All Categories

Treasure Islands - we need your opinion!

Search
How to join our moderation team?
Alyona KolomiitsevaCommunity Manager
Aug 17, 2016, 16:0308/17/16
09/17/15
8273

Treasure Islands - we need your opinion!

Hi, guys!

Our developers need your feedback and ideas about Treasure Islands. Please answer the following questions in the comments below:

1) What do you like about Treasure Islands?

2) What do you not like about them?

3) What would you change in Treasure Islands if you had a chance?

Please stick to this structure in your answers and try to be concise and to the point. This feedback will be passed to our developers.

P.S. Please don't ask us to bring the Targets back. We won't.

Views
5k
Comments
22
Comments
Aug 17, 2016, 17:2808/17/16
09/21/15
905

Alyona Kolomiitseva said:


Hi, guys!

Our developers need your feedback and ideas about Treasure Islands. Please answer the following questions in the comments below:

1) What do you like about Treasure Islands?

2) What do you not like about them?

3) What would you change in Treasure Islands if you had a chance?

Please stick to this structure in your answers and try to be concise and to the point. This feedback will be passed to our developers.

P.S. Please don't ask us to bring the Targets back. We won't.

1- Nohing

2- We go their for resources, but what we get is "loosing troops worth several thousands of resources"

3- Covert them back to targets.


P.S: Reason we don't care about them anymore is we have been told, we won't get them in the way we want.


Alyona KolomiitsevaCommunity Manager
Aug 18, 2016, 10:5808/18/16
09/17/15
8273

FaZi said:



1- Nohing

2- We go their for resources, but what we get is "loosing troops worth several thousands of resources"

3- Covert them back to targets.


P.S: Reason we don't care about them anymore is we have been told, we won't get them in the way we want.


And what is the way you want? Even if the idea was rejected before, you can post it here and it will be passed.


Aug 18, 2016, 12:2608/18/16
09/21/15
905

FaZi said:


3- Covert them back to targets.

Aug 18, 2016, 15:1908/18/16
10/18/15
395
1. I like that your offence automatically  goes to harbor and not haven after you take one. 2. I don't like that when you send a crew to attack one and it takes 15mins to get there but the player has let it one min after you sent, it takes the whole 15 mins to find out no one is there. 3. I would change to collection time to be faster and if crew is gone that you are attacking has left before you get there to send my crew home instead of having to wait to find out they are gone. And you offence to go to harbor after you are sucseful at attacking one.
Alyona KolomiitsevaCommunity Manager
Aug 19, 2016, 08:3808/19/16
09/17/15
8273
Bootymaster said:

1. I like that your offence automatically  goes to harbor and not haven after you take one. 2. I don't like that when you send a crew to attack one and it takes 15mins to get there but the player has let it one min after you sent, it takes the whole 15 mins to find out no one is there. 3. I would change to collection time to be faster and if crew is gone that you are attacking has left before you get there to send my crew home instead of having to wait to find out they are gone. And you offence to go to harbor after you are sucseful at attacking one.
Good points, Bootymaster. Noted.
Aug 22, 2016, 20:2908/22/16
03/27/14
1660

1) What do you like about Treasure Islands? the treasures you get from them of course

2) What do you not like about them? you have to lose a lot to gain little, and they are basically a pvp target now

3) What would you change in Treasure Islands if you had a chance? before we could actually gain the treasures in side them, with out losing more than what the treasure was worth, it was a bargain worth the players that went after them, we finally had something we didn't have to lose to gain  on, an when it was changed, it was a blow to those that was a daily target holder 


Not sure how to change it now, i never thought it was broken before

it was a fun way to try to gain, and beat others to when they came out, and holding them even with one unit wasn't always that easy 

we then even had to fight to keep them, we just didn't have to kill our troops like we do now....




Aug 22, 2016, 23:3308/22/16
220451

1) That I can use it as PvP target. Captains often send there only a small part of their defence. Hit = easy PvP points.


2) The fact that their main purpose is basically irrelevant. I use them only to hit other players, either for PvP or Treasure events. The risk of losing units is way too high compared to the extra resources I can get.


3) Travian may be a little inspiration.

