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Update Discussion - If you were the initator and developer ...

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15 окт. 2016, 11:4915.10.16
31.01.15
457

Update Discussion - If you were the initator and developer ...

Hello Lords and Ladies!

Please, let me introduce this kind of feedback to you:

What we'll do here, is use our imagination to see what we could improve on the updates.

The idea is simple:

Every now and then I'll post a reply to this topic, starting with this. The replies after that, should be related to that topic.

The rules are also simple:

  • Keep things calm & nice;
  • Stay formal;
  • Use your imagination;
  • Only give constructive feedback/critique;

As I cannot write down every single rule, I trust you on following the most important rules (These forum's rules, game rules, etc.)

An easy example:

Imagine: You were the initiator and developer of the idea about adding the Hamlets.
You just released it, but a lot of players dislike this idea.

What would you do to improve this idea to the max for the community? 


Let the imagination take over your mind; let's start off with the question below!

Imagine: You were the initiator and developer of the idea about increasing the Lost Arts' levels.
You just released it, but you notice many disappointed players. 

What would you do to improve this idea to the max for the community?

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15 окт. 2016, 12:4815.10.16
231778
Imagine: You were the initiator and developer of the idea about increasing the Lost Arts' levels.
You just released it, but you notice many disappointed players.
What would you do to improve this idea to the max for the community?

Reduce the time it takes to upgrade, make boosts item easier to get and also sketches. Give more sketches and boosts in the tourneys as rewards. 

To reduce the time can make it so that obelisk of power can be upgraded to higher levels, up to 70-80% time reduction. Also, more skull rune from tourneys.

Bad idea?  meh.
15 окт. 2016, 13:4615.10.16
31.01.15
457

Sifr said:


Imagine: You were the initiator and developer of the idea about increasing the Lost Arts' levels.
You just released it, but you notice many disappointed players.
What would you do to improve this idea to the max for the community?

Reduce the time it takes to upgrade, make boosts item easier to get and also sketches. Give more sketches and boosts in the tourneys as rewards. 

To reduce the time can make it so that obelisk of power can be upgraded to higher levels, up to 70-80% time reduction. Also, more skull rune from tourneys.

Bad idea?  meh.

Hello m'lord!

The idea seems good to me! I like the idea about the obelisk of power most! I'll inform a CM, so she can check if it's actually possible. Sadly, they're regularly online through the week. So you can expect a reply on Monday. 

15 окт. 2016, 16:0415.10.16
02.07.15
698

i like sifr's ideas.


but back to the question if i were game developer i would see what players think about all my crazy ideas before even starting to initiate them.

of coarse it is to late for that and once again game play is leaned more in favor of the biggest of biggest coiners. even mid level coiners are starting to lag farther and farther behind with these updates. only the biggest will survive and there will be no player base the end.


so at this point if i were a developer i would take average player feed back and try to make something that isn't extremely biased for extreme coiner use.
15 окт. 2016, 16:4515.10.16
31.01.15
457

FAILO said:


i like sifr's ideas.


but back to the question if i were game developer i would see what players think about all my crazy ideas before even starting to initiate them.

of coarse it is to late for that and once again game play is leaned more in favor of the biggest of biggest coiners. even mid level coiners are starting to lag farther and farther behind with these updates. only the biggest will survive and there will be no player base the end.


so at this point if i were a developer i would take average player feed back and try to make something that isn't extremely biased for extreme coiner use.

Hello lord Failo!

Though I understand what you wrote, make sure the answer's more related to the update itself. Listening to feedback is a true thing but bigger and wider than one specific update.

For example, write a grandiose idea to satisfy the players like what Lord Sifr wrote! 

16 окт. 2016, 08:2616.10.16
31.01.15
457

FAILO said:

More boosts for daily quests (liberate castle, raid castle, destroy enemy units) now that new lost arts it adds another 2-4 years to upgrading lost arts.
sketches price dropped they are overpriced, sketches available easier maybe add a few to some daily quests or league quests.

I definitely like that idea, lord FAILO! I'd love seeing this in-game.




johanrayne said:

the problem with hamlets is that it was designed as a pvp vs skiller concept where the skiller is a sitting duck.  the change to hamlets that would make it a part of the game is for it to truly be a pve part of the game gathering resources rather than it being pvp bait.  the raid times in hamlets also lets pvp players hit you quickly without using speedups.

maybe at least have a capture time for unheld hamlets as is, and a normal capture time attacking a hamlet that is already held.  this will at least slow down the pvper's who are 150 miles away from you.

i hate being a sitting duck tho.
As it's not much related to the current question, it doesn't count, but it does make sense! Really creative.

Thank you for both your feedback, I'll make sure the CM's read this somewhere on Monday. 

16 окт. 2016, 09:3716.10.16
16 окт. 2016, 10:36(edited)
20.03.14
493

extra time to travel time to hamlets my pineapple.


you can collect in as little as 5 min by my testing, you want to hold them then defend them.


