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Hanger Showdown Matchmaking Favoritism

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Aug 5, 2025, 14:5308/05/25
12/19/22
203

Hanger Showdown Matchmaking Favoritism

The matchmaking in the new Hanger Showdown is heavily skewed towards paying player.  I can't tell you how many opponents I have faced with 3 star, Tier 9 mechs and weapons.  You can't even buy these with in game currency yet!  Beyond that, when you do buy them with in game currency, they are 5 stars.  I am losing matches simply because someone is buying their wins.

So, I've complained, but here is a solution...  The matchmaking in HS is supposed to be based on the stars of your mech.  A simple check to see if the stars of the mech is below the minimum stars in the gearhub needs to be made.  If it is true, use the stars listed in the gearhub, if not, use the stars of the mech.  For example, if I have a Dreadnought with 6 stars, matchmaking should use the 6 stars.  If I also have a Seeker with 3 stars, matchmaking should use 5 stars for the mech instead of the 3 stars.

I remember it being said that if you had a certain weapon or mech, it would throw you up into a higher Tier for matchmaking automatically, but I have yet to see that.  What I've seen from testing is that no matter what you throw at it, as long as your stars are the right number, it doesn't matter what you're packing, you're in that tier.  That's not fair matchmaking, not by a long shot.

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Comments
CrystalDrewCommunity Manager
Aug 6, 2025, 14:0208/06/25
02/10/23
2761

Hello! Thanks for your feedback on the HS Matchmaking. It's still being fine-tuned, so expect more adjustments and tweaks soon 😉

Aug 6, 2025, 22:2308/06/25
12/19/22
203

I'd like to offer another suggestion.  With the limited tickets and high cost of getting rewards (if you lose even 1 match, it'll keep you from attaining certain rewards), there needs to be something more for those of us who either A) deal with teammates with either no pilots or no mods (depending on the tier you are playing) or B) have teammates who leave in the middle of a match.  We are dealing with guarenteed losses in these two situations, so some kind of compensation needs to be given.  Its bad enough that we get 2 points for such a match when we have a competent teammate.  Its a completely different matter when we have a teammate who is not geared enough for the match or leaves it.

Understand, I'm not suggesting any kind of increase in points compensation for a win.  If you can pull a win in those circumstances - great, amazing, good for you!   I'm only talking about a losing situation here.  Its unfair to lose when you have one arm tied behind your back and then to get slapped with losing the ticket or just getting such terrible compensation in points is nuts.

I don't know what the calculation for points on a loss is (or what the maximum you can get in a loss under normal conditions is), but some kind of a multiplier should be given in this situation (not to exceed the max points you can get in a loss under normal conditions, of course).

Just looking for fairness.

CrystalDrewCommunity Manager
Aug 7, 2025, 10:0208/07/25
Aug 7, 2025, 10:04(edited)
02/10/23
2761

Hello! Your suggestions sound reasonable. However, I'm afraid that some players would abuse and manipulate any type of compensation, so it's really unclear how to implement this kind of mechanic wisely and fairly.

Thanks a lot for sharing your thoughts with us, we will take them in mind!


Aug 7, 2025, 23:0508/07/25
09/26/22
205
CrystalDrew

Hello! Your suggestions sound reasonable. However, I'm afraid that some players would abuse and manipulate any type of compensation, so it's really unclear how to implement this kind of mechanic wisely and fairly.

Thanks a lot for sharing your thoughts with us, we will take them in mind!


How exactly could someone abuse and manipulate the return of tickets if their teammate leaves the battle 🤔 tickets are returned in tournament if the battle fails to start. The same thing should apply in 2v2 showdown when their teammate leaves. It's a simple ticket. Unlike all the playoff events and tournament brackets where there's constant abusers and manipulators to gain top prizes. Doesn't make any sense how you allow that but don't want to return a ticket to a severely disadvantaged player who had to waste his ticket because of a bad teammate...

Aug 8, 2025, 00:2608/08/25
10/26/24
231

Look on the real I know that theres people with a whole lots of time into this game and then theres new people with little time but like the game and still get smashed by paying whales. If thats who they favor and want to keep. Them whales are going to get pushed out . And then you'll see them here later crying about why is matchmaking not fixed yet. Thats besides the point I'm trying to get at. But why do we continue to play this game for if there not going to fix it for shit. They dont care so why should we. Just saying. If its that bad . Then just let it go and find a new game.


Aug 8, 2025, 20:3208/08/25
12/19/22
203
wrecker

How exactly could someone abuse and manipulate the return of tickets if their teammate leaves the battle 🤔 tickets are returned in tournament if the battle fails to start. The same thing should apply in 2v2 showdown when their teammate leaves. It's a simple ticket. Unlike all the playoff events and tournament brackets where there's constant abusers and manipulators to gain top prizes. Doesn't make any sense how you allow that but don't want to return a ticket to a severely disadvantaged player who had to waste his ticket because of a bad teammate...

Actually, I'm not talking about returning tickets at all.  I'm only talking about applying a multiplier to the base points awarded at the end of the match for only the victim in this situation (ie the one who's partner left early or whose partner is undergeared for the match).   See my upcoming answer to CD.

