All Categories

What can be the right nerf for VOIDGHOST?

Search
Oct 17, 2026, 02:2710/17/26
08/22/23
0

What can be the right nerf for VOIDGHOST?

I'm kind of thinking they should just make it so Outlaw & Guardian can still counter Voidghost, wouldn't that be fair enough? It's stupid how they're killing the countering cycle where one mech has a great counter while another mech can counter it and so on and so forth, they drop Voidghost and just throw it all out the window, you can't even kill him when he's FULLY MAXED. He hides and shoots you and whatever damage you did could just be regenerated with your mech's death. So having at least a SIMPLE counter should be enough, outlaw is quite hard to get, guardian has to aim at you and make sure you're in the range of the ability for you to get kicked out of your ability, it's all neat and clean and restores balance in.... Whatever bullcrap they were thinking of when making this mech.

Views
18
Comments
18
Comments
Oct 17, 2026, 04:2310/17/26
12/10/24
155

I kill fully maxed voidghosts everyday easy, I face them in literally every match I play, once they kill me, I'll spawn either seeker, eclipse, surge, redox or blizzfrost (depending what hanger I'm using) and I'll go after them, hide and wait for their ability to finish then destroy them in a few seconds, it's not that hard if you practice going after them, seeker and burrow beams kills them in one round, compound beams or charge rockets for the other mechs kills them fast too, voidghost cooldown is 10 seconds with a legendary cooldown implant on it so thats plenty of time to rush and kill it

Oct 28, 2026, 03:364 days
Oct 28, 2026, 03:39(edited)
09/08/26
65

Apparently guardian can reset voidghost user's weapons still while the ability is active. I think that's about the only positive thing to come out of the release of this update is guardian finally has a niche again.

But my preferred NERF for voidghost is just delete it. Voidghost and Seeker are two mechs I would straight up rip from people's hangars and delete from the game entirely if I was in charge. I'd compensate the full price people who had seeker or voidghost before and possibly upgraded it. But I just want them out of the game.

Oct 28, 2026, 04:164 days
11/24/23
2

Wonder what would happen if they made it so you could select not to queue against specific mechs. Voidghosts could have an arena all to themselves.

Teammates in are leaving battles when a voidghost is present, thats no fun. 

Oct 28, 2026, 04:274 days
12/10/24
155
Dragonator

Apparently guardian can reset voidghost user's weapons still while the ability is active. I think that's about the only positive thing to come out of the release of this update is guardian finally has a niche again.

But my preferred NERF for voidghost is just delete it. Voidghost and Seeker are two mechs I would straight up rip from people's hangars and delete from the game entirely if I was in charge. I'd compensate the full price people who had seeker or voidghost before and possibly upgraded it. But I just want them out of the game.

For me I'd delete redox and charge rockets out the game, I can beat any mech and combo, but a maxed redox and maxed charge rocket 16s are literally impossible to beat, I've tried everything and they end my maxed mech with maxed mods with one round 😅 it's weird because I can easy beat maxed outlaw and deathwaker with charge rocket 16s, but never a redox, 

This I mean for hanger showdown, I can easy beat them on longer maps, but showdown it's no chance, also blizzfrost and geminis in showdown are hard to beat, 

But voidghost and seeker, I easy beat them both everyday, they're both so easy to counter, voidghost with burrow beams is abit harder but aslong as you have a fast moving mech and wait for it's ability to finish then it's easy 

Oct 28, 2026, 07:563 days
07/22/23
158

Just like Seekers and other mechs that the community was blowing up about on how "OP" they were early in it's release where once people found out the weaknesses and get a better grasp of how to better counter these "OP" mechs...Voidghost will fall into the same category especially once modifiers expires and the nerf it received.

Oct 28, 2026, 15:573 days
03/30/23
33

in my opinion voidghost is tooo much.. the double ability activation must be removed..

Oct 29, 2026, 08:542 days
10/25/22
8

voidghost is so crazy even tailsting restrict effect cant counter voidghost before hitting its ability.

Oct 29, 2026, 08:592 days
10/25/22
8

Not to mention the weird glitch or whatever, when Voidghost paired with storm racks, burrow beams, and other weapons like them, is broken, because you can fire them and instantly hit the ability (whether it is the ability activation or recast), and the weapons are still firing while invisible to everything, which makes it super unfair for everyone else in the room.

Oct 29, 2026, 14:022 days
09/08/26
65
Kesplarium

Just like Seekers and other mechs that the community was blowing up about on how "OP" they were early in it's release where once people found out the weaknesses and get a better grasp of how to better counter these "OP" mechs...Voidghost will fall into the same category especially once modifiers expires and the nerf it received.

That's not what happened any broken equipment. Completely ahistorical. I feel like I've had to correct you on this before. People figured out how to better deal with the equipment that was OP, but that gear was still widely regarded as OP. Because they were clearly OP, and clearly plarium agreed because they all eventually got NERFed.

Oct 29, 2026, 14:082 days
09/08/26
65
Terminator

For me I'd delete redox and charge rockets out the game, I can beat any mech and combo, but a maxed redox and maxed charge rocket 16s are literally impossible to beat, I've tried everything and they end my maxed mech with maxed mods with one round 😅 it's weird because I can easy beat maxed outlaw and deathwaker with charge rocket 16s, but never a redox, 

This I mean for hanger showdown, I can easy beat them on longer maps, but showdown it's no chance, also blizzfrost and geminis in showdown are hard to beat, 

But voidghost and seeker, I easy beat them both everyday, they're both so easy to counter, voidghost with burrow beams is abit harder but aslong as you have a fast moving mech and wait for it's ability to finish then it's easy 

I've heard redox charge rockets is apparently pretty good. Have you tried using Eclipse against it? I don't think I could tell you a reliable counter I know of perhaps that's also a broken combo. I can provide ideas how to better deal with it though. That's not gonna change whether or not it needs NERFed though. Why not your own voidghost does that not work?

