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Should Stormfall have an Endgame?

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6 авг. 2020, 09:1506.08.20
231777

Should Stormfall have an Endgame?

In MMORPG games Endgame is a term used to denote the final stage of a game. In this stage, few players remain, the game gets harder and harder as players fight a boss or complete final quests. The game doesn't really end after this, but a new game is made and players continue playing there from the beginning.  

I am going to leave this link here, which explains what is an endgame. Anyone who needs to understand what is an endgame is welcome to read it. I couldn't find a similliar link which was once shared by Oberon, which also explains endgame. The link was on Plarium's newsletters. 

https://yukaichou.com/gamification-study/4-experience-phases-gamification-4-endgame/


Should Stormfall have an Endgame? How should it be like, and what should happen after. 

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6 авг. 2020, 10:4906.08.20
28.02.16
131

Oracle said:


new game is made and players continue playing there from the beginning. 


that's not endgame. I would say it's the opposite of it. If you have to wipe a game to keep it interesting that game doesnt have engaging endgame or any at all.

Stormfall has an endgame, not the best one as you can see by the activity these days. One of its elements provided by plarium is league ranking. Main one and brawl one. Thats were most activity is focused. Brawl is plarium's version of "playing from the beginning". Each week you have a go at No1 spot. Unfortunately outcome of this competition is well known from the beginning as coining is everything.

Coincidentally coining also made another element of endgame, diplomacy, way less important than it used to be. I've heard of people in this game spending every waking hour of their life in ts. Not my cup of tea but for some thats what was/is most engaging in this game. Now with one man armies capable of taking beacons with negligible losses who needs diplo?

I wish there was more to the endgame, everyone is i suspect. Imho making engaging and immersive game loop would require it to be accessible and somewhat skill based without p2w elements which we all know wont happen with this ip at this stage.

I think you still might get your definition of endgame with end date of flash support approaching tho.

6 авг. 2020, 15:2006.08.20
6 авг. 2020, 15:36(edited)
10.01.17
107

I have one set of questions What exactly do you expect to be the End result of your proposal ? 

Is it to limit the effects of Coiners?

To maybe declaw the larger Leagues?

To maybe create a punishment for those that dared to of spent Years becoming the powerhouses that they are ?

Or maybe limit the incentive for people to want to even hold beacons ?

Or some other Objective that escapes my grasp ?

And What is C&C?


6 авг. 2020, 17:0106.08.20
6 авг. 2020, 17:04(edited)
10.07.14
342

We already kind of have an endgame.

You do all your castle stuff. Progress your arts and do all the solo achievements.

The next logical progression is you then you get into the league stuff. Beacons and rankings, working the team objectives. And because it's a wargame that never really ends. 

That is why the beacons element of the game is so important and force limits (and end of beacon massacre) were so important to keeping the game alive (and why some of the recent stuff is so dangerous). Without, no retention of veteran players.

Having said that I certainly wouldn't say no to more and new content for veteran players. Most of the updates just add something to the shop, we haven't had significant new content since champs really.

Btw I not sure the term "end game" is supposed to literally mean "the end of the game". I think it's supposed to refer to high end content that keeps verteran players interested and engaged. So its kind of the opposite, stuff that stop you from ending.

From the link you posted:


The Endgame is about endless fun

Outside of tilting game balance to the point people can't compete so they give up, I don't see why the game needs to end, or end anytime soon (apart from the looming technical difficulties).

6 авг. 2020, 17:1106.08.20
231777

CertainDeath said:


I have one set of questions What exactly do you expect to be the End result of your proposal ? 

Is it to limit the effects of Coiners?

To maybe declaw the larger Leagues?

To maybe create a punishment for those that dared to of spent Years becoming the powerhouses that they are ?

Or maybe limit the incentive for people to want to even hold beacons ?

Or some other Objective that escapes my grasp ?

And What is C&C?


All the highlighted yellow questions are the same version of the first question. To answer your question, the purpose of an End-Game can be explained using the Octalysis model forwarded by  Yu-Kai Chou. If you are a hardcore, mechanic junkie gamer like me, then you will know who  Yu-Kai Chou is. 

