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NON COINER NEVER SURVIVE FOR THIS GAME

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25 листоп. 2017, 11:5925.11.17
231777

NON COINER NEVER SURVIVE FOR THIS GAME

As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!
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25 листоп. 2017, 13:1625.11.17
231777
INTO THE DARKNESS said:

As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!
The good thing, we got got a choice if we want to play or not.
25 листоп. 2017, 21:1725.11.17
31.01.16
29

i believe the real fun of the game it's not or beacons or big fights

real fun for me was when i stop playing with beacons and playing with castles when you have to double triple check a castle before you hit it 

and then exchange messages

only problem is that you have more losses and need more time to rebuilb

in terms of castles off vs deff is good if you have walls

26 листоп. 2017, 10:3026.11.17
21.10.16
43

YES you do...Join a league or create your own !!!  Patience -  this game is intense..Do not measure yourself against others "coiners"..

Play for the great go to game...Yes a few years...not kidding..You in or not ??


26 листоп. 2017, 17:2626.11.17
231777

A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but  without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville. 


I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games. 


But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.

Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later. 


Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p 

27 листоп. 2017, 10:2127.11.17
30.08.17
221

INTO THE DARKNESS said:


As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!

Hi!

All you can do against VIP and coiners are leagues and alliances - alone you can't survive against them but in a league with active members the situation is different - I'm not a coiner, I never was and in 14 of March 2018 I'll make 5 years of playing - the must important thing I found in this game wasn't only the game with its features, was the friendship of all the people I met... together I fought against any enemy and together we always made great things :-)

Best regards!

Bogdan
27 листоп. 2017, 12:2127.11.17
231777
The argument seems to be as old as time itself. However, it is worth remembering that many players who do not make in-game purchases or make very few of those are doing very well for themselves in Stormfall and other games. Strategy, playing to their own strength and avoiding their weaknesses, teamwork are all important to ensure success. If you know your opponent is stronger, be it because he/she is a "coiner" or simply an experienced player who has been in the game for a long time, a brute force approach may not work of course. It is worth considering alternatives in this case: diplomacy, teaming up with other players, involving your League and so on. He wins, who knows when to fight and when not to fight.
28 листоп. 2017, 10:2828.11.17
231777

Gadheras said:


Care then to explain the state of beacons and even fortress's ingame? Its all a matter of work together right? The joint effort of a entire league or even several leagues can be wiped out at the swipe of a credit card. (and have been).


What games do you play personaly? Dont be shy now.

That would have to be a very impressive swipe indeed. On Sparta, a powerful Coalition (League) that had many "coiners" as you put it had been battered by an alliance of weaker Leagues that managed to bring down their League Fortress by at least five levels, if not more. There have also been many cases of people who spend a lot on their Army being caught in a trap and losing most or all of their Offense Troops over the years. It can be difficult, of course, but it is far from impossible.


As for the games I play, I am not shy at all. There are quite a few that I play in my free time, but off the top of my head: Total War series, started from the original Medieval and played most of them up until the latest Warhammer, Mass Effect and Dragon Age series (I am a big fan of RPGs), Overwatch, Star Wars Battlefront (the second game now), Stellaris, planning to try out Hearts of Iron IV soon if time allows. There are more older games too, of course, and a number of mobile projects as well such as Star Wars Galaxy of Heroes, Glory of Generals and so on. 
29 листоп. 2017, 10:0829.11.17
231777
As long as you're having a blast, that is all that matters 
29 листоп. 2017, 19:4429.11.17
04.10.13
3875
Jaywalker SC said:

Non-coiner here still after 14 months. Haven't spent a penny. (sorry Plarium)


Having a blast though and no regrets. :)
Congratulations.  It certainly takes patience and skill to play that way and be successful.  
1 груд. 2017, 06:5701.12.17
1 груд. 2017, 07:10(edited)
29.09.16
195

I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.


I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on. 


This is not "Walking Dead" season 205.


Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy &  common sense out the window without a miniscule thought to tomorrow.


And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.

13 груд. 2017, 11:1713.12.17
231777
ThatGuy said:

djmoody said:

You can't blame the players. That is ultimately very naive.

I get why you are and I have been down that route of thought myself at times but....

The business model for this game and the development of pretty much all the content, is around maintaining a small players base and catching whales. Everything that Plarium do is based around extracting top dollar from a handful of players.

To then blame those players for the breakdown in the game is missing the point. To use the often used phrase "everything is working as intended". This is exactly how Plarium set up and envisage the game working. People are just following the Plarium plan.

The direction of the game isn't some random one chosen by the players. This is carefully crafted business model, not just followed by Plarium but widespread in the industry. It's crafted with deep knowledge of human psychology and how to subtly manipulate and exploit people's base urges and impulses. It's not an accident is completely by design. It's not about making great games it's about exploiting flaws in human nature to make easy money.

Given all that, when some people behave exactly and as predicted and expected, following the path explicitly designed to capture them by the developers, it's a bit rich that you expect to blame the players that fell for it and not the people built the system.

