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Jan 10, 2017, 06:3901/10/17
231782

Stormfall is dying

I am back, sort of. I have not been playing these game for +/- 70 days. I came back and I was shocked by the PvP and BG tournaments points in the top ten

Dark Plians




Normally the points shoould range from 500K to 1000K.''what happened did your balls fall off''.


Untamed Land



Where is Putin, normally the points would have been 5mil.

Did you guys quit. 
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9k
Comments
41
Comments
Jan 10, 2017, 06:4401/10/17
10/04/13
3875
The rewards for the current round of tournaments aren't very good, so we're just waiting for better ones to start.  Of course some people may also have quit. 
Jan 11, 2017, 07:3401/11/17
231782
IronApex Turok said:

Oracle, you are right. it is definately dying. 


level 90+ players, in any tier walking with only 35k points?  


I ran the #6 ranked league on Untamed Lands.  Ive walked. i turned over my command.  im just logging in to guide the transition. 


Plarium has gone too far with their attitudes towards customers.  i refuse to be one anymore. 
Its sad to hear that you are leaving. These is a big blow to the community in S2. 
Jan 11, 2017, 14:0201/11/17
Jan 11, 2017, 14:08(edited)
12/13/14
1282

Warrior said:


I think since you were gone so long you got into the lower tiers or something. Since the introduction of the changed tiering system the contest has become a lot different than before

Please show Oracle some respect and actually READ his post before commenting


The screenshots clearly show no Elite Tier Ranking - we are all in the same tier for these tournaments
Level 61 trying to compete with level 125.
We need new tiers every 10 levels


Battlegrounds are suffering from severe constipation - hundreds of players have resources bunged-up in the bank and it is impossible to clear the log jam

Jan 11, 2017, 14:4601/11/17
03/01/16
5810

Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



Jan 11, 2017, 15:1901/11/17
Jan 11, 2017, 15:38(edited)
12/13/14
1282

The Stormfall Community is the main reason we stay

I am pleased to hear that you actually have some plans for 2017 because community morale has never been lower

maybe you could give us a few hints?


3 league tournaments and zero activity in my league http://prntscr.com/duany2

and a similar story on S2 where my league is ranked 6th - http://prntscr.com/duav35

The beacon map on Kabam has been destroyed with 47% of beacons left deserted and held by Balur
But don't blame Kabam for this because both Pirate servers at kabam are strong and healthy
My Pirate brotherhood is ranked #1 and is almost 95% active

Jan 11, 2017, 18:3901/11/17
Jan 11, 2017, 19:03(edited)
231782

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



Eugenia -

You're new as a Community Manager and I understand that it might take time for you to get a true understanding of what is going on. This feeling about the game is not new, it's just becoming more evident as time goes on.  Most players feel that Plarium does not listen to our concerns, and think that the additions and changes, over the last six months especially, have had a negative effect on the game.  Those of us who post on the forum are the tip of the player iceberg - most people don't want to spend the time to post, but a number do read it. As a leader in my league, I hear what my players say, and speak with many other leaders. Morale is at a serious low, and unless Plarium does something spectacular to correct the situation, Stormfall will be a ghost town.

It has gotten to the point where unless you are willing to spend real money you can't keep up, and can't compete with those who do spend.  Why spend hours building and recruiting, and then have someone next to you throw down their credit card and turn your castle into a mini-mart for resources and PVP points? There are players with unlimited spending, and their force strength reflects that. How do you defend a beacon against someone with 500,000 offense units - UNITS, not offense strength.

Nobody likes a game where you have very little chance of succeeding through personal effort and skill, and that's what Stormfall is now.

I saw in another topic where you said that people liked the Beacon Massacre event. Nothing personal Eugenia, but given all the multitude of overwhelmingly negative comments here in the forum, I have to wonder about your reading comprehension. The only reason the forum isn't flooded with negative posts now, is people have given up and commented by leaving the game. I think the ones who like the event are the ones who spend the most. The rest who get involved are just trying to keep what they've built. You do know that the revive opportunity only counts for units lost at a beacon? The only thing this event has accomplished is making beacons a liability.