Oct 29, 2026, 14:102 days
09/08/26
65
Dragonator

That's not what happened any broken equipment. Completely ahistorical. I feel like I've had to correct you on this before. People figured out how to better deal with the equipment that was OP, but that gear was still widely regarded as OP. Because they were clearly OP, and clearly plarium agreed because they all eventually got NERFed.

Sorry they all got NERFed except seeker which remains unchanged, despite still being widely considered OP. Or at least unreasonably freaking frustrating to play against.

Oct 30, 2026, 01:02Yesterday
12/10/24
155
Dragonator

I've heard redox charge rockets is apparently pretty good. Have you tried using Eclipse against it? I don't think I could tell you a reliable counter I know of perhaps that's also a broken combo. I can provide ideas how to better deal with it though. That's not gonna change whether or not it needs NERFed though. Why not your own voidghost does that not work?

I've tried so many times with voidghost, but redox is a fast mech with charge rockets and with the boost implant it moves way to fast, so even 2 rounds of maxed burrow beams don't do much because it moves out of the way, goes to hide and then when voidghost second ability has ended it just comes at you fast an boom you're dead 😅 eclipse doesn't work either because eclipse hp is weak that you're dead with one round, literally nothing works in showdown, in control point and some 5 vs 5 matches it's easy counter cos you can spam it with long range weapons, It's only one round in showdown though so I dont mind the loss cos I know I can win the other 3 rounds, well unless I get a stupid teamate that shouldn't be anywhere near league one 😅 but most I can win on my own if it's 1 vs 1 and bots

Oct 30, 2026, 01:11Yesterday
12/10/24
155
Dragonator

Sorry they all got NERFed except seeker which remains unchanged, despite still being widely considered OP. Or at least unreasonably freaking frustrating to play against.

Have you not got seeker? When you play it, you see it's really not that good, it gets killed easier than any other mech, I hardly ever have it in my hangers anymore and I've got it maxed, with maxed mods and even the maxed legendary bonus damage implant, it's good with burrow beams sometimes in showdown for fast kills and that extra 60% damage, but most of the time in normal matches and tournaments, soon as you teliport, every mech attacks you an you're dead within seconds, 

I can see it being a problem in lower hp matches though, so maybe that's what you mean because I remember it being a pain for me when I was like 5k to 10k, but after I grew over 10k it's never really been a problem, it catches me now still sometimes but only when I play stupid or I'm hungover 😅 

Oct 30, 2026, 07:52Yesterday
Oct 30, 2026, 07:57(edited)
09/08/26
65

It sounds to me like charge rockets need their speed boost slashed 😂

I can't remember the last time I've seen a combo in one of these mech games being OP for its speed. But I don't really think it makes voidghost necessarily not OP just because redox is more so. What about getting it while it's on cooldown with seeker? Or perhaps charging at it with deathwalker in active ability? And hey if nothing else works there's foul-play and system crash. I hear system crash can reset voidghost's weapons during the ability even though the mech itself is invulnerable.

Oct 30, 2026, 07:53Yesterday
09/08/26
65
Terminator

Have you not got seeker? When you play it, you see it's really not that good, it gets killed easier than any other mech, I hardly ever have it in my hangers anymore and I've got it maxed, with maxed mods and even the maxed legendary bonus damage implant, it's good with burrow beams sometimes in showdown for fast kills and that extra 60% damage, but most of the time in normal matches and tournaments, soon as you teliport, every mech attacks you an you're dead within seconds, 

I can see it being a problem in lower hp matches though, so maybe that's what you mean because I remember it being a pain for me when I was like 5k to 10k, but after I grew over 10k it's never really been a problem, it catches me now still sometimes but only when I play stupid or I'm hungover 😅 

If I may suggest, you're not using seeker the right way. Like why would you teleport at a mech that's surrounded by teammates

Oct 30, 2026, 10:15Yesterday
10/15/26
1

Nice

Oct 31, 2026, 13:545 hours
09/15/25
3
Dragonator

Apparently guardian can reset voidghost user's weapons still while the ability is active. I think that's about the only positive thing to come out of the release of this update is guardian finally has a niche again.

But my preferred NERF for voidghost is just delete it. Voidghost and Seeker are two mechs I would straight up rip from people's hangars and delete from the game entirely if I was in charge. I'd compensate the full price people who had seeker or voidghost before and possibly upgraded it. But I just want them out of the game.

dude why do you have such a beef with seeker. it's not such a big deal

Oct 31, 2026, 16:452 hours
02/03/26
4

you just need to stop crying people.. voidghost is not first impossible mech not the last one.. every mech requires some skill, every time i get new mech that felt impossible to beat i find that you actually need to learn to play it to achieve such results. i dont think voidghost needs nerfing.. the modifier will expire after few months or whatever and it will be much weaker.. if you want to moan about voidghost then moan about every legendary mechs. i will admit im happy they nerfed solis but not because it was op or anything but because it was often used and its super annoying how it blinds with white screen etc.. purely annoying.. its not fair to remove voidghost ability to shoot burrow beams and storm racks while using ability because thats 100% the reason majority of people bought it in the first place for real money because they seen other people using them like this. the idiots (developers) should just do a homework and a good testing of weapons on new mechs before they release them for sale, just says it all that new players find these trucks within couple days of play while our great developers cant figure it out in months of development and playing on their stupid test servers. proper useless guys.