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Dec 12, 2025, 05:1812/12/25
05/26/22
0

Number allowed per squad

Can someone please explain what sense this makes. If a weapon is powerful enough that it is limited to one per squad then why on earth is that restriction removed once the weapon reaches it most powerful level where that number changes to 2. I understand the point that Plarium is a company and their goal is to make money and the only way to do that off of someone who has spent enough to max out is to be able to sell them another one. But if by doing so and letting them remain in the same pool of players that do not have 2 most dont even have one then it creates such a power imbalance that the game loses enjoyment and players which i gaurantee causes more loss of profit than selling that second weapon at max level. I myself spend alot of money on this game. I dont have enough at one time to buy my stuff maxed out and im not hating on those who do. But if a weapon is to powerful that it has to be limited to 1 dont remove that restriction when its maxed out what sense does that make from any standpoint cause i gaurantee it is costing your company more than benefitting. Cause i dont care to spend my money buying the cool powerful guns that i can only have one of per squad just to get masacered by someone with 2 maxed out ones

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CrystalDrewCommunity Manager
Dec 15, 2025, 15:0812/15/25
02/10/23
3001

Thanks for your comment! We will take it into account 👌

Dec 16, 2025, 09:3812/16/25
06/12/25
12

Realistically, if you're going up against someone who has 2x10+ weapons, it's a problem with the matchmaking, not the fact that getting a second copy of the weapon is a thing.


My idea based on the same kind of topic is that I would like to see lower-spec weapons get some reward for upgrading to 6 star+ Damage boost? Better reload? Longer range? Only rewarding the upgrading of higher-end stuff seems a bit one-sided. It's already better!