
Update 11.75.0 is here and brings brand-new features, improvements, changes and more! Check out everything that’s coming with the full release notes below:
A new kind of Event is coming soon - prepare to venture into Frontier Events with a strategic map, Outposts with unique challenges, and plenty of rewards up for grabs. Stay tuned for the launch coming soon!
We’re making summon boosts more impactful - from this latest update, we’ll be increasing the multipliers for regular Summon Boosts & Progressive Chance Events. For regular Summon Boosts, we’re increasing the boost from 10x to 15x, and we’re increasing the Progressive Chance Event boosts from 15x, 20x, & 25x to 20x, 25x, & 30x respectively.
For Progressive Chance Events, we’re also adding an alternative method to attain the 30x boost - you can either summon a Legendary that doesn’t match the Champion in Summon Slot, or use a certain number of Shards. The number of Shards required will depend on the type of Shard being used.
Revisit past battles and refine your strategies! We’ve added the ability for you to view the Fortress from the previous Siege during the Prep Phase by tapping the “Battle Map” icon in your Battle Report. Carefully inspect a read-only snapshot of the enemy’s final Fortress layout to analyze your performance ahead of the next Siege.
We’ve adjusted the mechanics for the Total Guard buff. Now, the Provoke debuff will bypass Total Guard, and a Champion under Provoke won’t be able to apply or refresh new Total Guard stacks at the beginning of their turn. The rest of the Total Guard effects, and the wider Mercurial Gear set remain unchanged.
Robar
Aura changed: Increases Ally ACC in Faction Crypts by 80.
Base SPD stat changed from 97 to 102.
[Skill 2 – Wild Swing]
Old version: Attacks all enemies. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
New version: Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on this Champion for 2 turns.
Has a 75% chance of placing a 60% [Decrease DEF] and a [True Fear] debuffs for 2 turns.
[Skill 3 – Merciless Assault]
- Effect added: Now will ignore 20% of each target's DEF and [Shield] buffs.
- Cooldown decreased from 4 to 3 turns.
[Skill 5 – Orc Brotherhood [P]]
New skill: Fills this Champion's Turn Meter by 15% whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] is placed on an ally (excluding this Champion).
Fills all allies' Turn Meter by 15% whenever this Champion places a [Stun] debuff on an enemy.
Counterattacks with the Stunning Strength skill whenever an ally from the Orcs Faction is attacked. Occurs once per turn.
Abbess
Aura changed: Aura Increases Ally ATK in Faction Crypts by 40%.
[Skill 1 – Arrow of Rebuke]
- Effect added: Has a 100% chance of stealing 1 random buff from the target.
- Damage multiplier increased.
[Skill 2 – Mass Impalement]
Old version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
New version: Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Will ignore 15% of each target's DEF and [Shield] buffs. Grants an Extra Turn if this attack kills an enemy.
[Skill 3 – Divine Wrath]
Old version: Attacks all enemies. Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.
Deals an extra 30% C. DMG if the target's ATK is highest. Will ignore 30% of the target's DEF if the target's DEF is highest.
New version: Attacks all enemies. Will ignore 15% of each target's DEF. Will ignore 30% of each target's DEF instead if this Champion's ATK is greater than the target's DEF. Will also ignore [Unkillable] buffs.
- Damage multiplier changed.
[Ascended Skill 3 – Divine Wrath]
Old version: Attacks all enemies. Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.
Deals an extra 30% C. DMG if the target's ATK is highest. Will ignore 30% of the target's DEF if the target's DEF is highest.
New version: Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns.
Will ignore 15% of each target's DEF. Will ignore 30% of each target's DEF instead if this Champion's ATK is greater than the target's DEF. Will also ignore [Unkillable] buffs.
- Damage multiplier changed.
[Skill 4 – The Brightest Light [P]]
New skill: Will ignore 25% of each target’s RES if this Champion's ATK is greater than the target's ATK.
Increases this Champion's ATK by 5% for each buff received or stolen (stacks up to 50%).
- Fixed a bug that caused Storm Herald Hekaton’s Boltmaster [P] skill to activate an effect from an Artifact Set that usually activates upon landing a hit.
- Fixed a bug that caused Champions who would counterattack to only do so after an opponent selected their next action, but before the action was taken.
- Fixed a visual bug that caused Champion models to stand upright after being killed by indirect damage, such as reflected damage or debuffs.
- Fixed a bug that caused Amius the Lunar Archon to freeze during battle, when he shouldn’t have.
- Fixed a visual bug that caused Tauraze the Bestial Flame to be pushed around the stage when hit with a melee attack in the Grim Forest.
- Fixed a visual bug that caused Nais the Shadowthief’s Murder of Crows skill animation to appear incorrectly.
- Fixed a bug that caused the Saved Team Presets tab to be blank in Dungeons and the Campaign, and for no rewards screen to be displayed after a battle was completed.
- Fixed a visual bug that caused Champions to slide before running to an enemy when attacking after being under a debuff that dealt damage, such as Poison.
- Fixed a visual bug that caused Blood Marchioness Mina to appear with a white square instead of a debuff icon.
- Fixed a bug that caused Varkos Headsplitter to not join in with ally attacks when fellow Dark Elves attacked an enemy.
- Fixed a bug that caused Aratheia Corpseflower’s Mindsnare Cloud skill to activate an Instant Turn effect on her, instead of granting her an Extra Turn.
- Fixed a bug that caused Arne the White to apply a [Stun] debuff to an enemy under [Poison Cloud] after hitting them with his Tempest Of Swords skill.
- Fixed a bug that caused the Bloatshield Totem Relic to reflect damage onto its owner and allies instead of enemies.
- Fixed a bug that caused Champion skill effects to not activate when an enemy who had already received fatal damage also received additional damage from the Sibilant Gold Relic.
- Fixed a bug that caused the Siege Battle Log counter to count battles differently for Attack and Defense battles.
- Fixed a bug that caused the Gemstone Chest tooltip in Live Arena Win Streak to not display the possible Gemstone shapes.
- Fixed a bug that caused the Gear Selling filter to be ignored in Event Dungeon Multi-battles, resulting in all Gear being kept.
- Fixed a bug that caused Artifacts to remain in the Live Arena Win Streak rewards list after being sold directly from the reward notification.
- Fixed a bug that caused players to be unable to sacrifice Champions if they were upgrading their last available Champion & had already added XP Brews into slots.
- Fixed a bug that caused a popup window to appear asking players to join in Live Arena Win Streak when tapping the “Find Opponent” button while having no tickets.
- Fixed a bug that caused Dorothy Gale's Furious Tornado skill to fail to activate upon revival in certain scenarios, such as when she was revived by Marichka the Unbreakable's passive skill or a Revive on Death buff.
Arachoa could use a buff. I like her second form but her first is kind of meh for a mythical. There are several mythical champions that could use a little help.
Thanks for sharing your feedback! 😊 If you have any specific thoughts on Arachoa’s performance or details on what you’d like to see improved, feel free to share them with us. Also, which other Champions do you think could use some improvements?
I been playing iron twins for over a month not giving me any immortal souls once or twice it gave me 2 what is the problem?
Hello there! Immortal Soulstones are special rewards from the Iron Twins Fortress. They can be obtained as a one-time reward for completing Milestone Stage 15, with a separate milestone reward for each Affinity. Unfortunately, this means they can’t be farmed and aren’t included in the regular reward pool.😢