Yes those players should feel some responsibility for breaking the game. Yes in a perfect world they would consider their impact on the game, the wider game community and all those around them and realise they are ruining the experience for everyone else. But most of them probably didn't because they were following their own urges and impulses, sometimes for no better reason than "they could" and they felt like it. But don't forget Plarium designed the system so "they could" andi intentionally build the whole game and business model around the fact that "they would". 

So without a shadow of a doubt the responsibility sits first and foremost with Plarium.

And on a final note, not all game are so blatant pay to win as this series we play. 

If you play other MMO's you will know that there are a variety of less aggressive but successful business models that support the games themselves and the players in a much more symbiotic approach which nutures both the player experience/quality of the game with long term profitability for the developer. 

The only way to "make a buck" isn't the model Plarium chose, they weren't forced down this route as the only way to earn a crust, this was a definite conscious choice. Plarium willfully decided to sacrifice game balance and the long term future of the games for maximising short term profit.



Just a side note:  I've found games that make Stormfall look good by comparison.  I won't name names since I don't want the thread deleted, but a few mobile "strategy" games are such blatant cash grabs that to even get the building to make the troops, you have to spend real money; it is not attainable at all just from gameplay, even though the game is advertized as free to play.
Thanks for sharing this information with us 
13 груд. 2017, 15:1813.12.17
231777

Any "noob" joining the game who see's a raid report from the coiners are not very likely to log in again.  Where is Plarium's future revenue going to come from?  I have been reading forums for the past couple of days and the same themes are addressed over and over again.  The replys from moderators etc seems to be "if you don't like it then sod off".


Just wanted to add my voice.  I hope Plarium will listen to the many instead of the few.
14 груд. 2017, 11:2714.12.17
231777

Filler said:


Any "noob" joining the game who see's a raid report from the coiners are not very likely to log in again.  Where is Plarium's future revenue going to come from?  I have been reading forums for the past couple of days and the same themes are addressed over and over again.  The replys from moderators etc seems to be "if you don't like it then sod off".


Just wanted to add my voice.  I hope Plarium will listen to the many instead of the few.

Hello!

Welcome to the Forum and thanks for sharing your thoughts here.

First and the main rule that will help any new player is to join a good League. In this case, the members of the League will send reinforcements to the Castle of the new player and help to understand the game faster and faster develop the Castle.

14 груд. 2017, 14:1314.12.17
231777

Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

15 груд. 2017, 08:4815.12.17
31.08.15
184

Filler said:


Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

To be fair, she said "good" and qualified it with sending reinforcements and showing new guys the way the game works.  Considering its mostly the little guys willing to take in low level castles (while many of the tops either reject them for being too weak or for fear they are alts), then doesn't that mean that the little guys and the academy's are the "good" leagues?

As to the issue of poaching, Plarium gives players better rewards for being in a large and active league (and when league chests are up for grabs, leagues with lots of coiners)
15 груд. 2017, 17:3315.12.17
231777

I tried to give credit to what you said, therefore i checked out some of the leagues you mentioned.

KT2, smallest player is lvl 40 from April this year and looked like an alt, after that the rest are lv60+.  Therefore no noobs there.

Could not find gods

Dom Imp, smallest player lvl 45 from July then lvl 60+.  Again no noobs.

Could not find GoH

Reb Light.  Newsest player lvl17, then all 60+.  Congrats i noob from 3 training leagues.

Got tired looking (sorry)

Try it yourself pick one of your training leagues and find some noobs.  We activly recruit new players sometimes 10 per day (few last, but thats normal).

As for DE, yes very little difference however when your a noob and you have no food production to be able to reduce the amount they eat is a real bonus.  Remember way back when you were new and you were always in negative and could not build?  Yes small  peanuts, but a little insentive for these people to keep playing.

As for keeping the noobs away from the big leagues.  We do that, they join we say dont hit "high" level players, dont hit players from "high" level leagues dont hit fortresses, beacons and hamlets.  Apart from that have fun???


Come on King, get off the fence.  The game has gone wrong.  Plarium need to address this.


Feel free to reply King, however i would prefer to hear from a moderator.  Maybe i am completely wrong and game is fine, but just read these boards the majority cant be that wrong can they?

17 груд. 2017, 12:3717.12.17
17 груд. 2017, 12:41(edited)
26.01.15
488

Filler said:


I tried to give credit to what you said, therefore i checked out some of the leagues you mentioned.

KT2, smallest player is lvl 40 from April this year and looked like an alt, after that the rest are lv60+.  Therefore no noobs there.

Could not find gods

Dom Imp, smallest player lvl 45 from July then lvl 60+.  Again no noobs.

Could not find GoH

Reb Light.  Newsest player lvl17, then all 60+.  Congrats i noob from 3 training leagues.

Got tired looking (sorry)

Try it yourself pick one of your training leagues and find some noobs.  We activly recruit new players sometimes 10 per day (few last, but thats normal).

As for DE, yes very little difference however when your a noob and you have no food production to be able to reduce the amount they eat is a real bonus.  Remember way back when you were new and you were always in negative and could not build?  Yes small  peanuts, but a little insentive for these people to keep playing.

