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Deathwalker Nerf

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Jun 5, 2026, 12:5406/05/26
08/30/24
66

Deathwalker Nerf

I can see the rebalance has taken place now, but Deathwalker still has a 7s cooldown when it dies during his ability being active, which is the same it was before. It's only when it doesn't die and the duration of the ability finishes, that the cooldown is extended by another 7 seconds (or 8) which with the other 7s would add up to the stated 15s cooldown. 

Meaning the nerf missed the mark no? 

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Jun 8, 2026, 09:1806/08/26
08/30/24
66

Bump, I can't be the only one to have seen this?

Jun 8, 2026, 12:5906/08/26
01/30/24
434

I played DW today.. I don't think I had this problem. I'll post here if I see otherwise.

Jun 8, 2026, 16:2706/08/26
08/30/24
66

Right, it's going to look like I am losing my mind, because I just checked it again in Trial mode and it is indeed 15s...honest to God though, on the day of the rebalance I checked it in both Trial and normal game and when you died during reanimation it would be 7s (!!!). I thought perhaps they have made the rebalance staged, but DW showed Cooldown as 15s in the mech screen so assumed it's been rolled out.

Eh..nevermind then:)

Jun 9, 2026, 06:3306/09/26
01/30/24
434
IronNevaLies

Right, it's going to look like I am losing my mind, because I just checked it again in Trial mode and it is indeed 15s...honest to God though, on the day of the rebalance I checked it in both Trial and normal game and when you died during reanimation it would be 7s (!!!). I thought perhaps they have made the rebalance staged, but DW showed Cooldown as 15s in the mech screen so assumed it's been rolled out.

Eh..nevermind then:)

:-). It's possible that the feature had only partially rolled out when you tried it. 

As far as the stats go, they've always listed it as 15 seconds (even before this patch). The numbers shown in stats and the actual numbers in-game are unfortunately not from the same source (so they don't always match).