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Nov 24, 2016, 13:5311/24/16
231777

Update News!

Update News!

Check Out the New Features Now!


My Lords and Ladies,


This week, we’ve fixed some bugs and made the following important update:


– Fixed: a bug that caused Leagues to receive the incorrect Reward for completing the "Tormentors" Achievement.


– Various minor localization bugs have been fixed.


– Various minor interface bugs have been fixed.


Now, with haste! Have the horses saddled and the sentries posted. Balur and his minions have not been idle while we've been briefing you!


Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


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Comments
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Comments
Nov 24, 2016, 15:3911/24/16
231777
For the love of God(WEOR) .... when are you guys are actually going to fix the bugs??? Week after week you just fix it but it reappears within 10 minutes!!! 
Nov 24, 2016, 16:1711/24/16
12/13/14
1282

There is absolutely no evidence that any bugs have been fixed

Please supply the full list
Nov 24, 2016, 16:3911/24/16
03/15/16
19
So why to we have phantom messages? I have to PM notices with no messages as well as Marshall reports that do not exist.  This is annoying and begins to lead to ignoring things to the point of actual missed information.
Nov 24, 2016, 18:0211/24/16
10/07/14
143
well well new things added old stuff still not fixed  and you want us to spend money on this game when will you wake up and fix the problems you have before you add more its now a joke
Nov 24, 2016, 18:1511/24/16
08/03/14
1364
wonder how much the battle grounds were tweaked this time?
Nov 24, 2016, 21:2011/24/16
281
Maybe the 5 new lvs changed anything there that the payout looks... yeah... small
Nov 25, 2016, 16:5811/25/16
231777
Guys, as for messages bug, our developers are still working on a fix. We do our best to get rid of this bug soon. I apologize for this inconvenience.
Nov 25, 2016, 17:2411/25/16
Nov 25, 2016, 17:34(edited)
12/13/14
1282

NIKITA METEOR said:


Guys, as for messages bug, our developers are still working on a fix. We do our best to get rid of this bug soon. I apologize for this inconvenience.

I do understand and I do sympathize but this has actually been going on for years.


The entire system of Letters, Battle Reports and Counselor's Messages has always been bugged, and has been patched many times in the past, but every new patch just creates new bugs.

They need to rip out the old code and start again


We have the same old problems with castle distance. Our Garrison tab shows 2 distances.
This is also an ancient bug which dates back to the original version of these games when castle were 10x further away and all units travelled at 10x their current speed
Examine the old wiki pages to see pikemen travelling at 60 mph. Perhaps this is a partial explanation why all our units on Untamed travel at 3x normal speed.


Nov 25, 2016, 18:0911/25/16
Nov 25, 2016, 18:10(edited)
231777

snowgoon 


you know that is in your favor right 


the untamed lands is not as populated as the dark plains with actives so maybe just maybe you want that extra speed 


heck i see no reason why not

Nov 28, 2016, 12:4811/28/16
231777

Snowgoon said:


NIKITA METEOR said:


Guys, as for messages bug, our developers are still working on a fix. We do our best to get rid of this bug soon. I apologize for this inconvenience.

I do understand and I do sympathize but this has actually been going on for years.


The entire system of Letters, Battle Reports and Counselor's Messages has always been bugged, and has been patched many times in the past, but every new patch just creates new bugs.

They need to rip out the old code and start again


We have the same old problems with castle distance. Our Garrison tab shows 2 distances.
This is also an ancient bug which dates back to the original version of these games when castle were 10x further away and all units travelled at 10x their current speed
Examine the old wiki pages to see pikemen travelling at 60 mph. Perhaps this is a partial explanation why all our units on Untamed travel at 3x normal speed.


The distance bug is also known, but there are some bugs with higher priority right now. Like the one with letters. As you said, it's a complicated issue that's been in here for a very long time, and it affects not just letters, but different kinds of reports as well.

I can assure you that this issue is being investigated. As soon as the working fix is ready and verified by the QA team, all games and servers will be updated with that fix.


Nov 28, 2016, 15:4211/28/16
Nov 28, 2016, 15:44(edited)
12/13/14
1282

exxxe said:


snowgoon 


you know that is in your favor right 


the untamed lands is not as populated as the dark plains with actives so maybe just maybe you want that extra speed 


heck i see no reason why not

It does NOT work in my favour because I rarely attack anyone.

It actually works against me (and all other DEFENSIVE players) because it makes raiding too easy, and makes it much harder to reinforce each other.

Also, almost every player above level 10 is active on untamed while ever player below level 60 is inactive on dark plains
I would love to see MAU comparisons for plarium servers (Monthly Active Users)

The map size is much smaller so does NOT need faster raid speeds

Nov 28, 2016, 15:5311/28/16
Nov 28, 2016, 15:54(edited)
12/13/14
1282

Alyona Kolomiitseva said:


The distance bug is also known, but there are some bugs with higher priority right now

Like this for example????

You don't even fix high priority bugs - even tho you have known about them since AUGUST



Nov 28, 2016, 17:4811/28/16
12/18/14
1835

here's an idea, how about resetting the entire game back to what it was a year ago and maybe it will be worth the effort


oh while you are at it fix the lag issues invest some of the money you are making in upgrading the server to support the useless content you keep adding
Nov 30, 2016, 16:3311/30/16
Nov 30, 2016, 16:50(edited)
12/13/14
1282

Alyona Kolomiitseva said:


Snowgoon said:


Alyona Kolomiitseva said:


The distance bug is also known, but there are some bugs with higher priority right now

Like this for example????

You don't even fix high priority bugs - even tho you have known about them since AUGUST



Just checked it - it displays correctly: http://screencast.com/t/PzjjNRJMMot

As usual, you are wrong

I just checked again and it shows 95% - http://image.prntscr.com/image/f9c7e3f1a34d42d8b9e81db5511e09b0.png


Maybe you should check ALL servers

The clues were there if you actually look - It displays Untamed Lands on my screenshot



This all makes me wonder why your graphic artists were instructed to produce 2 different versions of the same notification

Deliberate misinformation directed at Untamed customers???

Maybe we should get compensation
Dec 1, 2016, 12:0712/01/16
231777
Snowgoon said:



Maybe you should check ALL servers

The clues were there if you actually look - It displays Untamed Lands on my screenshot


My bad. I did check the wrong server. Thank you for the report, Snowgoon. I have passed your info to our devs.
Dec 1, 2016, 16:2212/01/16
12/13/14
1282

They just fixed it, but why did it take 4 months? and why was it allowed to happen anyway? More testing needed

They have known about this problem since August



Dec 5, 2016, 11:2712/05/16
231777

Gadheras said:



make your own game engine/client or do the game in something else than flash. Invest into the future. But the sad thing, it looks like mobile games is Plariums future and games such as Stormfall is a thing of the past.

Our devs are working on a solution, and will make everything possible to let our players play comfortable. 


Dec 5, 2016, 17:2912/05/16
Dec 5, 2016, 18:04(edited)
281

atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.

Dec 6, 2016, 11:0712/06/16
231777

Reaper said:


atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.

Each and every player  can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you. 

Dec 7, 2016, 10:1412/07/16
231777

Snowgoon said:

This may have been the original game designer's dream, but plarium accountants have destroyed this.


You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.

You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.

This game has become a shadow of it's former self ... and now you try to add a Casino


I despair 

>reaches for Prozac



The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop. 

Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.