As for keeping the noobs away from the big leagues.  We do that, they join we say dont hit "high" level players, dont hit players from "high" level leagues dont hit fortresses, beacons and hamlets.  Apart from that have fun???


Come on King, get off the fence.  The game has gone wrong.  Plarium need to address this.


Feel free to reply King, however i would prefer to hear from a moderator.  Maybe i am completely wrong and game is fine, but just read these boards the majority cant be that wrong can they?

wow lol didnt expect you to go looking i would have named them more accurately as well as gave you other options


KT has a few sub leagues like KT2, KT 4 (NOT Former blues) as well as KT 5 and Templar Assassins (im sure you will find noobs somewhere in there)


GoH =Guardians of Honor as well as VoH = Vision of Honor ..... this is why i said big leagues train small players ... they are with my league and solo purpose is to train you dont believe me join up there with an alt and find out for yourself :)


Gods = unforgiving Gods


F2= {{F}}  =  {{Fellowship}}



most important point though again main reason i talk about it is cause of GoH, these leagues dont keep inactive they cast them out once they go over 3 days ...... and since new players dont always join this server there are 2 others wellllllll ..... much less players that are noobs and not alts end up here .... last year GoH had on average 30+ new players a week .... now they see at least 5


however you slice it in the end these sub leagues have been created for a reason and training was its goal feel free to mail any of those marshals and find out.


the underlining problem is most players are sent to server 2 and server 3 ..... if we just had 1 server things would be more active and more interesting indeed ...... heck here is the problem and solution right here

19 груд. 2017, 08:0519.12.17
231777

Filler said:


Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

Hello!

Did I say that a good League means the League which consists of the players who use the in-game purchases only?

I don't think so. Good League for me = active League. Active League will help new player to learn the game. I don't think that the number of your in-game purchases influence whether you can learn a new player or not. You don't need to spend anything except for your time for it.

I guess when a new player joins the active League where he sees the support and help from his League members, he will help in fights against "League full of coiners".

That's great that you're recruiting new players and help them to grow and understand the game. In this way, you increase the power of your League as well.
20 груд. 2017, 10:5720.12.17
31.08.15
184

Filler said:


My league is not a good league because we cannot hold a beacon, cannot raise and hold our fortress level, cannot defend any player from an attack from one of the "in-game purchasers" aka "coiners, cannot meet daily and weekly quests to give rewards for the entire league, cannot etc etc etc - where is the fun in this?


My league is a good league because we actively seek out and recruit new players (sometimes 10 per day), give as many free scrolls and supplies as possible to the "noobs", offer advice on tactics on game-play.  However the advice we give is don't hit big players or big leagues, hamlets or beacons in fact only raid inactive castles for supplies - again where is the fun in this?


The current set up of the game is so restrictive for the little guy.  There is no future for the game if the advice for "noobs" is ignore 75% of the in-game features because you will lose all your troops. and take weeks/months to grow them back.  However you could always reach for your credit card or re-mortgage your house and spend, spend, spend.

I know Plarium is a business and and needs to make money, but i cant see how the game will survive without the "noobs".

That is the core problem with the game for players at all levels.  If you are not one of the huge spenders, then every time you actually play the way Plarium wants us and encourages us to play, you risk taking a big loss from which you cannot recover.  Plarium's claim is that this is what makes the game hard core.  That would be true except that its only hard core for those who don't buy it all back.  

To be fair, it is impossible to permanently lose the game.  A siege you can't break also protects you from being raided.  Strangely enough, when under siege, players are still able to spy, raid, etc normally.  I guess our troops are all ninjas, no wonder they take so long to train!  

20 груд. 2017, 14:0820.12.17
231777

Alina Phoenix said:


Filler said:


Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

Hello!

Did I say that a good League means the League which consists of the players who use the in-game purchases only?

I don't think so. Good League for me = active League. Active League will help new player to learn the game. I don't think that the number of your in-game purchases influence whether you can learn a new player or not. You don't need to spend anything except for your time for it.

I guess when a new player joins the active League where he sees the support and help from his League members, he will help in fights against "League full of coiners".

That's great that you're recruiting new players and help them to grow and understand the game. In this way, you increase the power of your League as well.

Maybe if you did play the actual game with the rest of us, you would get another view of things. What do you think happens if a league of more modest and none coiners take a fight with one that does coin a lot? One side will run out of units fast where the other will just keep swarm like a locus because they can afford to. Maybe you get a few victories here and there, but at what cost? Its not like you can hold beacons and such in that scenario. 

It doesn't really matter how friendly and accepting a league is to a new player, or how much advice you give, or how much you can teach someone of the game when it all bottoms out in how much they spend on the actual game. Seeing someone get fireballed so much, when you add up the actual cost it would been enough to feed a homless shelter for a week. It doesn't make for very good game play, but I doubt that is Plariums concern in all of this. 

One player might get at total wipe, and would take him/her months and years to get back to strenght, another player push a button and is back at full strenght instant with swipe of their credit card. What inprint do you think that leave on a new player?
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