Reaper said:
atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.