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Tournament Changes

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May 6, 2026, 18:49Yesterday
12/19/22
209

Tournament Changes

So, my issue with this change is that they are getting rid of A-Coins for losses.  Based on their statements, if you are a low or mid level SP player, you really shouldn't be in Grand Master ranks.  Logically that means there is a point where they expect you to be losing more than winning.  When that happens, how would you then be expected to gain the A-Coins necessary to improve your squad so you can start winning again?  I don't mind the reduction in A-Coins across the board (I'm not entirely certain it is needed, but I don't mind some reduction), I do mind that we can't earn ANY if we lose and they expect us to hit that wall at some point. 

To be honest about it all, its my biggest issue with Hanger Showdown, little to nothing if you lose and 100+ points if you win.  Yes winning should be encouraged, but losing should not be such a big deal that you feel you are ruined if you do lose one.  

That's what I did like about this new tournament, I didn't lose my mind when I lost because I knew that if I played well, I'd still get something very meaningful that would help me progress.

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May 6, 2026, 19:11Yesterday
12/19/22
209

Something else I want to add - Just how many people are now going to be quitting in the middle of matches because their team got off to a bad start?  With no A-Coins as rewards for the top performers in the losing team, they probably won't have any incentive to stay.  

The same thing happens with Hanger Showdown, because you get next to nothing for a loss (in the way of points), people quit just as soon as there is any sign of a struggle.

May 7, 2026, 00:3218 hours
01/23/26
137

didnt really see anyone quitting in the middle of game in hangar showdown, at least for sure not more often than seeing people not moving since beginning.. both means either crappy game server connection to their countries or they had to leave to do things in real life, can happen to anyone.

Maybe there are only frustrated people in 3-4 divisions, that could explain it, in 2nd division everything is ok.

i agree with tournament, but i don't really understand what you asking for in hangar showdown, it already has tons of rewards.. even if you lost 10 games, you got something to take away with you.. unless you can't tag a single enemy down.. can you? You want everything free, just ask for it.. I have no idea how to improve rewards in a mode that already offers craptons of it.


May 7, 2026, 13:405 hours
12/19/22
209
Papa

didnt really see anyone quitting in the middle of game in hangar showdown, at least for sure not more often than seeing people not moving since beginning.. both means either crappy game server connection to their countries or they had to leave to do things in real life, can happen to anyone.

Maybe there are only frustrated people in 3-4 divisions, that could explain it, in 2nd division everything is ok.

i agree with tournament, but i don't really understand what you asking for in hangar showdown, it already has tons of rewards.. even if you lost 10 games, you got something to take away with you.. unless you can't tag a single enemy down.. can you? You want everything free, just ask for it.. I have no idea how to improve rewards in a mode that already offers craptons of it.


Actually, I'm playing 2nd division.  I've had the AI be forced to take over my teammate almost every other day lately (its easily recognizable if you know what to look for).

As for the rewards, its not so much about hte rewards - exactly - as trying to get rid of the frustration and anger found during a loss.  That's what the biggest difference for me was with the revamp of the tournament and  Hanger Showdown.  I didn't find myself raging after a loss in tournament.  As I thought about the reasons, it dawned on me that a lot of it was because I was still advancing towards my goal, even in a loss (in the case of tournaments, that goal was A-Coins).  To contrast, with Hanger Showdown, my goal is to achieve a certain number of points so I can get the reward I've set for my goal.  But the system is set up for a "feast or famine" thing where you get points for wins, and pretty much nothing for a loss.  And if you have a bad parter or one who quits in the middle, you really get 0.  This leads to rage quiting - not something any game should want.

They had a great thing with the first revamp of the tournament and based on these tweeks, I'm afraid they don't truely understand what it is that made it great.  Or possibly more importantly, just what it is that can keep players from playing certain modes of the game, like Hanger Showdown.  If you can't make some kind of reasonable progress towards your goal in a loss, you're going to quit as soon as things start to look bad because you will be wasting your time otherwise.  When a win gets you 111 of something and a loss gets you 6, that's too big of a gap to be meaningful.

Yes, this is a competitive game.  Players should want to win.  But more than that, it should be a fun game where players want to play and play well, even in a loss.  Rewards and advancement are a huge, massive motivation for players to do both.  Right now, and with these tweeks to tournament, the game is doubling down on just winning.  If you don't get premium currency in a loss, you can't advance.  And they have pretty much stated that certain squad power levels are not expected to achieve Grand Master, which means that those with said squad power levels are expected to lose more than they win - by a lot.

I don't want free rewards, but I don't want the game to be ONLY about winning.  Putting A-Coins (THE premium currency in the game) as something you can only achieve through winning is doing exactly that, making the game be ONLY about winning.

May 7, 2026, 15:583 hours
01/23/26
137

there are still tasks you complete for a-coins.. and a lot of them. winners must be rewarded more.. in your suggestion you start a game and go afk and still getting rewards right?