--------------------------------------------------------------

Eugenia Misura said:

Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.

We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.

------------------------------------------------------------


Never mind, I know I'm wasting my time because Plarium management is not listening.

Jan 11, 2017, 19:1501/11/17
231782
Lady Nerium KT-S2 said:

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



Eugenia -

You're new as a Community Manager and I understand that it might take time for you to get a true understanding of what is going on. This feeling about the game is not new, it's just becoming more evident as time goes on.  Most players feel that Plarium does not listen to our concerns, and think that the additions and changes, over the last six months especially, have had a negative effect on the game.  Those of us who post on the forum are the tip of the player iceberg - most people don't want to spend the time to post, but a number do read it. As a leader in my league, I hear what my players say, and speak with many other leaders. Morale is at a serious low, and unless Plarium does something spectacular to correct the situation, Stormfall will be a ghost town.

It has gotten to the point where unless you are willing to spend real money you can't keep up, and can't compete with those who do spend.  Why spend hours building and recruiting, and then have someone next to you throw down their credit card and turn your castle into a mini-mart for resources and PVP points? There are players with unlimited spending, and their force strength reflects that. How do you defend a beacon against someone with 500,000 offense units - UNITS, not offense strength.

Nobody likes a game where you have very little chance of succeeding through personal effort and skill, and that's what Stormfall is now.

I saw in another topic where you said that people liked the Beacon Massacre event. Nothing personal Eugenia, but given all the multitude of overwhelmingly negative comments here in the forum, I have to wonder about your reading comprehension. The only reason the forum isn't flooded with negative posts now, is people have given up and commented by leaving the game. I think the ones who like the event are the ones who spend the most. The rest who get involved are just trying to keep what they've built. You do know that the revive opportunity only counts for units lost at a beacon? The only thing this event has accomplished is making beacons a liability.

--------------------------------------------------------------

Eugenia Misura said:

Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.

We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.

------------------------------------------------------------


Never mind, I know I'm wasting my time because Plarium management is not listening.

When a game turned into an arms race in who spend the most money. It lost its purpose of being a game of entertainment. 
Jan 11, 2017, 20:0901/11/17
08/03/14
1364

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



its also about a game company who develops its players.  players cant develop if the company doesnt maintain a balance. 


Plarium needs to re examine what it considers balance.  because its not working out in the players favor, and players are leaving rather than developing. 
Jan 11, 2017, 23:1601/11/17
231782
When it isn't fun anymore, people quit. Guess what Plarium..... it isn't fun anymore.
Jan 12, 2017, 16:1601/12/17
03/01/16
5810

Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

Jan 12, 2017, 22:1201/12/17
Jan 12, 2017, 23:18(edited)
11/04/15
349

Gadheras said:


Eugenia Misura said:


Each and every player in Stormfall can reach TOP positions.

"Each and every Player in Stormfall can reach TOP positions." I think you should added; Based on how much they willing to spend to achieve so.

You need to learn Plarium-Speak, it is a whole new language


It is absolutely true that every player in Stormfall can reach TOP positions


How? 

Just build thousands of archers, spend many hours besieging level 2 castles and you will reach TOP positions in Weekly Siege Rankings.
You might even get 5000 sapphires .... which justifies the second statement
"Everyone can get Sapphires for free simply playing the game actively"



Obviously we are speaking a different language - we need to choose our words as carefully as plarium lawyers do.


Actually, it can be quite easy to win free sapphires from tournaments etc
I have over 30k free sapphires, but I am not high level and it gets much harder after you reach level 61 ... especially on plarium server where the level of activity and competition is far too high.
Much easier on other servers and in other plarium games. I have over 60k rubies on kabam's pirate game



Jan 17, 2017, 20:4701/17/17
08/03/14
1364

toggit said:


Gadheras said:


Eugenia Misura said:


Each and every player in Stormfall can reach TOP positions.

