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New Mech Idea- Boreas

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Jul 16, 2026, 06:5707/16/26
06/27/26
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New Mech Idea- Boreas

New Mech Idea- Boreas

Rarity: Legendary

Tier: Tier 10

Class: Tank

Max Energy Capacity: 24

Cost: 1,275,750 credits

Speed- 24

HP: 5⭐ Lvl 7- 124,750 

    6⭐ Lvl 7- 240,350

Special Permanent Effect: 360 degrees shielding(radius as big as Aegis's shield)

On 5⭐ Shield HP is 55,000

On 6⭐ Shield HP is 85,000

Shield Regeneration: 2000/sec

Max Regeneration of shield with implants: 4000/sec

Upon reaching a critical shield HP of 10,000 shield will be disabled and then automatically gets re-enabled only when it has regenerated back to 20,000 HP

Note: Shield HP cannot be increase by implants and enemies can get into the shield to attack the mech

Perk/Ability: Dragon's Footing

Upon Activation, Boreas disables it's shield and becomes fully vulnerable but gets a damage resistance of 50% from the front but damage inflicted on boreas from the rear is increased by 75% for the duration of the ability.(damage resistance only for front part)

Boreas summons 2 copies of the current equipped weapon on both side depending on the weapon set and hence gets more firepower for the duration of the ability.

During this, Boreas's speed is reduced to a ridiculous 10km/h and the ability lasts for 12 seconds with a 24 second cooldown

After the ability is over, there is a 5 second time gap for the personal shield to be activated again so it is easier to possibly take down

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Comments
Aug 19, 2026, 14:422 days
08/10/26
2

I have an idea sort of similar 

"Respect the mech. Earn its power.”


SONIC— The Resonance Spider

Core idea:

Sonic is a spider-style mech built around giant speakers. Its abilities and appearance change depending on which role it's using. The main philosophy is:

“Respect the mech. Earn its power.”

🔊 Four Role Modes

🛡️ Tank — Bass Drop

Heavy defensive mode.

Speakers generate powerful shockwaves.

Can reduce incoming damage and push enemies away.

Slower movement while active.

❤️ Support — Resonance

Creates an area around Sonic that repairs/supports nearby allies.

Focuses on keeping the team alive rather than dealing damage.

🏃 Scout — High Frequency

Increased movement speed.

Can detect/reveal enemies.

Designed for quickly moving around the map and gathering information.

💥 Attacker — Overdrive

Speakers concentrate their energy into powerful sonic attacks.

Higher damage but reduced mobility.

Designed for aggressive attacks.

Mechs Main Ability:

🕷️ Main Ability — SONIC HEADBUTT

Sonic charges forward and slams its head into the ground if it doesn't colide with an enemy(colliding with an enemy has the same effects anyway)

Effects:

Large AOE damage.

Stuns nearby enemies.

Launches Sonic into the air.

A gyroscope lets the player control Sonic while airborne.

Sonic chooses where to land.

💥 Ultimate — SYSTEM CRASH

When Sonic lands, it creates a massive sonic/EMP shockwave.

Important drawback:

The System Crash affects everyone on the map, including Sonic's allies.

It can temporarily disrupt weapons/systems, making it extremely powerful but risky. A bad landing could hurt your own team.

⚖️ Balancing

Sonic is deliberately powerful, but it has serious weaknesses:

No implant slots.

Abilities have significant cooldowns.

Sonic can be vulnerable while airborne.

Enemies can see where Sonic is going to land.

Missing Headbutt causes a recovery penalty.

Giant speaker components can be targeted and damaged.

System Crash can affect allies.

Sonic's strongest abilities shouldn't be easy to spam.

❤️ RESPECT SYSTEM

Sonic cannot simply be mastered by buying upgrades.(Buying upgrades is really really really expensive 3k-A-coins base)

The mech has a Respect/Mastery system that rewards players for using it skillfully.

Good gameplay increases Respect:

Accurate ability usage.

Correctly switching between roles.

Protecting teammates.

Smart use of abilities.

Effective movement and positioning.

Poor gameplay lowers Respect.

At higher Respect, some of Sonic's negative effects become less severe.

For example:

Low Respect: System Crash removes 100% of the current magazine.

High Respect: System Crash only removes 50%.(Allies only)

Other penalties could similarly become weaker as the player becomes better with Sonic.

🌈 MAXIMUM RESPECT

At maximum Respect, Sonic becomes an RGB-style mech.

Its lights change depending on its role:

🔵 Scout

🟢 Support

🟠 Attacker

🔴 Tank

🟣 Ultimate charging

🌈 Maximum Respect

The lights could pulse in sync with Sonic's speakers and abilities.

🏆 HOW TO UNLOCK SONIC

Sonic should be earned rather than directly purchased.

Players could unlock it through difficult challenges, mastery, or a special event.

The goal is that when somebody sees a highly upgraded Sonic, they know:

“That player actually earned that mech.”

🎵 THE DESIGN PHILOSOPHY

Sonic is inspired by the idea that:

“A song has many parts, but they all make one whole. The words are only the beginning.”

The spider body, speakers, music, role switching, RGB lighting, abilities, Respect system and weaknesses are all separate parts that come together to create one unique mech.

Tagline:

“Respect the mech. Earn its power.

Link to image:

https://chatgpt.com/s/m_6a85b37ae52c8191bf054876bd8fe88a

Aug 19, 2026, 19:342 days
07/22/23
83

Interesting suggestions. First suggestion is a mech that basically auto self heals (always on shield that regenerates) but can turn into an "orion type tank." Second suggestion is a mech that basically can switch roles on the fly.

From both suggestions, I see "multi-ability" mechs. Current mechs only has one ability each. The closest mech for multi-ability is a mimicker's ability is to copy from four different role types. But, I'm sure multi-abilities have been considered.