The Gemini missile problem actually frustrates me a lot, because the rocket will be 2m away from my mech, but still I get damaged. Mostly it happens with heavier (10,12,16) variants and 6 and 8s do actually hit my mech.
And I don't really know why does Compound beam give a stasis effect when it is fired at an opponent. Stasis effect applied by compound beam is instantaneous, and when paired with mechs like citadel, (with its ability active) there's no possible way of escape and I just wait till the opponent kills my mech
And many players forget EMP of Surge, Zephyr and Bastion are omnidirectional while Dreadnought applies its EMP effect laterally (Dreadnought is a very strong Close Quarters Mech, so it's not a problem at all) but there are some crazy mechanics with Hemlock's EMP, whose Daze ability takes really long time to reload and Daze effect takes a whopping 1.5 second delay to get activated (the long delay itself helps the opponent to get back into proper cover before Hemlock retaliates) and unlike Orion, it's effect cannot be transferrred to another mech. And most importantly. Hemlock's EMP effect will not affect nearby mechs and only the mech affected by Daze. Hemlock is a real monster without nerfing, but still now it's very underrated