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Devs wont fix problems if plarium sees themselves making no money or possibly even less fixing it

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Jan 4, 2026, 16:2801/04/26
04/24/22
153

Devs wont fix problems if plarium sees themselves making no money or possibly even less fixing it

The devs won't fix problems with mech arena if they see themselves either making no money or possibly even losing money with the fix.

Crystaldrew prove me wrong. Because what's the last fix implemented that wasn't going to lead to plarium making more money the community didn't have to beg for?

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26
Comments
13
Comments
Jan 12, 2026, 19:1501/12/26
07/09/23
317

Their priorities are twisted. And they'll only shift priorities if players make enough fuss

Jan 13, 2026, 17:5001/13/26
11/02/25
77

It's what happens when scam developers try to pose as game developers. Greed will always show people's true intentions over time... it's been over 4 years, what have they shown us? They can't go forward with this game, it's always going to be stuck in this repetitive loop 🔁 of manipulations for our money. Greed runs this game not game developers.

Jan 24, 2026, 06:4601/24/26
04/24/22
153

No but really, I'm right aren't I?

CrystalDrewCommunity Manager
Jan 26, 2026, 12:1701/26/26
02/10/23
3174

Tbh I don't fully get your point. I mean, what in the game could be fixed that would stop the income? 

Be sure our team is actively working on all major concerns, and many updates are scheduled for this year. If you are talking about minor things, I can't see how they relate to any incom or stuff.

Jan 26, 2026, 16:5501/26/26
04/24/22
153
CrystalDrew

Tbh I don't fully get your point. I mean, what in the game could be fixed that would stop the income? 

Be sure our team is actively working on all major concerns, and many updates are scheduled for this year. If you are talking about minor things, I can't see how they relate to any incom or stuff.

I didn't just say stuff that would stop the income I also included things that would bring nothing in.

But if you want an example from mech arena's history let's use implants. Originally customizing your pilot sub-optimally was a mistake you had to pay for. Not necessarily with real money, but with resources that are crucial to progression that can be bought with real money. Spend your a-coins wrong, say on removing sub-optimal implants, and it's much harder to earn them back. The game is clearly better with free customization of implants. But we had to argue back and forth to get that, which was extremely frustrating.

Today we're still waiting for a blueprints rework. There you acknowledged the problem right away but it's been the way it is since day 1, and changes aren't even in the works. The current way this works is you can still get blueprints for things you've maxed. With an ever expanding pool legendary of things you can get, it's becomes impossible to get a sufficient amount of blueprints for anything legendary without spending cash or a-coins in a lifetime, that's where costs become astronomical. Too much for most free to play you essentially have to pay to upgrade your legendary stuff to max. With legendary gear being designed to be the best, it becomes pay to progress. Not progress faster. Just to progress. That's a very big problem.

Jan 26, 2026, 18:5601/26/26
01/11/25
8

Ahh yeah, blueprints problem.


Kinda annoying to receive blueprints for weapons that are on locked tiers or when I don't have exact mech/weapon. Or receving very often blueprints for MAXED Lnacer isntead of very rarely Tengu which I want to upgrade. 


And additionally skins from key fortunes or crates - good to receive them for mechs I HAVE, not for mechs I WON'T HAVE cos I will not pay for them. 

Jan 27, 2026, 03:5401/27/26
07/22/23
19
Horosu

Ahh yeah, blueprints problem.


Kinda annoying to receive blueprints for weapons that are on locked tiers or when I don't have exact mech/weapon. Or receving very often blueprints for MAXED Lnacer isntead of very rarely Tengu which I want to upgrade. 


And additionally skins from key fortunes or crates - good to receive them for mechs I HAVE, not for mechs I WON'T HAVE cos I will not pay for them. 

I don't know. I like that I receive blue prints for items I don't have yet. Makes it that much easier for when I DO get the item. As for blue prints for items that are maxed out, I agree on that being eliminated. Lastly, blue prints for items you currently owned showing up more? I'm all for it, except, I wouldn't want it that way. I don't want RNG to be skewed in that sense. I rather they have a pity RNG system, where, after a certain amount of times a blue print does not drop, the percentage for that particular blue print to drop is raised. 

Jan 27, 2026, 14:3301/27/26
04/24/22
153

I would just get rid of blueprints

Jan 27, 2026, 16:0701/27/26
07/22/23
19
Guzzler

I would just get rid of blueprints

That is never going to happen. 😋

Jan 27, 2026, 16:4401/27/26
11/02/25
77

Blueprints should just be common/uncommon/rare/epic and legendary but not be tied to anything else. Just Weapon Blueprints and Mech Blueprints and you can use them on that rarity only, all common blueprints can only be used on common mechs and weapons and same for the rest of each rarity blueprints.

Jan 27, 2026, 21:0701/27/26
04/24/22
153
maisapos

Blueprints should just be common/uncommon/rare/epic and legendary but not be tied to anything else. Just Weapon Blueprints and Mech Blueprints and you can use them on that rarity only, all common blueprints can only be used on common mechs and weapons and same for the rest of each rarity blueprints.

This would work too

CrystalDrewCommunity Manager
Jan 28, 2026, 15:3301/28/26
02/10/23
3174

Thanks a lot for all the comments and suggestions you've shared with us guys, we will take them into account!

Jan 28, 2026, 18:0601/28/26
04/24/22
153
CrystalDrew

Thanks a lot for all the comments and suggestions you've shared with us guys, we will take them into account!

Of course this doesn't necessarily mean that anything will come of it