In Travian there are oases, guarded by neutral units. You can capture these oases by defeating the guardians (+ you have to have some building) but you don't need to have any units stationed in there after that.

Having an oasis gives you % boost to your resources production (iirc the bonus is +25% or +50% for 1 type of resorce or +25% for 2 types of resources).

If you don't have any units in your oasis, other players can take it from you w/o problems, of course you can defend it.


You could ofc change the % bonus and make them time limited.

Alyona KolomiitsevaCommunity Manager
Aug 23, 2016, 09:4808/23/16
09/17/15
8273
Thank you all! Feedback noted and passed!
Aug 23, 2016, 12:2008/23/16
11/06/14
579
My vote is give us targets back. Treasure islands are a fail 
Aug 24, 2016, 02:4508/24/16
11/06/15
415

1) I quit playing them long ago because there is nothing to like about them if it 's resources your after.

2) You cannot collect near enough  resources from them to make it worth the risk of losing lots of time and troops. That is why very few are still using them.

3) Give ample warning time that a raid is on the way. That way the PVP collectors will tire of trying to hit them just for points if they are vacant when their Offence arrives. Maybe people will start using them again.

Aug 24, 2016, 13:1608/24/16
220451

Alyona Kolomiitseva said:


Hi, guys!

Our developers need your feedback and ideas about Treasure Islands. Please answer the following questions in the comments below:

1) What do you like about Treasure Islands?

2) What do you not like about them?

3) What would you change in Treasure Islands if you had a chance?

Please stick to this structure in your answers and try to be concise and to the point. This feedback will be passed to our developers.

P.S. Please don't ask us to bring the Targets back. We won't.

i would like to suggest that Plarium make a poll on the sea trials event ...because we ..or i should say i didn't like...so it's better if you understand how it went for us.


thank you
Alyona KolomiitsevaCommunity Manager
Aug 25, 2016, 09:4508/25/16
09/17/15
8273
jackdavidson said:

1 : Easy and fast Pvp during tournament...rubies is not easy for anyone too...which help balance the game a bit


2 : becase they are good for Pvp...we can't manage to defend one for more then 4 or 5 min...i find it impossible to get gears anymore

even if you defend the treasure with 5 mil defense power..someone with more offense can kill you....it's just not worth it.


3 : i want them back as target...except for rubies coves....rubies should be keapt hard to get
Thanks, Jack!
Aug 31, 2016, 22:1008/31/16
Aug 31, 2016, 23:46(edited)
07/28/16
116

A/ The mathematical chances are high, that another captain will attack you, thus depending on the tournament you are in, at that time, you can calculate the mathematical appropriate defence, to give you maximum points in that tournament.

This means in theory you are calculating or swapping resources for points, calculating what you lose you get back more in the tournament. If no one attacks you,( highly unlikely ) you simply gain the treasure and use it as you see fit.

B/ I would change some of the islands to give 2 treasures simultaneously say Lumber and say Rubies, making it a more attractive place to hold a larger defence, thus making it more of a reason to 1 attack it and 2 defend it.

Factoring in a system where by you can only go to the treasure at certain levels, a level 5 island cannot be attacked, defended, farmed by any level over 5, would open various different little competitions for that level of island.

The code changes would have a significant time period to implement, I would suggest some sort of grading, say 5 to 10, 10 to 20 20 to 30 etc etc, this way a higher level could not easyerly knock a set of Treasure at level lower than his field of allowance, in layman’s terms the big boys fight the big boys, and the small boys fight the small boys, compare it to say “Boxing”

This gives smaller levels an incentive to win there " weight / level " thus in theory making more money for the game via that ambitious player possible investing their money, safe in the knowledge, that there not going to get bullied and it will not be a waist of time.

Regards Raventor

  
Alyona KolomiitsevaCommunity Manager
Sep 1, 2016, 10:3309/01/16
09/17/15
8273
Raventor said:

A/ The mathematical chances are high, that another captain will attack you, thus depending on the tournament you are in, at that time, you can calculate the mathematical appropriate defence, to give you maximum points in that tournament.

This means in theory you are calculating or swapping resources for points, calculating what you lose you get back more in the tournament. If no one attacks you,( highly unlikely ) you simply gain the treasure and use it as you see fit.