But to put it simply. Games evolve, in this evolution of a game we have different stages. It doesn't matter how many stages one say a game has, some say 4 some say 8. In each stage of a game, players have different reasons to play the game. In the first stage, players could play the game and spend money because they want their characters and leagues to have the best attributes or multipliers that make it easier and more fun to play. 

In the middle stages, players would have different reasons to spend money and to play the game. As a developer, you need to make sure that your game is designed in such a way to accommodate those stages. If for example, a developer doesn't implement a mechanism or a feature that will enable the End-game stage in the last evolution of a game, the game will fail.

I think I answered your question. 

As for what is C&C, its Command and Conquer, a game that is over 25 years. It had over 10 endgames and it has launched a new season, Command & Conquer Remastered Collection

6 авг. 2020, 17:3306.08.20
231777

DJ Moody said:


We already kind of have an endgame.

You do all your castle stuff. Progress your arts and do all the solo achievements.

The next logical progression is you then you get into the league stuff. Beacons and rankings, working the team objectives. And because it's a wargame that never really ends. 

That is why the beacons element of the game is so important and force limits (and end of beacon massacre) were so important to keeping the game alive (and why some of the recent stuff is so dangerous). Without, no retention of veteran players.

Having said that I certainly wouldn't say no to more and new content for veteran players. Most of the updates just add something to the shop, we haven't had significant new content since champs really.

Btw I not sure the term "end game" is supposed to literally mean "the end of the game". I think it's supposed to refer to high end content that keeps verteran players interested and engaged. So its kind of the opposite, stuff that stop you from ending.

From the link you posted:


The Endgame is about endless fun

Outside of tilting game balance to the point people can't compete so they give up, I don't see why the game needs to end, or end anytime soon (apart from the looming technical difficulties).

You are correct, and End game doesn't mean the game ends. And I explained that in my first comments above. MMORPG games don't have an end. They are forever games. 

However, they have the ultimate feature that players strike for. I don't think league based achievements and beacons are an End-game. They are simply an element of a game that every game has. 

So we don't have an End game in Stormfall. 


Endless fun in my proposal above will be leagues fighting to take beacons from Bular and then keeping them. While at the same time, protecting them from other leagues. So in other words, this third force that we need to defeat will be an End-Game. 
6 авг. 2020, 17:5206.08.20
6 авг. 2020, 19:16(edited)
10.01.17
107

To me it looks like your just trying to introduce a force into the game That attacks Only Beacon holders And maybe cause a diminishing of the Larger leagues troops and point of opportunity for others to attack them at the same time ! 

Wouldn't it be fairer to have castles attacked  instead of Beacons ? or doesn't that go along with you objective which really seems to be to make the Large leagues to lose what they has earned and worked hard to obtain and thus Kill the game.

 Exactly what makes you think that people would want to start over ? 

I think there would be such a revolt that no one would buy another anything ! 

And without a means to generate any cash flow this free to Play game would Go Poof 


Nope I think it's a bad Idea !

BTW I'm not a Coiner I don't think I have spent more than $20 my whole time Playing

6 авг. 2020, 18:3606.08.20
10.01.17
107

Not to mention the Copyright Laws Plarium would need to deal with For plagiarizing from other games !

Nope absolutely a no go no way no how.

If I wanted to play a game like that I would already be there !

But I'm not 

6 авг. 2020, 20:2806.08.20
6 авг. 2020, 21:35(edited)
231777

The basic, bottom issue with any sort of 'end game scenario' is the platform.

There are many successful games out there utilizing world and server scenarios for closure and restarts, But you know what those standards or requirements are at launch. 

On the other hand, there are also 'continuous' games, such as this that survive(?) with updates/upgrades.

With either scenario,the platform must be stable and accessible to the masses for the foreseeable future. 

Browser games do NOT utilize their own 'apps', this is the crux of any further discussion.




