. But it'd be better if Solis has some more HP so it could stand a chance against some stronger mechs