All Categories

Revoker damage ridiculously HIGHER than stated

Search
Jan 7, 2025, 22:1301/07/25
11/27/21
133

Revoker damage ridiculously HIGHER than stated

I've read the stats.  I get that it also does damage on the return and fires faster the closer it is.  Killing a 180,000 HP mech in 3 shots at a damage per shot of 17,375 makes sense how?  If that is only the damage in the forward direction then it is clearly not PER SHOT.  Simultaneous rear AND side damage has been reported.

Views
29
Comments
11
Comments
Jan 7, 2025, 23:2001/07/25
12/25/23
41

It is WAY OP now and expect the devs to nerf it some how and the community will go wild about it again.....

And they will make another OP weapon/s and the cycle goes on and on.........

CrystalDrewCommunity Manager
Jan 8, 2025, 14:3401/08/25
02/10/23
2761

Hello! The Weapon may have been strengthened by Implants and a Pilot.

CrystalDrewCommunity Manager
Jan 8, 2025, 14:3401/08/25
02/10/23
2761
Keigo

It is WAY OP now and expect the devs to nerf it some how and the community will go wild about it again.....

And they will make another OP weapon/s and the cycle goes on and on.........

At this moment, no rebalances are expected. We will inform the community if any changes are coming.

Jan 8, 2025, 17:1201/08/25
11/27/21
133
CrystalDrew

Hello! The Weapon may have been strengthened by Implants and a Pilot.

That may be.  Those strengths would be included in that player's total weapon damage.  17,375 was the total listed damage.  So once again, is that in ONE direction or BOTH directions?

Jan 8, 2025, 18:3301/08/25
09/19/18
109

what do you expect hehehe the sky will be infinite given the latest weapons ?? they are the same as the original basic weapons, ehehehe revised and embellished. . mech arna is a tiring game,, too many aggressive BOTS, too many THINGS ALREADY SEEN .. ,, usual game now dated.,, no news ',, so much imbalance. and totally unplayable game combinations.. garbage.

Jan 9, 2025, 05:2301/09/25
10/04/23
239

Hahahahahaha, ha........nerfs are in order plarium. You refuse to do anything about the meta, and we suffer for it. We'll wait, but we must be promised our requests will be met.

Jan 10, 2025, 13:5701/10/25
12/19/22
203

First, I agree that the weapon is over powered - I hate it.

If I understand game rules correctly, the damage listed is only for a front side hit.  Each firing of this particular weapon, doing a front side hit will do the listed damage PLUS damage from the return hit to the back of the mech (I believe it's double damage from the back).  So damage should come out as follows...

1 shot, front hit   17,375

return back hit     34,750

Total for 1 shot    52,125

Total for 3 shots   156,375


Given those numbers, I agree that something is probably off.  

I too have noticed strange, sudden deaths by a variety of weapons lately where I look at the damage and wonder how in the world they killed me with one or two shots when I have x amount of hit points.  

Jan 10, 2025, 16:0301/10/25
11/27/21
133

I agree.  The stated damage is clearly not PER SHOT as claimed in the stats.  With two weapons that results in over 300,000 damage in just 3 shots while stating its only 100,000 damage.

Now add on the claim that credit for rear AND side damage may be occuring on a single shot.  Another 34,750 on top of 52,125 results in damage of 86,875 per shot per weapon.  2 weapons firing every second have done 347,500 damage in just 2 shots in 2 seconds!

Jan 13, 2025, 04:5101/13/25
04/30/23
1
GothIxkin

First, I agree that the weapon is over powered - I hate it.

If I understand game rules correctly, the damage listed is only for a front side hit.  Each firing of this particular weapon, doing a front side hit will do the listed damage PLUS damage from the return hit to the back of the mech (I believe it's double damage from the back).  So damage should come out as follows...

1 shot, front hit   17,375

return back hit     34,750

Total for 1 shot    52,125

Total for 3 shots   156,375


Given those numbers, I agree that something is probably off.  

I too have noticed strange, sudden deaths by a variety of weapons lately where I look at the damage and wonder how in the world they killed me with one or two shots when I have x amount of hit points.  

I agree!

Revoker is killing the game play!

Jan 13, 2025, 05:4401/13/25
07/22/23
12

My guess and opinion is that there will be no rebalancing until a majority of players have the weapon which then surpasses a balance issue threshold. I don't remember when the revoker was released, but, it should become purchasable via in-game currency [soon™] By then, it will probably receive a "rebalancing" because new weapons must be made more appealing (this is a jab; I don't think that's why they rebalance). 😂

I'm also guessing that the rebalancing threshold is set pretty high due to letting those that purchased the current "feel good power up"  items get their fill of dopamine release and money's worth.  

I might be and probably am wrong about all of this....but hey, that's a good thing, right? ...right?

Jan 13, 2025, 15:2701/13/25
11/27/21
133

Again, my mech with 149,375 HP killed by double revokers in 2 shots with stated damage of 12,000 each.  Come on Plarium fix this.