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Jul 24, 2025, 14:0607/24/25
01/17/21
211

2v2 Showdown

It's a stupid Revoker showoff of how many revoker builds you can put in your Showdown hanger.. 2v2 Showdown is trash and only for Whales and Revoker fools. First match me and my teammate were wiped out by only 1 of the opponent players before his teammate could even get 1/2 way into the map. Every mech the 1 opponent had were ALL Revokers!!! Such a trash game mode only for whales mining resources.. having everything maxing out doesn't change the Revoker problem.

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39
Comments
24
Comments
CrystalDrewCommunity Manager
Jul 24, 2025, 14:1507/24/25
02/10/23
2761

Hello! The Revoker balance issue is known, and we are searching for a solution to solve it in the most harmless way. The Hangar Showdown works in the Beta Mode, so tuning is coming. Stay with us 😉

Jul 24, 2025, 14:2707/24/25
01/17/21
211

Allow Only 1 build of each weapon. This should have been implemented from the get go. I was doubtful about this mode, then watched a Ruffles vid on it and got a little hype for it and my very first match all of my mechs and all of my teammates mechs got crushed by 1 player with multiple MAXED Revoker builds. We (2 of us) couldn't even damage the ONE player. Yeah nothing will change, it's just another whales resource mining mode.

Jul 24, 2025, 23:4307/24/25
Jul 25, 2025, 00:38(edited)
01/17/21
211

So after messing with Hanger Showdown and switching back to just using my main hanger (I only use 1 preset) I was able to win the rest of the free battles. It could be a fun mode if matchmaking was fair, but like everywhere else in the game the matchmaking is one-sided.

Jul 25, 2025, 02:4307/25/25
Jul 25, 2025, 02:44(edited)
02/02/25
130
CrystalDrew

Hello! The Revoker balance issue is known, and we are searching for a solution to solve it in the most harmless way. The Hangar Showdown works in the Beta Mode, so tuning is coming. Stay with us 😉

Why was this released without any of the balanceing fixes? Again, this could be a great feature in the game, but it sucks because of the cheaters. We still have end game mechs going against mid game mechs. I was in league 2 and there were players that had mods, when only league 1 is suppose to have mods. I even tried making a lower star team, and all my mechs were one shotted in league 3. There is still no balance, no fair play. This is only making it worse.

Jul 25, 2025, 07:2107/25/25
Jul 25, 2025, 21:35(edited)
01/30/24
154
CrystalDrew

Hello! The Revoker balance issue is known, and we are searching for a solution to solve it in the most harmless way. The Hangar Showdown works in the Beta Mode, so tuning is coming. Stay with us 😉

I played it a little bit. Here are some additional observations from my side:

1. Energy capacity unused: For lower to mid end players, whose mechs are at 4 to 5 stars max, the mechs go to full rank but it leaves unused energy capacity. These same mechs then face opponents with fully utilized energy capacity, which often means at least double the firepower. My suggestion would be to show an inventory that has everything maxed upfront, so that you can at least try to fully equip your fully maxed mechs.

2. League constraints inconsistent: Even if I'm in a league with no mods, I face opponents with mods. I'm sure there are other inconsistencies.

3. Battle pairing failures: If a match can't be found, it abandons the game. Each time, that's 80+ seconds that I'm just twiddling my thumbs. I would love to play against human players, but after 80 seconds I'll settle for a game against bots rather than trying indefinitely multiple times. Maybe you can add a checkbox that indicates this preference for users.

4. Acoins vs. rewards: I haven't yet played 5 games so I don't know how many acoins are needed to play more, but the idea to need acoins itself is quite bad. Then there are the paltry rewards. I'm sure it comes as no surprise to you that acoins are the most precious commodity in the game. At least make the rewards worth the investment, or remove the acoins requirement.

5. Loss of 2v2 and 5v5 modes: The hangar showdown is significantly different enough from these modes that their removal boggles the mind. Bring them back please.