"Each and every Player in Stormfall can reach TOP positions." I think you should added; Based on how much they willing to spend to achieve so.

You need to learn Plarium-Speak, it is a whole new language


It is absolutely true that every player in Stormfall can reach TOP positions


How? 

Just build thousands of archers, spend many hours besieging level 2 castles and you will reach TOP positions in Weekly Siege Rankings.
You might even get 5000 sapphires .... which justifies the second statement
"Everyone can get Sapphires for free simply playing the game actively"



Obviously we are speaking a different language - we need to choose our words as carefully as plarium lawyers do.


Actually, it can be quite easy to win free sapphires from tournaments etc
I have over 30k free sapphires, but I am not high level and it gets much harder after you reach level 61 ... especially on plarium server where the level of activity and competition is far too high.
Much easier on other servers and in other plarium games. I have over 60k rubies on kabam's pirate game



30k sapphires would allow you to compete with the meakest of armies.    you could buy 180 dragons with 30k sapphires.



my scrap defense would eat that for breakfast. it takes hundreds of thousands of sapphires to compete. 
Jan 18, 2017, 04:4201/18/17
231782

IronApex Turok said:


toggit said:


Gadheras said:


Eugenia Misura said:


Each and every player in Stormfall can reach TOP positions.

"Each and every Player in Stormfall can reach TOP positions." I think you should added; Based on how much they willing to spend to achieve so.

You need to learn Plarium-Speak, it is a whole new language


It is absolutely true that every player in Stormfall can reach TOP positions


How? 

Just build thousands of archers, spend many hours besieging level 2 castles and you will reach TOP positions in Weekly Siege Rankings.
You might even get 5000 sapphires .... which justifies the second statement
"Everyone can get Sapphires for free simply playing the game actively"



Obviously we are speaking a different language - we need to choose our words as carefully as plarium lawyers do.


Actually, it can be quite easy to win free sapphires from tournaments etc
I have over 30k free sapphires, but I am not high level and it gets much harder after you reach level 61 ... especially on plarium server where the level of activity and competition is far too high.
Much easier on other servers and in other plarium games. I have over 60k rubies on kabam's pirate game



30k sapphires would allow you to compete with the meakest of armies.    you could buy 180 dragons with 30k sapphires.



my scrap defense would eat that for breakfast. it takes hundreds of thousands of sapphires to compete. 

why in the world would some buy 180 dragons with that.. it would be more better to spend in resources, Fortifications etc when there is a discount on them from wheel of Fortune. Even if someone who is impatient would buy the troops he will still buy it during 50% or 60% discount that way he is sure to get atleast 360 dragons. Also if the person has 30k sapphires, he/she would also have a lot of boosts. so training troops would be a better deal than buying troops.


Anyways some people maybe impatient and would use more money than logic.
Jan 18, 2017, 10:4501/18/17
231782

30 K of sapphires is funny thing. It is pretty much better than 0 sapps, but still it is so small number compared what you need in this game.

Just look one good offer (on 15 days based). you can buy 3 * 25 K as average. Repeating that once per month, for a year it is near to 1 M.

Coiners buy them more often.

Without at least 1 M properties, player is just a toy in this game. Very probably that number is much higher, but I used those numbers just to show worth of 30 K.


Jan 18, 2017, 13:0801/18/17
03/01/16
5810
It all depends on how you're using them :)
Jan 18, 2017, 15:3401/18/17
11/27/14
500

djmoody said:


Eugenia Misura said:


Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

That is such a lovely sentiment but it's simply not true.

You can buy INFINITE TROOPS, IMMEDIATELY. There is no need to even engage in any gameplay whatsoever. You can simply buy a win. 

The ONLY players that even have a hope of competing with uber spending are those that have been playing for 3yrs+. Even then though it is simply a question of how much money someone wants to spend.

Now either Plarium are happy with that because they saw it as the quickest way to make the most money in the short term, or they are not.

