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Feb 7, 2026, 03:403 days
02/02/25
181

showdown rejects

I'm going to keep this one open and post when players choose to go to lower levels because they can't play with the big boys.

This player can easily be in league 2. My main account is in league 2 and I have a lower inventory power then this person. But they choose to go back to league 3, which is where my 7k inventory power account is, just so they have a chance to win. I would if I made him go this low but destroying him with my main. It's pretty sad people like this exist. rofl 


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11
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Feb 8, 2026, 17:472 days
06/12/25
18

What is sad about it? What are you complaining about? 

People can only compete in League 3 if they can get the mechs in their squad to 14 stars max. If a player has worthwhile mechs that only get them to 15 or 17 stars or not all of their pilots are Legendary... what's the point of them playing League 2? 


Inventory power isn't the same as squad power. IP means nothing other than a wider choice for the player..





Feb 8, 2026, 18:591 day
02/02/25
181

What is sad about it? What are you complaining about? 

People can only compete in League 3 if they can get the mechs in their squad to 14 stars max. If a player has worthwhile mechs that only get them to 15 or 17 stars or not all of their pilots are Legendary... what's the point of them playing League 2? 


Inventory power isn't the same as squad power. IP means nothing other than a wider choice for the player..





The higher your inventory level, the more weapons you can choose from. Higher inventory levels will also mean higher tier levels. So they can have more powerful weapons to play with. I don't understand how people can't understand this. 

Also, if there are pay 2 win players, they can have the mechs with lower stars that can hold the higher weapons. Most people have agreed with it, except for the ones that take advantage of it and will cry if it goes away.

Feb 9, 2026, 03:36Yesterday
06/12/25
18

Having a lot to choose from doesn't mean anything. I could choose from all of the Nade Launchers, all of the Cryo Launchers, all of the Missile Racks, Blast RPGs etc... and i'm still going to pick a Revoker.

Unlocking higher tiers doesn't mean anything unless the player is willing to spend either a long time or a lot of money.


Revoker 8 x 2 does the same damage as Revoker 16 if the stars and level are the same.


Your complaint just doesn't hold up. 



Feb 9, 2026, 04:17Yesterday
Feb 9, 2026, 04:19(edited)
02/02/25
181

And being a new player, how do you know I can get revoker 8s? And if the higher inventory person has the 6,8,10, and 12, I can equal it if I did have the 8s? Your comment makes no sense and you assume way too much.

Stop being the problem and help with the solution.  

Feb 9, 2026, 11:51Yesterday
01/30/24
311

I also feel inventory power is the wrong metric to evaluate in match making. The issue isn't that that player plays league 2. I play league 2 even with a 20k inventory and that's because of two reasons - I can't build a squad of 24 stars, and I don't use mods (in any game mode).

The real issue is when players with strong gear in their squad face players with much weaker gear. The issue is matchmaking. Plain and simple. And it's simple to solve if Plarium wants to solve it.

Feb 9, 2026, 13:04Yesterday
06/12/25
18
imortals

And being a new player, how do you know I can get revoker 8s? And if the higher inventory person has the 6,8,10, and 12, I can equal it if I did have the 8s? Your comment makes no sense and you assume way too much.

Stop being the problem and help with the solution.  

Not identifying the problem correctly is a problem. New players get different matchmaking. 

Someone playing League 3 has 14 stars to fill. That's realistically going to be 

4 4 3 3 or

4 4 4 2

5 4 3 2 (are they SP dropping?) 


The mech energy levels are going to be almost all 12, 16 or 20. Those are easy to fill and having more options doesn't change that. There are several ways for someone to not have access to items but the reasons dont matter. All that matters is the end result. Have... or have not. If someone doesn't have and cares enough to do something about it, they will. If they don't care... they don't care.

Feb 9, 2026, 18:38Yesterday
02/02/25
181
tar

I also feel inventory power is the wrong metric to evaluate in match making. The issue isn't that that player plays league 2. I play league 2 even with a 20k inventory and that's because of two reasons - I can't build a squad of 24 stars, and I don't use mods (in any game mode).

The real issue is when players with strong gear in their squad face players with much weaker gear. The issue is matchmaking. Plain and simple. And it's simple to solve if Plarium wants to solve it.

I've never said inventory power is the only thing to use for matchmaking, but it should be in there. My main account has been in league 2 since showdown started, and it was around 14k inventory power at that point. This post was talking about a new account I made and is currntly at about 7k. The player I posted about was in league 3. 

I guess some of my posts ONLY talk about inventory power, and that is because it's obvious about the other factors that should be weighed in for matchmaking. Inventory power is a part of what each player can build from to get their sp power, as well as a sign of experience of the player(unless it's someone that paid for everything they have). It's just that so many ignore what inventory power is and just blow it off. 

