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Why are we penalized for having overwhelming defensive troops?

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Jun 12, 2016, 23:1606/12/16
06/12/16
0

Why are we penalized for having overwhelming defensive troops?

Why are we penalized for having overwhelming defensive troops? 

Why do we not get tournament points for killing small groups of attackers? They still kill the same number of my troops whether I have 1,000 defense or 1,000,000 defense. Therefore the attacker benefits from sending several small attacks. They get points while you do not.

In the real world, if you have and overwhelming force on either side you would expect to take less losses. I am not asking to change the game mechanics But I think that if I kill 1 guy that it should not matter how much defense I had. That one guy I killed still did the same amount of damage to my defense.

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Jun 13, 2016, 02:5506/13/16
231778

djmoody said:


This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.

Stop players from use alts to gain pvp ... now that was a funny one...



Jun 13, 2016, 07:2806/13/16
231778

djmoody said:


Gadheras said:


djmoody said:


This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.

Stop players from use alts to gain pvp ... now that was a funny one...



Yes - you cant send low amounts of troops from many small alts to a heavily defended main that will take no losses from the activity.

Or you can take small amounts from a lot of alts and stack def at a place and hit it. This I seen happend several times.

Jun 13, 2016, 14:5406/13/16
Jun 13, 2016, 14:56(edited)
12/13/14
1282

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?

Jun 13, 2016, 21:3106/13/16
08/03/14
1364

soooooo...why have a defense at all?


if you only get points for dfense troops lost and not what you killed, 


why not just make your defense troops entirely out of archers and let them get slaughtered.  no need for those expensive food eating bestiary units.




Jun 13, 2016, 21:3306/13/16
08/03/14
1364

Tony Hobson said:

 so why don't we all hide in the catacombs for a month and watch this biased game collapse?

we h ave been doing that for a year. thats why plarium is making desperate grabs at ways to make more money off of saphires.



defense has been pointless for some time now.  why bother leaving it out./
Jun 14, 2016, 21:3206/14/16
156

Tony Hobson said:


Vladimir Stojanovic said:


My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.

 

One example should suffice ......


Zero-loss attacker gets 108 Tournament Points - http://prntscr.com/bgeq7z

Defender loses 97% but only gets 21 Tournament Points - http://prntscr.com/bgejl0



Even 30% free restore cannot repair the damage


This game encourages bullies to send infinite, unfed armies to attack weak opponents - 'nuff said?

But even with equal strength armies the defender will suffer heavier losses and get fewer tournament points

You are sending Legendary and Bestiary units vs Cavalry units and you want to prove something  




Jun 15, 2016, 17:3506/15/16
Jun 15, 2016, 17:51(edited)
11/04/15
349

Drogar61 said:


I can't find because somebody clever remove and/or protect old posts, but for Plarium stuff ( ) should be very important to read some old posts - discussions had much more sense (I didn't understand how answer could be empty and I wasn't satisfied with them - but after today's comments old ones have precious value).

Point for today is:

There is Lord Oberon's post about battle calculation, pretty much revealed and explained about battle mechanics. Read it for your good.

I assume that you are referring to this - http://prntscr.com/bgrn44

taken from facebook page - https://www.facebook.com/StormfallCommunity/photos/a.455590444492138.114079.450552231662626/993694780681699/?type=3&theater


Simplified this becomes B/(A+B)


Unfortunately, this algorithm has been nerfed, adding an EXTRA 5% casualties to defender's losses .... as usual, attackers do not suffer from this nerf


If you need to see this nerf in action then send 100 pikes to attack 200 archers at any low level castle with no walls etc. (identical strength armies)

Defender will win the battle, but lose a higher percentage of units than the attacker - and is still likely to get fewer tournament points

Jun 16, 2016, 08:3106/16/16
231778

I'm not sure why you're being so unkind in your posts, Drogar61. The post you're referring to is in Game Discussion thread: http://plarium.com/forum/en/stormfall-age-of-war/game-discussion/topics/calculate-the-outcome-of-a-battle-/. Nobody has removed it. 

And by the way, please check our Forum Rules. 


3. By joining our Community, users agree NOT to: 

 

3.15 Create posts discussing forum moderation decisions, such as banning, closing forum threads, deleting forum posts / threads, etc. 


This is my first warning on this matter.

Jun 16, 2016, 18:5206/16/16
08/03/14
1364

Alyona Kolomiitseva said:


I'm not sure why you're being so unkind in your posts, Drogar61. The post you're referring to is in Game Discussion thread: http://plarium.com/forum/en/stormfall-age-of-war/game-discussion/topics/calculate-the-outcome-of-a-battle-/. Nobody has removed it. 

And by the way, please check our Forum Rules. 


3. By joining our Community, users agree NOT to: 

 

3.15 Create posts discussing forum moderation decisions, such as banning, closing forum threads, deleting forum posts / threads, etc. 


This is my first warning on this matter.

WOW!!!!  thats bad when you have to make rule that players arent allowed to complain about you!!!!!
Jun 17, 2016, 20:3406/17/16
Jun 21, 2016, 08:01(edited)
08/03/14
1364

Nemanja said:


Lord Gadheras,

discussion against Community manager is strictly prohibited under the forum rules. Furthermore, you've used "bad language" again despite issued warning. Therefore, you're temporarily banned during next seven days.

you guys are having to defend yourselves an awful lot. the resentment towards plarium is growing and i think it has a lot to do with the community managers attitudes.


the fact that there is a rule against complaining is a HUGE sign.   


like Drogar said, if you banned everyone who complained you moderators would be all alone here. this forum has turned into nothing but complaining about the mistakes of plarium (and with good reason).


nothing makes sense in the game anymore. 
Jun 21, 2016, 02:1406/21/16
08/03/14
1364

Vladimir Stojanovic said:


IronApex Turok said:



nothing makes sense in the game anymore. 