I have a medium(ish) army and i spend money when i feel like it. But i have built and earned a larger part of my army through not losing troops while raiding.


I have played on facebook sf for 45 months and plarium.com for 31 months.


So am i the skilled or the coiner?


Going to alter the hamlets? just throw them away and add back the settlements and times them by 3-5 so the fairies can defend with help of their friends/leagues.


Please, mind your language m'lord!
18 окт. 2016, 08:2718.10.16
231778
If I were the developer, I would have skewed the new lost art levels towards defensive units (in terms of number of levels, time and/or resources).
21 окт. 2016, 17:2821.10.16
231778

If I was a dev for a game such as this I at least know that customer loyality and player retention is key to success. Plarium offer nothing for loyalit, and player retention they don't seem to care for.

You can't judge success based on how many people pass through your doors and try your product if they don't keep use it.


The only focus seems to be how to get big enough straw into our pockets. 



24 окт. 2016, 21:0424.10.16
24 окт. 2016, 21:07(edited)
13.12.14
1282

Imagine: You were the initiator and developer of the idea about increasing the Lost Arts' levels.

You just released it, but you notice many disappointed players.

What would you do to improve this idea to the max for the community?



It is already far too late - It should never have been released on all games and servers without discussion


If I were a developer I would add 5 new Lost Art levels on one server and LISTEN to the feedback

Adding 12 new levels (including a hefty sapphire cost) across all games and servers was arrogant and pretty dumb

26 окт. 2016, 03:3926.10.16
231778

I would like to see events to have bestiary troops for rewards. Eldritch griffins and dragon. Also, legendary bestiary units, I'm sick of the spending to get these troops.

Maybe if game wouldnt require spending, game would be balanced and would give players who were dedicated to game the better one. 
6 нояб. 2016, 01:1806.11.16
231778
TO TEST YOUR THEORY

What kind of theory did I propose? I only show off some of my raids from non bots. My stance on bots are simple, I don't care. They exists and active? good. They exist but inactive? not a problem.


The dark plain is very different with the Untamed Land. Bots we very active giving lots of resources, and they we hugely overarmed, by evry active players around them.

This greatly depends on which line. On 1730 it's almost all food (and they're all inactives). 8k gold and iron and 80k food usually. I raid those bots when I'm desperate for food lol (not now though, with these 2 lovar's relic I can do witthout raiding them for a while). On 1910 and others some are very attractive. Giving, sometimes, 44k gold and iron 10k food. However these bots are main targets for many people so it's almost always empty. Are you sure there is only 1 line on untamed lands?


I chose not to spy to make you see the situation we are in at the untamed Lands. 

This is very very wrong. Did you think I got my raids without spying? I spied 30+ castles/day and sometimes less than 10 are reasonable to raid. The reason? simple, people are raiding them. raiding is a gamble, and there are only 2 gambles, one which you might lose and one which you will always lose. By spying you reduce your chances of losing. And that one from dark plain looks like an active (somewhat) castle? since it gives some pvp and all.


Bots must be reactivated

Bots are made by 'farmers' not by plarium. And this is plarium stance on this matter. Regardless of how much you complain those inactive bots will not be active again.


If you siege a bot, you will see if its active or not, a green light show an active one, and active ones accumulate more resources faster afaik. I don't know if the resources you see when you spy on someone is the total, or what is over what is in catacombs.

True. Ive done some tests and inactive castle got their resources grow slower. And when you spy a castle you take a peek at their total resources including those that are protected by catacomb.

and all inactive/user deleted castles can disappeare which each update and become vacant lots it means another inactive castle close to you is not raidable. and it will ending there that you must attack active players then but the loses are to high if you must raid 80 active player castles in a week to get 10k gold and iron.

My raid targets havnt disappeared for now. And I havnt seen any of my raid targets became vacant lots. I don't know what are the requirements  for a castle to be vacant lots since there are many below lv 15 spread across the realm. But I agree, the costs for raiding active castles are too high. If it comes to that I might stop raiding.

-----------------------------------------------

I don't really care whether you raid inactives only, bots only, active castles only or all of them. My suggestion? Make a new thread on the forum so people who are concerned can go there.

19 окт. 2016, 10:3519.10.16
19 окт. 2016, 12:08(edited)
22.07.15
69

Alyona Kolomiitseva said:


badone said:


one way to improve this desastros update its reducing the sketches need to upgread units over lvl 30 bicose what some lost arts aske are just senceless, and most ppl wont do it or cant do it. you guys giving a good advange already to coiners that can upgread they lost art much faster than non coiners or litle coiner, now if normal ppl cant get to lvl 32 lost arts ever, you just ruining the game. would say sketches prizes on tornaments and quest would have to come alog as well.
Why reduce? You can receive Sketches in Tournaments, or buy them with Sapphires you receive in Tournaments. Moreover, it will take some time to reach the point when you will need those Sketches.