B/ I would change some of the islands to give 2 treasures simultaneously say Lumber and say Rubies, making it a more attractive place to hold a larger defence, thus making it more of a reason to 1 attack it and 2 defend it.

Factoring in a system where by you can only go to the treasure at certain levels, a level 5 island cannot be attacked, defended, farmed by any level over 5, would open various different little competitions for that level of island.

The code changes would have a significant time period to implement, I would suggest some sort of grading, say 5 to 10, 10 to 20 20 to 30 etc etc, this way a higher level could not easyerly knock a set of Treasure at level lower than his field of allowance, in layman’s terms the big boys fight the big boys, and the small boys fight the small boys, compare it to say “Boxing”

This gives smaller levels an incentive to win there " weight / level " thus in theory making more money for the game via that ambitious player possible investing their money, safe in the knowledge, that there not going to get bullied and it will not be a waist of time.

Regards Raventor

  
Noted!
Sep 2, 2016, 04:0309/02/16
07/10/16
176

Alyona Kolomiitseva said:


Hi, guys!

Our developers need your feedback and ideas about Treasure Islands. Please answer the following questions in the comments below:

1) What do you like about Treasure Islands?

2) What do you not like about them?

3) What would you change in Treasure Islands if you had a chance?

Please stick to this structure in your answers and try to be concise and to the point. This feedback will be passed to our developers.

P.S. Please don't ask us to bring the Targets back. We won't.


1: Nothing.

2: Level 55 sits there for 8 minutes, tries to collect a bit of booty and get SMASHED by a level 85 with 2 million O.

3: Decent level protection. A level 56 can not see a level 50 to 55 island.

As it is, PvP for the big guns, little guys get naught again, hence, I ignore them.

Alyona KolomiitsevaCommunity Manager
Sep 2, 2016, 10:4009/02/16
09/17/15
8273
Thank you, guys! I will inform you if our developers decide to make any changes based on your suggestions.
Sep 2, 2016, 10:5309/02/16
220451
Looking forward to, thank you!
Sep 8, 2016, 21:5209/08/16
12/13/14
1282

Raventor said:


Factoring in a system where by you can only go to the treasure at certain levels, a level 5 island cannot be attacked, defended, farmed by any level over 5, would open various different little competitions for that level of island.

The code changes would have a significant time period to implement, I would suggest some sort of grading, say 5 to 10, 10 to 20 20 to 30 etc etc, this way a higher level could not easyerly knock a set of Treasure at level lower than his field of allowance, in layman’s terms the big boys fight the big boys, and the small boys fight the small boys, compare it to say “Boxing”

  

Treasure Islands are created in 5 sizes - higher level players cannot see different sizes, therefore lower level players are already protected

Go to your lighthouse and compare the levels of visible players, you will not see any players outside your own 'tier' - http://prntscr.com/cfsjen


Maybe the best way to collect from Isles is to recall units as soon as possible, before they are wiped out by some neanderthal hunting for pvp points - send units to 3 or 4 Islands, wait 15 minutes then recall. For this you will need best possible Levers an' Axles level to increase loot per hour

Sep 8, 2016, 23:4609/08/16
Sep 9, 2016, 01:51(edited)
44

3Snowgoon said:


Raventor said:


Factoring in a system where by you can only go to the treasure at certain levels, a level 5 island cannot be attacked, defended, farmed by any level over 5, would open various different little competitions for that level of island.

The code changes would have a significant time period to implement, I would suggest some sort of grading, say 5 to 10, 10 to 20 20 to 30 etc etc, this way a higher level could not easyerly knock a set of Treasure at level lower than his field of allowance, in layman’s terms the big boys fight the big boys, and the small boys fight the small boys, compare it to say “Boxing”

  

Treasure Islands are created in 5 sizes - higher level players cannot see different sizes, therefore lower level players are already protected

Go to your lighthouse and compare the levels of visible players, you will not see any players outside your own 'tier' - http://prntscr.com/cfsjen


Maybe the best way to collect from Isles is to recall units as soon as possible, before they are wiped out by some neanderthal hunting for pvp points - send units to 3 or 4 Islands, wait 15 minutes then recall. For this you will need best possible Levers an' Axles level to increase loot per hour

For real nigga? all that hustle for 1k/hour recources? and if you get caught whats then? if your freaky enough to not only think that but actually do that, for how long do you think it will last before some punk ass tracking the Islands every 5 min to hunt for PVP will get on your pattern? sure as hell not long enough to make a decent profit out of it.


