
Hello! Although the idea sounds pretty reasonable, it can't be implemented in the game due to the flexibility of the game balance. See, the issue is that an early game player can acquire an Epic or a Legendary Weapon/Mech, but it doesn't necessarily make their whole Hangar fit the end-game well. Thus, it would exclude such a player from this Mode.
Paragon and autoguns were fun, but soon its seekers, nomads, deathwalkers, eclipses, and the fun dries up. So you start thinking, man this game is fun and cool, but then you hit the disorganization of just throwing new mechs and weapons out there without regard to matchmaking or whales, and Plarium seems to believe everyone wants to become a whale have the best builds and will suffer and work to get there, a place they can never reach, where you hit division one within 2 hrs of the new season, but you never will, but that's better than having fun.
Hello! Although the idea sounds pretty reasonable, it can't be implemented in the game due to the flexibility of the game balance. See, the issue is that an early game player can acquire an Epic or a Legendary Weapon/Mech, but it doesn't necessarily make their whole Hangar fit the end-game well. Thus, it would exclude such a player from this Mode.
My suggestions in the following post address both the OP's needs and this complexity of mixed builds:
They won't necessarily make things perfect, but definitely better than today without eating up into Plarium's revenue stream.
I could tweak this game to be balanced between f2p and p2p, but it would affect their profit margins. What they don't understand is by maximizing their profit it will effectively put a shelf life on this game. War robots hemoraged massive amounts of players by falling into this same trap. Once the next developer comes along and starts up competition this game may fallow suit. Mech Arena is still highly profitable/salvageable. They need to look at the long term and not worry about short term gains. I'm still playing and enjoying the game and even though I see lots of complaining there are still tons of players that agree, but they are approaching a point of diminishing returns on their investment if they are not careful.
My suggestions in the following post address both the OP's needs and this complexity of mixed builds:
They won't necessarily make things perfect, but definitely better than today without eating up into Plarium's revenue stream.
Hello! Yeah, I remember your post and these ideas have been arleady delivered to the devs 👌
The work on the MM is in progress, and we do hope that the game will become more fun for you soon!