Aug 8, 2025, 21:2108/08/25
12/19/22
203
CrystalDrew

Hello! Your suggestions sound reasonable. However, I'm afraid that some players would abuse and manipulate any type of compensation, so it's really unclear how to implement this kind of mechanic wisely and fairly.

Thanks a lot for sharing your thoughts with us, we will take them in mind!


I get what you're saying.  In fact, the potential for abuse is exactly why I worded my potential solution the way I did.  This is not about getting tickets to try again or making it so you can get as many points in a loss as in a win.  This is about making it so people who are playing in a tier they are supposed to be in aren't getting completely shafted and wasting opportunities because of unqualified or quitting partners.

I'll give a brief example of what I'm thinking of, using a couple of examples from my games over the past couple of nights...

1) I'm running Tier 2.  My partner plays for the first round and then bails.  The system even acknowledges that they're gone by ending the match after only I die.  After getting hammered by a pair of well played machines, I leave the match with 2 points and a completely waisted ticket.  In this case, I'd like the system to multiply that number by something, call it x5, before my Tier multiplier is put into play.  This would mean that my base would be 10 and then my Tier multiplier makes it 30 points.  Fairly decent if I had a partner the whole match and still lost. (and before anyone goes there, there is a max points allowed I'm getting to...)

2) I'm running a Tier 2 match.  My partner stays this time, but is terribly undergeared.  Only has 2 pilots and only has 1 epic mech as his strongest mech (seriously, this happens A LOT).  With a lot of luck and an opponent making a couple of bad decisions we still lose, but manage to get a round in there.  I end up with 11 points base.  In this case, if we apply the x5 multiplier we come to 55 points.  Way too much in a loss, so a cap is applied, keeping the number at 40 points (it may be that 30 is a better number, I don't know) before the Tier multiplier is applied.  That's 120 points total.  I'm not happy for the loss, but I'm not rage quitting due to horrible match making and wasted efforts either.

The point of this system is not to punish people for trying a better tier or for winning against weak opponents just because they got a lucky draw.  Its about helping those who legitimately belong in the match and got unlucky with their teammate being undergeared or quitting on them.

And just to point it out, I've had other matches where I've gotten 10 points and that was it.  My teammate was geared appropriately.  We simply lost 3 strait to a better team.  I don't want to take that away.  I just want to help when the system encounters something it can't really account for. 

Aug 8, 2025, 22:3408/08/25
Aug 8, 2025, 22:41(edited)
09/26/22
205

I was talking to CD and wanted them to explain how 'any type of compensation' could be exploited which was in addition to what you originally posted. Nothing in my comment was related to or in reply to what you said. The easiest way, which is already implemented by a battle that does not start in tournament, is the return of a ticket if your teammate bails. In your instances, there's really no way of knowing if you just suck or the matchmaking screwed you over...

Aug 9, 2025, 13:4208/09/25
09/19/18
109

They have always done it, it's the main problem, and nothing is done to fix it, THIS HAS ALWAYS BEEN THE PROBLEM... HANGAR MANIPULATORS, what's the point of having a very expensive hangar, if then a 1-2 max 6k hangar is enough to win easily... they all do it

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CrystalDrewCommunity Manager
Aug 11, 2025, 14:0208/11/25
02/10/23
2761
GothIxkin

I get what you're saying.  In fact, the potential for abuse is exactly why I worded my potential solution the way I did.  This is not about getting tickets to try again or making it so you can get as many points in a loss as in a win.  This is about making it so people who are playing in a tier they are supposed to be in aren't getting completely shafted and wasting opportunities because of unqualified or quitting partners.

I'll give a brief example of what I'm thinking of, using a couple of examples from my games over the past couple of nights...

1) I'm running Tier 2.  My partner plays for the first round and then bails.  The system even acknowledges that they're gone by ending the match after only I die.  After getting hammered by a pair of well played machines, I leave the match with 2 points and a completely waisted ticket.  In this case, I'd like the system to multiply that number by something, call it x5, before my Tier multiplier is put into play.  This would mean that my base would be 10 and then my Tier multiplier makes it 30 points.  Fairly decent if I had a partner the whole match and still lost. (and before anyone goes there, there is a max points allowed I'm getting to...)

2) I'm running a Tier 2 match.  My partner stays this time, but is terribly undergeared.  Only has 2 pilots and only has 1 epic mech as his strongest mech (seriously, this happens A LOT).  With a lot of luck and an opponent making a couple of bad decisions we still lose, but manage to get a round in there.  I end up with 11 points base.  In this case, if we apply the x5 multiplier we come to 55 points.  Way too much in a loss, so a cap is applied, keeping the number at 40 points (it may be that 30 is a better number, I don't know) before the Tier multiplier is applied.  That's 120 points total.  I'm not happy for the loss, but I'm not rage quitting due to horrible match making and wasted efforts either.

The point of this system is not to punish people for trying a better tier or for winning against weak opponents just because they got a lucky draw.  Its about helping those who legitimately belong in the match and got unlucky with their teammate being undergeared or quitting on them.

And just to point it out, I've had other matches where I've gotten 10 points and that was it.  My teammate was geared appropriately.  We simply lost 3 strait to a better team.  I don't want to take that away.  I just want to help when the system encounters something it can't really account for. 

Thanks for this suggestion! Will try to pass your take on to our devs 👍