How about letting ppl know the attack is coming?,the balance of the element will not break, here is why

1. travel time are significantly shorter, so its not like you get an hour advance, range is limited too on top of that, travel times are real fast you need to keep an eye open all day and be obssesed with it, which works really well for Plarium if I read btw their lines well, while making another intense element of the game that hardcore users who stays up alot would be able to use, and those who aren't will get to choose what whether it worth the risk of capturing and logging off, or just mass def it, or just not use it, sure as hell it will get more attention then now.

2. You do not benefit from haven bonuses/haven guard.

3. You do not benefit from reinforcment.


Now you might be concerned about ppl just taking off the isle while an attack is on the way so ppl would not even try? wrong, here's why

1. Defenders want PVP as well, even tho they will not have alot to protect (except the Island itself which will be more contested as a result of that change.) which leads me to point 2

2. More incentive to capture and protect, it will get more popular, hence more desired, hence more activity, hence the will to invest in defending that, you will have a choice to either pu.ssy out and lose your spot or man da fk out. (This point is directed to Both men and women [AND trans]),

3. You might claim the same for your haven, People can ditch the haven to the harbor and spend the exceeding  recources.

The downside might be that even if you are logged in you might be doing other stuff on your pc and only check the game tab once in a while (10m? Plarium help me out with some stats, you data-analyzing-maniacs xD), which wont allow you to catch the attack unless you are staring at the screen or checking in every 3m in avg, both are not really practical, so a tweak to travel times might be needed, maybe like a normal haven? maybe half? idk. It wont lose its uniqueness if travel times were to increase IMO.

Another suggestion in addition to that might be, the dude that HOLDS the Island has a lesser travel times, since he's becoming a sitting dock target without the ability to benefit from haven bonuses nor reinforcments, he needs a lil help to defend himself properly, cutting the travel times into and from TI might do the trick, recalling from other TI's to defend one maybe etc etc. I belive this direction and usage of the TI will see HUGE play if tweaked in balance. 

Another suggestion in addition to the previous - turn it into some kind of personal presidio, meaning you can't hold many without having big personal def army, since no reinforcment is allowed. Right now the gain is obviously lame by every parameter, (except the rubies maybe and got no clue about the gear), a way of changing that would be - increasing the recources haverested per hour, give some specia bonuses for holding the Island for X amount of time (That1 came to me as I'm writing, I think its genius LOL ppl will get baited into fights for defending the Island real bad - mo' action - mo' money $$$ yumyumyum), well for more suggestions than that you need to actually pay me, peace out.


Regards, Avi.


Edited alot of stuff, added downsides and solutions as well. (04:37 GMT +3)

 
Sep 9, 2016, 05:5309/09/16
Sep 9, 2016, 06:04(edited)
220451

I play Treasure Islands in one way : the personnal event "Capture Treasure Islands" -> "Defeat rivals at Treasure Islands".

I play this with one friend whose haven is close to mine on the map. When we are both online, we choose an unclaimed island close to our havens and then :

1 - I send 10 bonnies to capture the island, as soon as my friend see I have captured the island, he attacks with a juggernaut, and he has the reward : 3 frigates and some stuff.

2 - Then my friend sends 10 bonnies to capture the island, and you understand what I do.

So we both lose 10 bonnies and gain 3 frigates and stuff. That's a nice exchange 

It's the only way I use these islands.


My friend plays also this way : when a ruby island is close to his haven, he captures the island with a minimum number of bonnies, and in a few minutes he manages to collect a very little amount of rubies. This way he avoids staying too long on the island.

And he repeats the operation for hours.

This way, he manages to have a fair amount of rubies, (very little amount) x (big number) = fair amount


Most of the time, my other friends use the islands as a kind of PVP event.