You post as if you are not. So giving you the benefit of the doubt. Over powered coining that would need to be removed ASAP for the servers to have any future (it may well be too late though):

- Remove the ability to simply buy troops in the shop

- Remove 50%, 20% off and def booster items

- Lower the healer revival %

- Remove the ludicrous defence boosts for lvl 31 and lvl 32 lost arts.

- Remove the infirmary offence revival

- Remove the ability to buy fortress levels (make it a monument a league's activity and accomplishment, not to their coining)

- Replace these revenue streams with custom artwork for castles, beacons troops etc (yes people actually do pay just to make things look nice)

- Replace these revenue streams with new hygiene factor spending items that give a boost to your in game activity (e.g. levels to your thieves that would increase their speed and make raiding significant less hassle, ability to buy couple of extra raids)

The last point, hugely important. Money should enhance the return on your in-game activity. But it should never be possible to bypass in-game activity and simply buy troops/end game with no in-game activity. You have to play the game to get progress, you get maybe 20/30% more return for your time invested if you pay.

Couple of other pointers.

The Bonus on Fortresses should be obtained from holding beacons. The more lvl 5 beacons the higher the off/def bonus. The only long term content in the game is beacons. You have to give more incentive to beacons. 

That means finding a new use for the fortress (possibly it opens up a league market place for swapping/trading items, so big players can help new players and grow their league). 

You also need an open API into some of the game data. That way you get 3rd party fan sites building a community of websites around your game. Developing functionality for your game for free basically (from simple - who has grown the most this week kind of stats, to league tools that take the hassle out of running a league, to the ability to share and publish battle reports).

Btw I am open to approaches from Plarium if the money is right.

It is quite possible to create amazing games that also make money (making exploitative games that only make money has no long term).

Very nice man !


Eugenia, I wander what u will answer to djmoody's thread.

Ask your superiors couse things are out of your controll!


Threads like this u will see on all social media if things are going in this direction !

Jan 18, 2017, 16:5801/18/17
10/04/13
3875
djmoody said:

Eugenia Misura said:


Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

That is such a lovely sentiment but it's simply not true.

You can buy INFINITE TROOPS, IMMEDIATELY. There is no need to even engage in any gameplay whatsoever. You can simply buy a win. 

The ONLY players that even have a hope of competing with uber spending are those that have been playing for 3yrs+. Even then though it is simply a question of how much money someone wants to spend.

Now either Plarium are happy with that because they saw it as the quickest way to make the most money in the short term, or they are not.

You post as if you are not. So giving you the benefit of the doubt. Over powered coining that would need to be removed ASAP for the servers to have any future (it may well be too late though):

- Remove the ability to simply buy troops in the shop

- Remove 50%, 20% off and def booster items

- Lower the healer revival %

- Remove the ludicrous defence boosts for lvl 31 and lvl 32 lost arts.

- Remove the infirmary offence revival

- Remove the ability to buy fortress levels (make it a monument a league's activity and accomplishment, not to their coining)

- Replace these revenue streams with custom artwork for castles, beacons troops etc (yes people actually do pay just to make things look nice)

- Replace these revenue streams with new hygiene factor spending items that give a boost to your in game activity (e.g. levels to your thieves that would increase their speed and make raiding significant less hassle, ability to buy couple of extra raids)

The last point, hugely important. Money should enhance the return on your in-game activity. But it should never be possible to bypass in-game activity and simply buy troops/end game with no in-game activity. You have to play the game to get progress, you get maybe 20/30% more return for your time invested if you pay.

Couple of other pointers.

The Bonus on Fortresses should be obtained from holding beacons. The more lvl 5 beacons the higher the off/def bonus. The only long term content in the game is beacons. You have to give more incentive to beacons. 

That means finding a new use for the fortress (possibly it opens up a league market place for swapping/trading items, so big players can help new players and grow their league). 

You also need an open API into some of the game data. That way you get 3rd party fan sites building a community of websites around your game. Developing functionality for your game for free basically (from simple - who has grown the most this week kind of stats, to league tools that take the hassle out of running a league, to the ability to share and publish battle reports).