And for someone that is putting together a team for league 3 and they go with 4 mechs at 4 4 3 3, and use all legendary endgame mechs, they will have the upper hand over someone with 4 epic mechs in that case. So the higher tier levels means the better mechs that are available. 

And, if you look at the person I posted, they can have a very strong team in league 2. They have the mechs, the weapons, and the pilots that are needed. On my 1 1/2 month old account, I have 2 pilots. With mechs I can put together a league 2 squad, but without the pilots, I get owned in all the matches. This is all a numbers game, so you can't look at just the numbers you decide are important. They all have some sort of importance in the game.

Feb 9, 2026, 18:56Yesterday
01/30/24
311
imortals

I've never said inventory power is the only thing to use for matchmaking, but it should be in there. My main account has been in league 2 since showdown started, and it was around 14k inventory power at that point. This post was talking about a new account I made and is currntly at about 7k. The player I posted about was in league 3. 

I guess some of my posts ONLY talk about inventory power, and that is because it's obvious about the other factors that should be weighed in for matchmaking. Inventory power is a part of what each player can build from to get their sp power, as well as a sign of experience of the player(unless it's someone that paid for everything they have). It's just that so many ignore what inventory power is and just blow it off. 

And for someone that is putting together a team for league 3 and they go with 4 mechs at 4 4 3 3, and use all legendary endgame mechs, they will have the upper hand over someone with 4 epic mechs in that case. So the higher tier levels means the better mechs that are available. 

And, if you look at the person I posted, they can have a very strong team in league 2. They have the mechs, the weapons, and the pilots that are needed. On my 1 1/2 month old account, I have 2 pilots. With mechs I can put together a league 2 squad, but without the pilots, I get owned in all the matches. This is all a numbers game, so you can't look at just the numbers you decide are important. They all have some sort of importance in the game.

I understand what you mean. Having a higher inventory power implies some things about a user. Perhaps their experience. Perhaps their ability to pick the right loadouts. And I also hear you that you don't mean to have IP be the sole deciding factor, but (knowing Plarium) I wouldn't want it to be anywhere near even a partial deciding factor. The reason is that they overly complicate such things (their current matchmaking rules are complicated enough) and adding IP into the mix will just make it worse. 

On top of that there are plenty of players that have created accounts solely for initial tanking purposes and resource collection, and as such actually have very little inventory power. There are also many players that like experimenting and grab any gear they can and end up having higher inventory power, but are otherwise casual mid players. It's an unreliable metric to put any reliance on (IMO), and there are more straight-forward fixes that need to be made that have a much higher impact before we consider subtleties like IP implications.

So, while you are right about possible implications of inventory power, my points are two-fold:

1. While considering IP has possible benefits it also has possible downsides.

2. Plarium can start to achieve the results you want without accounting for inventory power at all. I made a post about this a while ago in fact.

But all that aside this kind of conversation is sadly entirely academic. We can debate endlessly about the merits of one kind of metric over the other and we'll never actually know in practice since the game will never actually fix things the way any of us wants :-).

Feb 9, 2026, 19:01Yesterday
01/30/24
311

By the way I dabbled in league 3, too, for a while. I was fed up with tankers in league 2. But in league 3 also I either faced tankers or was myself too powerful for the opponents. Either way it was not fun so I quit that pretty fast.

I gotta say though, the occasional, rare win against a tanker does feel terribly satisfying :-).

Feb 10, 2026, 03:572 hours
08/13/25
54

The mech type matters, and that doesn't seem to be accounted for. So this hanger versus someone with all rare mech at the same rank would have an advantage based on superior mech abilities.

But then in league 1, I see a lot of maxed Guardisns, Paragon, and Lsncers. The Guardian and Paragons because you can hang big weapons on them, which is important.  The Lsncer is generally not suitable for league 1.

I think overall what matters is your skill first, mech type second, energy capacity third. Assuming you have some kind of mods at league 1, legendary pilots.

Feb 10, 2026, 04:382 hours
02/02/25
181

Well, I am still saying tht inventory power has to be accounted for the valid reasons I have said, but it isn't the only thing, or even the main thing that needs to be taken into consideration. The people that are against it either have been lucky and don't experience it, or are the ones taking advantage of it. It is more so in hanger showdown, which this post was about in the first place. 

After each and every match I play in hanger showdown, I take a look at each player's hangers that was in that match. I can't see their showdown hanger, but I can go by what I had to play against. I can see the weapons that they do have. Showdown is a different beast then the regular matches. 99% of the time I have a really bad loss, it's because the other person has double or more my inventory power.