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Flee (another run away option)

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Oct 7, 2019, 16:0710/07/19
308849

Flee (another run away option)

How about an option that will allow troops to flee when an attacking force is approaching a location you are harvesting.


To make it fair and more challenging perhaps have only 50% of the resources harvested taken to your castle and the attacking group will get 10% of what you harvested to take home automatically only if it is during a KvK, KvK Retribution, or OvO type event.


Sounds like a win/win.


You can make this a purchaseable option through personal points, your store, the in-game item store for gold, and gained through treasure chests of assailants or special contests.


I suggest making enough of them available to make it interesting so that the attackers will not know what to expect.  I would expect the end result would be more attacking of resource locations during events because they can always get something out of it.

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Oct 8, 2019, 08:3110/08/19
308849

Greetings!


Thank you for a detailed explanation of your idea. We forwarded it to our developers' team for consideration. If you have any other ideas feel free to post and discuss them. Wish you best!

Oct 8, 2026, 12:175 days
Oct 8, 2026, 12:17(edited)
5 days
4

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