Btw I am open to approaches from Plarium if the money is right.

It is quite possible to create amazing games that also make money (making exploitative games that only make money has no long term).

Very good suggestions.  But I don't think that's the direction in which plarium is looking to take the game. 
Jan 18, 2017, 22:2101/18/17
231782
IronApex Turok said:

how long til there is an "instant victory" item in the black market. where you just buy it, apply it to a castle you want to raid or a beacon  you want to take and you automatically win, no matter how much defense is there?
I dont think that will be there.. cause it is hard to say how much sapphires that should cost..
Jan 19, 2017, 18:4501/19/17
08/31/15
184

Eugenia Misura said:



Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

I'd disagree.  You say in app purchases allow one to grow a LITTLE faster?  Have you played the game?  I am a light spender who has learned smart play from league mates as well as from posts experienced players (like DJMoody) put on the forums.  I've had pretty good growth from bgs, using tournaments for net gain rather than loss, etc.  Even so, the growth I get with smart play and a small amount of money is a mere drop in the bucket next to what the bigger spenders can buy in the same timeframe.  

What limits do you refer to?  There is a limit on how much gold/iron you can buy and I see the packs allow you to buy only so many before they refresh.  I've heard mention that at a certain negative food production level it won't let you cue more troops, but that doesn't stop you from buying troops nor does it stop you from using production boosts to get past that food problem for long enough to cue.  The fact is that these new features have allowed the gap between big spender and everyone else to grow massive.  There are players with armies big enough to take just about any beacon on the map by themselves.  How is that balanced?  I will not say these are not smart players who built a good portion of their armies from time and smart play.  I've seen the difference between stupid spenders and smart spenders.  I will say that through smart play alone, a free player cannot compete with a smart big spender. The gap in growth is just too big.  

For all your talk of making sure that time is a the big factor and that new features will not negatively impact the balance, what I've seen says the opposite.  The "free" sapphires you mention are in very small quantity; what most players get for free in a month is easily eclipsed by spending $10 on one of the discounted packs.  Also, these packs are not available for sapphires; you have to spend real money to get those.  That, by itself creates a big gap in opportunity.  Spend real money and get tons sapphires, troops, and bonus freebies.  Earn sapphires through gameplay and either pay full price for stuff, wait for the rare 80% discount on what you want to come up, or gamble on that prize draw in hopes of winning a pack.  Additionally, look at all these temporary buffs that are real money only.  You can't use sapphires for the 50% off/def boost.  You can't use sapphires for the temporary Smoulderstone Keep castle skin (and the bonuses that come with it).  Sure, I can get it for $9.90 since I don't spend much or often and get the low priced packs.  However, is that really balanced?  Should a player HAVE to spend real money to get those benefits?  

Players have made suggestions on how to improve the balance time and time again.  Guess what has happened?  Either the mods say that Plarium said no (such as having the free revive work everywhere, just like the paid revive does and reducing troop build times) or we get no response at all.  The main "response" we've seen is bugs going unfixed, more cash only things added to the game, and higher cost to compete.  

Its really hard to say who is more to blame for the current state of the server.  Plarium are the ones who made it possible, but players are the ones who have voted with wallets that they "like" this new stuff.  A small portion of the community comes to the forums to complain, but its a mixed message.  We complain here while the money flows in from players who are buying the stuff.  Heck, probably some of those who complain and hate these new additions are still buying them.  


Jan 19, 2017, 19:0801/19/17
231782
BiohazarD said:

Warrior said:

IronApex Turok said:

how long til there is an "instant victory" item in the black market. where you just buy it, apply it to a castle you want to raid or a beacon  you want to take and you automatically win, no matter how much defense is there?
I dont think that will be there.. cause it is hard to say how much sapphires that should cost..
Plarium could just allow fireballs to be used on beacons and hamlets as well, and remove the cap on how many you can send.  That way the cost would be based on the amount of defense in the target, and you could send as many as you wanted with a few clicks. 
Lol i know who will be very happy to see this happen. 
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