And you continue to play. Where is the logic in that, if it makes no sense?  

if i werent marshall on one server and captain on another i would have quit long ago. too many people rely on what i have built.  me quitting would scatter too many to the wind.


i will however, stop spending money.
Jun 23, 2016, 09:5706/23/16
08/03/14
1364

cat in the hat said:


the way i look at it, the more force for def or off the better. sure you dont get as many pvp points but u make your enemy suffer more losses then they probably wanted. For an example i have a guy who thinks my castle is a 7 eleven to raid for resources. One time he came for resources and got destroyed. I believe guy sent 120k off and lost all of it and i only lost 2k def.  Yes, i only got 1500 pvp points but was fun watching guy coming to kill himself.f
120k offense is a small raiding party.   small potatoes.
Jun 13, 2016, 15:2406/13/16
156

Tony Hobson said:


Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?

My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.
 

Jul 30, 2016, 20:4707/30/16
03/27/14
1654
johanrayne said:

Tony Hobson said:


Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

"So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?"


what they said, thumbs up

p.s.  if you want pvp points for defending.............DON'T BUY WALLS AND IMPROVEMENTS WITH REAL WORLD CASH.  DUH


Basically why it was always been a rule. Its better if defended to having your clans back up, to never defend alone, because defense is much weaker then offense and just not worth the loss in troops, the game has always been this way, and greater accomplishment with a greater defense involved, killing their offense in great amount of joint effort equals more pvp 
Jul 30, 2016, 20:5407/30/16
Jul 31, 2016, 01:16(edited)
311

except that that is not true based on the mechanic of "you get defense pvp points based on loss"  the more clan members that pile on the defense the fewer troops are lost, thus fewer pvp points.  the point is not reducing losses. the point is that on defense you only get points through loss.

killing the attacker in greater amounts does not increase individual pvp points because there are zero points awarded for those kills.  that is based on the mechanic of "defense pvp points are based on defensive loss".

see, that is the entire point of the topic.
Jun 13, 2016, 10:5806/13/16
231778

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 

The only epic battle I done in a long time was in TW:WH and facing 3 whaaargs with a rabble empire army. No offense -)



Jul 31, 2016, 21:4507/31/16
Jul 31, 2016, 21:46(edited)
10/04/13
3875

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 

That's actually not true, you do get points for killing offense while defending.  However, if you lose less than a certain amount of troops in a defense battle (seems to be somewhere around 50k defense) the points you get for the battle are greatly reduced. This reduction applies only for the defender, not for the attacker.  If you are attacking with a large enough force and overwhelm the defender by enough, you can get lots of points while taking zero losses.  Say I have 200 million offense, and I find a low level player with their entire 500k defense on a hamlet.  I could hit it, destroy every one of their troops while taking zero losses myself, and get around 10k pvp. 
This is how the bullying happens, the bully is nearly always the attacker and not the defender. 

The reduced pvp for defenders actually helps bullies, because it discourages leagues from having lots of small people work together to defend against the big coiners. 
Jun 13, 2016, 08:0906/13/16
Aug 2, 2016, 13:49(edited)
231778
Guys, if you are defending yourself, you get points for your lost Units and for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 
Jun 24, 2016, 08:5806/24/16
231778

djmoody said:



Given you are very new and have missed the last 3 years.....................

Pretty much every captain and marshall supported a player suggestion via the forums. That suggestion was simple and easy to implement, similar features are already in the game. I know enough about coding to know it would be a few lines of code, no more than 1 hrs work.

A year on and that suggestion hasn't been acted on. It was promised at one point but nothing came.

This was the trigger for most experienced players gave up making suggestions. Why bang your head against a brick wall. If united voice of 100% of players is ignored on a tiny simple issue what the hell point is there making any suggestions?

Hopefully you a a bit more clued up now and might understand some of the things that have lead the player base to be so disenchanted.

FYI that suggestion was the marshal definable view of beacon defence (currently hard coded as Guardian and above which makes it impossible for good leagues to use the rank system to reward player progress).

And to top it all off that was around the times that the time that the forum moderator role got all its direct access to Plarium. While the entire player base couldn't get a no-brainer suggestion implemented, inexperienced forum mods (none of who turned out to be playing the non-Facebook PC version of the game) had a direct line to Plarium to make suggestions. Broken - utterly broken.

Unfortunately, our developers did not support the idea to make Beacons view definable my Marshall. 

However, I have passed a similar suggestion some time ago, and they have accepted it.

They will raise the min. Rank which can see Beacons Defense. 

I agree that it's not exactly what you and other players have expected, but I hope it will positively affect the situation with spies.

I guess your next question will be about time frames. Unfortunately, I don't have any. It will take some time, that's for sure.

I can also tell you more about the process of implementing players' suggestions if you wish. 



Jun 21, 2016, 03:3006/21/16
231778
the way i look at it, the more force for def or off the better. sure you dont get as many pvp points but u make your enemy suffer more losses then they probably wanted. For an example i have a guy who thinks my castle is a 7 eleven to raid for resources. One time he came for resources and got destroyed. I believe guy sent 120k off and lost all of it and i only lost 2k def.  Yes, i only got 1500 pvp points but was fun watching guy coming to kill himself.