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two simple, good enough patches for matchmaking

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Sep 18, 2025, 14:597 days
01/30/24
172

two simple, good enough patches for matchmaking

(actually 3 things)

Something somebody wrote recently in another post stuck with me - there's no need to make matchmaking perfect, just good enough. With that in mind, I thought I'd mention three things that would reduce some problems with current matchmaking, enough to be useful, without necessarily being perfect or solving everything.

1. Rarity separation: Only those squads can be matched whose top rarity of mechs and weapons is the same. E.g. if I have a legendary mech or weapon in my squad, then I cannot face another player who has only epic or lower mechs and weapons. 

  • This applies to rare, epic and legendary mechs and weapons. 
  • Squads with common and uncommon mechs and weapons can be matched with each other.
  • This does not apply to pilots and implants (though it can be in the future if needed).
  • Other existing rules for matchmaking can remain, with this rule acting as a top-level filter after which the other rules apply.

2. Power ratings improvement:

  • Legendary mech and weapon power ratings should be doubled.
  • Epic mech and weapon power ratings should be increased by 50% (become 1.5x). 
  • Rare mech and weapon power ratings should be increased by 25% (become 1.25x). 

3. SP variance: The squad power of matched players should be within 10% or 20% of each other.

Benefits of rarity separation: 

  1. The most common victims of SP dropping, which are new and mid level players, will be spared the current "meta" of SP dropping (such as Dreadnaught, Nomad, Killshot, to some degree Tengu, Revoker, etc.).
  2. SP droppers can continue to SP drop and take advantage of it against bots. Just not against other players.

Benefit of power ratings and SP variance improvements

Players with just one or two new mechs/weapons of a higher rarity will be able to ease into the new rarity without always facing overly powerful opponents, since the squad power differences would be somewhat higher.

All three changes should be quite simple for Plarium to implement. And as long as they solve more problems than they cause, they are worth a try. What do you all think?

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Sep 19, 2025, 15:386 days
01/30/24
172

I was auto-banned by the forum spam filter, so this topic didn't show up until now and down in the topics list. Adding a comment to bubble it up.

Sep 20, 2025, 03:316 days
03/07/23
47

Man getting band sucks for such a good post. I love the idea but I did happen to aquire the continum 16 with the free event token (I'm f2p btw) and idk if would hurt my matchmaking much but I think the continum 16 is one of the best weapons!

Sep 20, 2025, 04:346 days
12/19/23
90

Your idea is actually really good. I also think that only 10 percent mismatch should only be allowed in SP. 

While rarity separation fixes SP droppers,in late mid game, where I am transitioning from epic to legendary if rarity separation was a thing, then all the players I'd get would be horribly overpowered or matchmaking would be slow.

Increasing mech power is a MUST  this is one thing that has to be added in. Add additional power to most common used mechs by players so only the strong ones get a higher power while weaker legendary mechs are not overpowered by stronger ones. Say surge, eclipse, hemlock. Increase power by 500. Because obviously a eclipse instantly beats a Scorpius or redox. 

Or take the most common mechs used by players and get ridiculous kills and apply additional SP till their kill count drops. Looking at you, Nomad, Dreadnaught.

Sep 20, 2025, 14:235 days
01/30/24
172
Tyleryz37

Your idea is actually really good. I also think that only 10 percent mismatch should only be allowed in SP. 

While rarity separation fixes SP droppers,in late mid game, where I am transitioning from epic to legendary if rarity separation was a thing, then all the players I'd get would be horribly overpowered or matchmaking would be slow.

Increasing mech power is a MUST  this is one thing that has to be added in. Add additional power to most common used mechs by players so only the strong ones get a higher power while weaker legendary mechs are not overpowered by stronger ones. Say surge, eclipse, hemlock. Increase power by 500. Because obviously a eclipse instantly beats a Scorpius or redox. 

Or take the most common mechs used by players and get ridiculous kills and apply additional SP till their kill count drops. Looking at you, Nomad, Dreadnaught.

"While rarity separation fixes SP droppers,in late mid game, where I am transitioning from epic to legendary if rarity separation was a thing, then all the players I'd get would be horribly overpowered or matchmaking would be slow."

Yeah that's a huge reason why I included the power revision and 20% variance points also, to try and prevent this kind of thing from happening. That said, if only revising mech powers as you suggest achieves the same thing then it's worth a shot. Anything is worth a shot if it has overall improvements, and any resulting kinks can be worked out either way. 

Same for 10% vs. 20%. Any of these numbers can be tried, since we'll only know the actual impact once we try them.

Now if only wishes were horses and Plarium actually seriously considers these suggestions :-).

Sep 21, 2025, 07:185 days
01/11/20
13

Their whole goal is to make you want to spend $ to improve your mech(s)/squad(s). Fairplay is secondary. 

Sep 23, 2025, 16:142 days
01/30/24
172

@CrystalDrew , could you to pass these suggestions on to the devs? The idea is to have something that's simple to implement but still addresses the problems significantly.

CrystalDrewCommunity Manager
Sep 24, 2025, 10:40Yesterday
02/10/23
2796
tar

@CrystalDrew , could you to pass these suggestions on to the devs? The idea is to have something that's simple to implement but still addresses the problems significantly.

Thanks a lot for your suggestion, it will be passed on to our devs 👌