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weapon damage modifiers not applied correctly

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Nov 13, 2025, 10:1911/13/25
01/30/24
253

weapon damage modifiers not applied correctly

@CrystalDrew  and other mods, just wanted to bring this to your attention. Overdriver 8 currently has a 50% damage modifier applied to it. As a result it has about 100,000 damage. Overdriver 10, with no damage modifier currently, has a damage of about 83,000. A difference of 17,000. So far so good.

However, when fitted on a mech with a pilot and implants, the extra damage provided by pilots and implants doesn't seem to be consistent across the two overdriver variants. In my current loadout, the overdriver 10 has an effective damage of 133,000 whereas the overdriver 8 has an effective damage of just under 140,000. That's a difference of only 7,000. With the pilot and implants the difference between the two weapons should have increased, not decreased. Could you please have someone investigate?

Screenshots below:

Overdriver 8:

i

Overdriver 10:

i

Together with a pilot an implants:

i


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11
Comments
4
Comments
CrystalDrewCommunity Manager
Nov 13, 2025, 10:5711/13/25
02/10/23
2944

Hello! Could you please mention which Pilots, Implants, and their upgrades are used? These details are likely a reason for such results.

Nov 13, 2025, 12:4011/13/25
01/30/24
253
CrystalDrew

Hello! Could you please mention which Pilots, Implants, and their upgrades are used? These details are likely a reason for such results.

Yup sure I'm pasting a screenshot here. That said, which pilot and implants shouldn't matter since whatever their values they should increase both weapons by the same percentage, so the difference between the weapon damage values should have become more than 17,000 but for some reason it became less. 

i


CrystalDrewCommunity Manager
Nov 17, 2025, 14:1111/17/25
02/10/23
2944
tar

Yup sure I'm pasting a screenshot here. That said, which pilot and implants shouldn't matter since whatever their values they should increase both weapons by the same percentage, so the difference between the weapon damage values should have become more than 17,000 but for some reason it became less. 

i


Hello! So, here is how it's calculated:

The Pilot provides 39.6% and the Legendary Implant 20%


Overdriver 8 = 66,720  + 26,421 (Pilot) + 13,344 (Implant) + 33,360 (Modifier) = 139,845


Overdriver 10 = 83,510 + 33,070 (Pilot ) + 16,702 (Implant ) = 133,282


All the boosts are applied to the basic Damage stat and then summed up. As the Weapons have different basic Damage stats, there is less difference after applying all the bonuses.

Nov 17, 2025, 14:1911/17/25
01/30/24
253
CrystalDrew

Hello! So, here is how it's calculated:

The Pilot provides 39.6% and the Legendary Implant 20%


Overdriver 8 = 66,720  + 26,421 (Pilot) + 13,344 (Implant) + 33,360 (Modifier) = 139,845


Overdriver 10 = 83,510 + 33,070 (Pilot ) + 16,702 (Implant ) = 133,282


All the boosts are applied to the basic Damage stat and then summed up. As the Weapons have different basic Damage stats, there is less difference after applying all the bonuses.

Interesting. Thanks, @CrystalDrew . The game UI could make this clearer but thanks for breaking it down for those of us that are interested.