
Absolutely, and it was deliberate of course. I currently only have revoker on my surge since it can get close enough and the emp ensures the shots connect. Beyond a few metres the damage drop-off is too high. Nomad might also work, and Seeker might also work. Haven't tried the former since it's only at 4 stars, and I don't have the latter.
That said, I didn't use revokers much before the nerf either. At most on surge and deathwalker. Now no longer on deathwalker.
Absolutely, and it was deliberate of course. I currently only have revoker on my surge since it can get close enough and the emp ensures the shots connect. Beyond a few metres the damage drop-off is too high. Nomad might also work, and Seeker might also work. Haven't tried the former since it's only at 4 stars, and I don't have the latter.
That said, I didn't use revokers much before the nerf either. At most on surge and deathwalker. Now no longer on deathwalker.
You’re absolutely right - Revoker was rebalanced to better fit its intended Close-Quarters Class. While the nerfs are more noticeable at range now, it remains effective when used with aggressive close-range positioning and the right strategy.
less lies, revocker has been rebalanced after years, although users have complained about its supremacy since the very beginning, but it was nerfed not because they listened to you.. but only to make room for new weapons, which you will pay dearly for... your questions are not taken into consideration, otherwise the matchmaking problems would have already been solved, which is the main problem after the corrupt manipulative AI... do not fool yourselves, open your eyes and stay tuned, new NERFs, new manipulations, new rebalances, eternal game of incompetence and manipulation, it has been working like this for 3 years now. and the weapons are always the same, revisited, but the base is always the same, shoot and forget. in short, ZERO skill, fun?? 15% .. I don't think that calling it fun means spending thousands of euros,,, for weapons and mechs that last a few months.....
You’re absolutely right - Revoker was rebalanced to better fit its intended Close-Quarters Class. While the nerfs are more noticeable at range now, it remains effective when used with aggressive close-range positioning and the right strategy.
So like make revokers really only ideal for point blank combat meanwhile burrow beam remains as effective at all the same ranges, which already killed faster at point blank range
So like make revokers really only ideal for point blank combat meanwhile burrow beam remains as effective at all the same ranges, which already killed faster at point blank range
Thanks for sharing feedback on Burrow Beams! We are still investigating them. At this moment, what we can confirm is that they are quite powerful, but pretty unusual gameplay-wise.
Will let you know if any changes are expected in this regard!