Revoker weapons (6, 8, 10, 12, 16) are getting out of hand.
Almost every time someone has a revoker, at least from my point of view, they either use surge or eclipse which by the way also needs more work to be fair for everyone), which gives them an extremely unfair advantage over the person they're shooting at. If the guy using it was a spammer, they have the ability to just shoot, and shoot, and shoot, until the other person is dead, and since no cooldown is needed for this, they can do it with every other mech that person used to attempt a revenge kill.
Additionally, the weapons themselves can already do quite of damage per shot, and since they have no cooldown (regardless if they were locked on cooldown by a guardian or outlaw), along with a high fire rate, the players using them will continue to spam it until the mech they're shooting at is dead or whenever someone EMPs them.
So in conclusion, what I think should be changed is either cut the fire rate OR the damage down to half, or cut both of them 25% or so, that way it can give the other player a chance to respond.
If anyone agrees or disagree with this, let me know.