Jul 25, 2025, 11:5907/25/25
12/19/23
82
tar

I played it a little bit. Here are some additional observations from my side:

1. Energy capacity unused: For lower to mid end players, whose mechs are at 4 to 5 stars max, the mechs go to full rank but it leaves unused energy capacity. These same mechs then face opponents with fully utilized energy capacity, which often means at least double the firepower. My suggestion would be to show an inventory that has everything maxed upfront, so that you can at least try to fully equip your fully maxed mechs.

2. League constraints inconsistent: Even if I'm in a league with no mods, I face opponents with mods. I'm sure there are other inconsistencies.

3. Battle pairing failures: If a match can't be found, it abandons the game. Each time, that's 80+ seconds that I'm just twiddling my thumbs. I would love to play against human players, but after 80 seconds I'll settle for a game against bots rather than trying indefinitely multiple times. Maybe you can add a checkbox that indicates this preference for users.

4. Acoins vs. rewards: I haven't yet played 5 games so I don't know how many acoins are needed to play more, but the idea to need acoins itself is quite bad. Then there are the paltry rewards. I'm sure it comes as no surprise to you that acoins are the most precious commodity in the game. At least make the rewards worth the investment, or remove the acoins requirement.

5. Loss of 2v2 and 5v5 modes: The hangar showdown is significantly different enough from these modes that their removal boggles the mind. Bring them back please.

Definitely agree on all points especially 1.

Jul 25, 2025, 21:4407/25/25
01/30/24
154
CrystalDrew

Hello! The Revoker balance issue is known, and we are searching for a solution to solve it in the most harmless way. The Hangar Showdown works in the Beta Mode, so tuning is coming. Stay with us 😉

Other observations, these regarding gathering of points when playing showdown:

  1. Showdown battles don't count towards combat and victory points.
  2. They don't count towards mech achievements.
  3. They don't count towards Pilot XP.

The first two should definitely be fixed IMO. 

The third one maybe makes some sense because the pilot is technically maxed when playing, but it can be argued both ways since the pilot isn't maxed when added to the showdown hangar.

I didn't see if the battles count towards regular XP. If they don't, they should

Jul 25, 2025, 23:1507/25/25
09/13/24
40
tar

Other observations, these regarding gathering of points when playing showdown:

  1. Showdown battles don't count towards combat and victory points.
  2. They don't count towards mech achievements.
  3. They don't count towards Pilot XP.

The first two should definitely be fixed IMO. 

The third one maybe makes some sense because the pilot is technically maxed when playing, but it can be argued both ways since the pilot isn't maxed when added to the showdown hangar.

I didn't see if the battles count towards regular XP. If they don't, they should

I agree with this and the first message you wrote, preach brother 

Jul 26, 2025, 02:5307/26/25
10/26/24
231
tar

I played it a little bit. Here are some additional observations from my side:

1. Energy capacity unused: For lower to mid end players, whose mechs are at 4 to 5 stars max, the mechs go to full rank but it leaves unused energy capacity. These same mechs then face opponents with fully utilized energy capacity, which often means at least double the firepower. My suggestion would be to show an inventory that has everything maxed upfront, so that you can at least try to fully equip your fully maxed mechs.

2. League constraints inconsistent: Even if I'm in a league with no mods, I face opponents with mods. I'm sure there are other inconsistencies.

3. Battle pairing failures: If a match can't be found, it abandons the game. Each time, that's 80+ seconds that I'm just twiddling my thumbs. I would love to play against human players, but after 80 seconds I'll settle for a game against bots rather than trying indefinitely multiple times. Maybe you can add a checkbox that indicates this preference for users.

4. Acoins vs. rewards: I haven't yet played 5 games so I don't know how many acoins are needed to play more, but the idea to need acoins itself is quite bad. Then there are the paltry rewards. I'm sure it comes as no surprise to you that acoins are the most precious commodity in the game. At least make the rewards worth the investment, or remove the acoins requirement.

5. Loss of 2v2 and 5v5 modes: The hangar showdown is significantly different enough from these modes that their removal boggles the mind. Bring them back please.