well considering you need 3700 sketechs to upgread dragon for 32 and dragons are part esetial of a army not conting the lvl 30 to 31 and not conting the rest of the units we seing most of the ppl playing at the moment will never put they dragons at 32 even most of they units, maybe they put they arches and palls but not the important units and seing other group of ppl (litle coiners)will take ages to do that. you giving a unfair advantage to the coiners and we all know when ppl fell unjustified and left behind,* and when ppl start losing huge amont of units over this,* most just quit game, i have saw it already in several games, good games with aesome comunities developers start getting greedy and ppl just quit on them and byebye game. just giving my 2 cents to try a balanced game play for all and keep this game alive with out the non coiners, no game leves not conting the subcription ones


* edit


PS:or maybe reduce the points need for max rewards on sketches, becose we know not many players atchive max rewards in any catgory, much less in a very important item like sketches now. so ppl get more times max rewards if isnt pocible lower the sketches number to upgreads so we all have a fair change of getting our armys max upgreaded again and not be just a dream. this will surely help the loyal players that like the game and particepate in tornaments and engage in the wellfare of the game and maybe they dont fell left behing MAYBE
19 окт. 2016, 08:5719.10.16
231778
badone said:

one way to improve this desastros update its reducing the sketches need to upgread units over lvl 30 bicose what some lost arts aske are just senceless, and most ppl wont do it or cant do it. you guys giving a good advange already to coiners that can upgread they lost art much faster than non coiners or litle coiner, now if normal ppl cant get to lvl 32 lost arts ever, you just ruining the game. would say sketches prizes on tornaments and quest would have to come alog as well.
Why reduce? You can receive Sketches in Tournaments, or buy them with Sapphires you receive in Tournaments. Moreover, it will take some time to reach the point when you will need those Sketches.
18 окт. 2016, 12:5618.10.16
18 окт. 2016, 12:58(edited)
02.07.15
698

I think it was a good step adding sketches to the development race, i would like to see them some more in tournaments. even if (and they should be) harder to get like soul stones. I am not asking for free giveaways of them, but a way for some players to EARN them by pushing their forces in tourneys. (this way higher level players that would use sketches have the opportunity to earn them) Also it would be cool to see them in top placings for some tournaments.. coiners can get them but also some low spenders and even free players.


(also added to sugestions tab...)
16 окт. 2016, 16:2216.10.16
311

SlopranoDark said:






johanrayne said:

the problem with hamlets is that it was designed as a pvp vs skiller concept where the skiller is a sitting duck.  the change to hamlets that would make it a part of the game is for it to truly be a pve part of the game gathering resources rather than it being pvp bait.  the raid times in hamlets also lets pvp players hit you quickly without using speedups.

maybe at least have a capture time for unheld hamlets as is, and a normal capture time attacking a hamlet that is already held.  this will at least slow down the pvper's who are 150 miles away from you.

i hate being a sitting duck tho.
As it's not much related to the current question, it doesn't count, but it does make sense! Really creative.

Thank you for both your feedback, I'll make sure the CM's read this somewhere on Monday. 



you mentioned hamlets so i did as well.


level 32 scrolls is great.  the advantage of boosts are too great.  so a limit on how many scrolls can be boosted a day. 1 scroll per day would still be a huge advantage over 1 per week. but it would be something.  players who saved up boosts through gameplay would still be able to use them the same as coiners. but everyone would be held to a more reasonable increase rate.

it is too late for this implementation already.


6 дек. 2016, 11:2306.12.16
231778
IronApex Turok said:

i suggest that the developer read the customer service thread
Hi, Ironapex. As I said in some other thread, each Plarium Employee has his own tasks. Game developers don't check the forum, because they have a working channel of getting player feedback and suggestions throughout CMs.
15 окт. 2016, 17:4915.10.16
19 окт. 2016, 15:26(edited)
311

the problem with hamlets is that it was designed as a pvp vs skiller concept where the skiller is a sitting duck.  the change to hamlets that would make it a part of the game is for it to truly be a pve part of the game gathering resources rather than it being pvp bait.  the raid times in hamlets also lets pvp players hit you quickly without using speedups.

maybe at least have a capture time for unheld hamlets as is, and a normal capture time attacking a hamlet that is already held.  this will at least slow down the pvper's who are 150 miles away from you.

i hate being a sitting duck tho.
15 окт. 2016, 17:1515.10.16
02.07.15
698

More boosts for daily quests (liberate castle, raid castle, destroy enemy units) now that new lost arts it adds another 2-4 years to upgrading lost arts.

sketches price dropped they are overpriced, sketches available easier maybe add a few to some daily quests or league quests.


7 дек. 2016, 19:3207.12.16
231778

BiohazarD said:


Expand the saga quests out to bg level 160, we haven't gotten more of them since the max bg level was 100.  If plarium's writers are busy maybe we could have a forum contest to come up with continued story. 

right point 

coherence or all is a fiction for...