Ares/Jug/Bastion/Block/Sentinel/Aegis
There is a power inbalance apparent across these mechs that hurts Ares and Juggernaut massively (IMO)
Taking maxed out stats as a comparison point
Ares: 24 energy, power 857, health of 160.8 + 43.9K shield
Juggernaut: 24 energy, power 803, health of 152.2 + 31.6K shield
Bastion: 24 energy, power 1083, health of 284.1 + 60K shield + damage + EMP
Blockhorn: 32 energy, power 948, health of 227.3 + 503.1K shield + damage boost
Sentinel: 24 energy, power 941, health of 203.1K + 57.4K shield
Aegis: 24 energy, power 953, health of 215.1K + 750K shield
These numbers become even more skewed if there is even a small difference between them. It is fairly easy to get Ares and Juggernaut to add more to SP than Blockhorn or Bastion! I understand why there needs to be an overall desire to get better mechs, but when Sentinel costs credits and Aegis is given away for free then that doesn't hold up. Please can Playrium consider reducing the power numbers for Ares and Juggernaut at all levels?
Oh... and at the same time.... a maxed out Lancer (carry capacity of 16) has almost double the power rating of Lacewing at 4-stars (also 16 carry) and Lacewing drops mines. Again... makes no sense at all.
Thanks