Now thats 100% real talk .. Everything you said is on point . 

including this .

tar

Other observations, these regarding gathering of points when playing showdown:

  1. Showdown battles don't count towards combat and victory points.
  2. They don't count towards mech achievements.
  3. They don't count towards Pilot XP.

The first two should definitely be fixed IMO. 

The third one maybe makes some sense because the pilot is technically maxed when playing, but it can be argued both ways since the pilot isn't maxed when added to the showdown hangar.

I didn't see if the battles count towards regular XP. If they don't, they should 

Jul 26, 2025, 03:0007/26/25
Jul 26, 2025, 03:02(edited)
10/26/24
231

Try Mrcha Break not that bad of a game 

i

You might want to check out the trailer. Seeing it and playing it are two different experience.

And if you do try it. Same name you see here is the name I have there also

CrystalDrewCommunity Manager
Jul 28, 2025, 14:0307/28/25
02/10/23
2761

Thanks a lot for your feedback guys! We will take everything into account 👌

Jul 28, 2025, 15:5807/28/25
03/31/23
13

La nueva actualización y sistema de batalla de 2vs2 mas tiempo esperando q jugando los emparejamientos fatal se ha cargado el juego.

Jul 28, 2025, 16:2507/28/25
Jul 28, 2025, 16:26(edited)
02/23/21
57

2v2 Hanger Showdown is a place to pay a-coins to lose battles against p2w players. 2v2 Hanger Showdown is a joke, a complete waste. It's a whales place to mine resources and get f2p players to waste a-coins in hopes you'll go spend money after WASTING a-coins you've been saving. They don't want you to earn and save for free.. nope, you must pay up sucka!

Jul 28, 2025, 16:3007/28/25
02/23/21
57

2v2 Hanger Showdown has also brought so much more game lag and poor game performance/ input lags. Stop playing around with the damn game and do something actually productive like FIXING THE DAMN ISSUES THAT HAVE BEEN PROBLEMS FOR MANY YEARS! WTH Plarium?

Jul 28, 2025, 20:2807/28/25
03/31/23
13

Basura total

Aug 4, 2025, 11:1708/04/25
01/30/24
154
CrystalDrew

Thanks a lot for your feedback guys! We will take everything into account 👌

The mods mismatch problem appears to be gone, and 5v5 is back. Thank you for that. 

Of the remaining problems, for me at least, the biggest ones are the energy capacity one and the failure to start battles so many times (resulting in a lot of time wastage).

Aug 4, 2025, 11:1908/04/25
01/30/24
154
CrystalDrew

Thanks a lot for your feedback guys! We will take everything into account 👌

By the way, the remaining top problems I mentioned are from my own list. The absolute top problem, outside of my list, I think is definitely the same one that has plagued us for so long - matchmaking. Legendary mechs and weapons against epic mechs and weapons are not fun for either player.

Aug 5, 2025, 14:1308/05/25
12/19/22
203
tar

By the way, the remaining top problems I mentioned are from my own list. The absolute top problem, outside of my list, I think is definitely the same one that has plagued us for so long - matchmaking. Legendary mechs and weapons against epic mechs and weapons are not fun for either player.

I can't agree more!!!!!

Aug 7, 2025, 01:3108/07/25
10/26/24
231

They know everyone hates it. But there going to keep pushing it in . Creeps 

Aug 10, 2025, 17:2308/10/25
Aug 10, 2025, 17:50(edited)
01/30/24
154

Today I've been trying off and on to play a game of hangar showdown and, after at least a dozen tries, I am yet to be able to play even a single game. My guess is most people, like me, stop playing after the first free five games, so the chances of finding someone who is trying to play at the exact same time as you are must be exceedingly low.

I see on the forums that some other people's experience on this is similar.

And, side note, does the cancel button disappear for 30 seconds for other people? It does for me.

[EDIT/UPDATE: Okay right after I posted here, I got a match. Phew! I guess I just needed to file the complaint somewhere :-). ]