**disclaimer**

These are my opinions/thoughts, discussable but not debatable

8 авг. 2020, 12:1508.08.20
8 авг. 2020, 12:41(edited)
09.08.15
575

i agree with certain death  and biohazard both

ah and the many years i spent on lost arts,millions of troops,their rank ,castle progress

if i had to do it all over again,just to do the things im already doing in a new place yeah,no ,count me out

i wouldnt come back 
8 авг. 2020, 16:2908.08.20
53
If you want an end game, point your troops at a beacon and have fun til you're out of clicks. 
8 авг. 2020, 22:2208.08.20
09.08.15
575
MicAdmin
9 авг. 2020, 15:3909.08.20
22.02.19
1633

Reverse Midas said:


If you want an end game, point your troops at a beacon and have fun til you're out of clicks. 

Somehow my Lord  i'm agree with you , if someone want an endgame can do that ''crash all  action ''

Me personally i have patience to see when the devs will come with new updates and   new tournaments  , 

We are ok with the beacons so we don't need  an endgame with BULAR  , and honestly i don't like neither  something like that 

9 авг. 2020, 18:2009.08.20
04.10.13
3875
Reverse Midas said:

If you want an end game, point your troops at a beacon and have fun til you're out of clicks. 
My castle would also work if anybody is feeling tired of having troops ;)
9 авг. 2020, 21:4709.08.20
53
Go take another two year break. 
9 авг. 2020, 21:4909.08.20
231777

The question again. 


Should Stormfall have an Endgame? How should it be like, and what should happen after. 

Not this


Should Stormfall  End? How should it be like, and what should happen after

(The qiestion in blue is not my question, if you found an MMORPG that end, please tell me about it, sometimes, when I care. Because I don't know any mmorpg that END. There are still MMORPG from 1999 that still play, MMORPG don't end. And I don't want to talk about game end in mmorpg.  

9 авг. 2020, 23:2909.08.20
04.10.13
3875
Oracle said:

The question again. 


Should Stormfall have an Endgame? How should it be like, and what should happen after. 

Not this


Should Stormfall  End? How should it be like, and what should happen after

(The qiestion in blue is not my question, if you found an MMORPG that end, please tell me about it, sometimes, when I care. Because I don't know any mmorpg that END. There are still MMORPG from 1999 that still play, MMORPG don't end. And I don't want to talk about game end in mmorpg.  

Maybe you should clarify what you want then.  Because generally "endgame" implies the end of a game...
10 авг. 2020, 00:3910.08.20
231777

Should have, could have, would have...

Not going to happen, primarily as no one started the game under that pretext.

 Along with a myriad of legal issues such actions would entail, without closing the company...

10 авг. 2020, 11:0410.08.20
10 авг. 2020, 11:07(edited)
10.07.14
342

So the original post seems to be changing a bit, don't know who or why that is and doesn't bother me either tbh.

But there is a question in there now about games that end.

There are LOADS of RTS MMO's that have a definite end to the server. I have played a couple - Grepolis and C&C Tiberium alliances. Both good games btw.

The games have a define scenario for how you "win" the server. In Grepolis it's your league/team completing production of a mega structure first and in C&C it's being fist to reach the centre of the map and kill a pretty difficult NPC base.

If you never played one it might seem strange but it's one way to try and keep games balanced.

If you join Stormfall now you are 7 years of growth behind some of the long term players. That puts you at a significant disadvantage (and that is without even going into the contentious area of money). For two players of equal skill the one that starts 7 years late will never be competitive with the one that started at the beginning.

Some games address this by running many servers of the same game which have a finite end. There is a new server starting pretty much all the time. So all the players start on a level playing field.

If you enjoy the game, the intention is you would start on a new server when you current server reaches it's natural conclusion. They don't turn the servers off immediately, just when people lose interest. For instance in C&C you get a medal for your server participation and you still get a medal if you league is 2nd, 3rd, 4th etc to finish the end game. The medal are associated with your accounts and some people build up these medals on many many different servers.

Obviously there is a major downside to these games. You get the balance of everyone starting within the same month but everything you do will eventually be lost and if you want to keep playing you need to start a new server from scratch. Clearly this works cause people play these games.

Not saying either way of structuring a game is better. I think largely they just appeal to different types of people who value different elements of gameplay differently. But since you asked the question thought I would share that there are very much definitely games which have a specific end.

 
11 авг. 2020, 02:1911.08.20
12 авг. 2020, 11:34(edited)
10.05.16
181
Original post sounds like someone who never accomplished anything in the game.( Edited)