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Why does the game still allow this type of matchmaking???

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13 окт. 2025, 23:555 дней
02.02.25
139

Why does the game still allow this type of matchmaking???

Lets see if this will get me banned once again even thou it is the truth and just trying to point it out.

I have brought this up so many times but never gets fixed. In a regular death match, I had to go against the 50.87k, 65.65k, and 24.99k inventory power players. How is this in any world fair???  I have listed my hanger and the lowest hangers from the 2 over 50k inventory. They are over 5 times my hanger. We need inventory power to set brackets. The only ones who disagrees with this is the ones taking advantage of it. 

I get it, they probably can't win anything if they play with others their own level, but it's still no reason to mess up lower level players game just so they can feel a little bit better about themselves.

So to make it easy to understand, my team had #2 and 5 from this, and the opposing team had #1,3 and 4. The rest were bots.

My hanger = 5281

#1 lowest hanger = 6869

#3 lowest hanger = 5806


i



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17
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14 окт. 2025, 08:444 дня
11.01.20
25

The who reason is to push you to spend $$ upgrading your hangers. 

CrystalDrewCommunity Manager
14 окт. 2025, 11:324 дня
10.02.23
2828

Hello! We don't ban players for criticizing stuff, only if their message contains offensive parts or violates the forum rules. However, currently our anti-spam tool performs poorly, so it's possible to be banned by mistake, especially if your message contains any links, emojis, pictures, and so forth.

I'll say nothing new, but our team works on the Matchmaking system and its improvements. The feature is complex, so we are coming up with the adjustments gradually.

14 окт. 2025, 12:454 дня
30.01.24
187
CrystalDrew

Hello! We don't ban players for criticizing stuff, only if their message contains offensive parts or violates the forum rules. However, currently our anti-spam tool performs poorly, so it's possible to be banned by mistake, especially if your message contains any links, emojis, pictures, and so forth.

I'll say nothing new, but our team works on the Matchmaking system and its improvements. The feature is complex, so we are coming up with the adjustments gradually.

One thing that the makers of this game need to realize is that some core matchmaking rules don't need to be complex. You (Plarium) make it needlessly complex for reasons known only to yourselves, although the community has some strong opinions about what those reasons are :-).

In another post I've outlined simple rules that can be seamlessly added to the matchmaking system to take care of the main complaints of casual players without affecting the experience of paying customers. I know I'm just a lowly, random nobody, but what would it take to have the devs rethink this whole "complex" matchmaking as being in two layers - a core set of simple rules / constraints + a more complex set of whatever fancy rules come to mind?

14 окт. 2025, 12:534 дня
07.02.20
14

The game is rigged and pointless to play. 

14 окт. 2025, 13:024 дня
06.11.24
35

I realize that this has been an on-going issue, and I'm sure the Plarium team has been looking into it (no sarcasm there).

These past few weeks the matchmaking discrepancy has been a mixed bag for me. Some 5v5 matches had me battling pilots with 3.0K, while some days it's an endless parade of OP pilots with their OP hangars.

To illustrate my point, this is from this morning's 5v5 match (14OCT2025 approx.0400HR Pacific Time). It was a lot of fun especially since the human pilots on the opposing team didn't stalk and/or repeatedly shoot down my mech within the first 30 seconds of the match. The fact that they had the superior firepower to do so but did not flaunt said superior firepower made the matches more enjoyable. Also, to be fair, that one human pilot on my team did most of the heavy lifting 🙂

I suppose my point is that until the devs resolve the issue, we'll just have to play and enjoy the game as best we can. 

i


15 окт. 2025, 06:333 дня
02.02.25
139
CrystalDrew

Hello! We don't ban players for criticizing stuff, only if their message contains offensive parts or violates the forum rules. However, currently our anti-spam tool performs poorly, so it's possible to be banned by mistake, especially if your message contains any links, emojis, pictures, and so forth.

I'll say nothing new, but our team works on the Matchmaking system and its improvements. The feature is complex, so we are coming up with the adjustments gradually.

I know about the anit-spam tool not working, that was why I said this. It's just the last time I posted something similiar to this I was banned for 7 days I think. And when I contacted support about it, they went ahead and unbanned me on the same day that my ban was over anyways. 

15 окт. 2025, 07:053 дня
30.01.24
187
imortals

I know about the anit-spam tool not working, that was why I said this. It's just the last time I posted something similiar to this I was banned for 7 days I think. And when I contacted support about it, they went ahead and unbanned me on the same day that my ban was over anyways. 

I've been banned by the anti spam filter enough times now that it's extended my ban time to one year. So, in my case, even if it would take support to unban me after one week, it would be before my ban ends :-).

Luckily for me, and credit to the support people I've dealt with, I've usually been unbanned within 2 or 3 days, sometimes even just one day.

15 окт. 2025, 19:163 дня
02.02.25
139
tar

I've been banned by the anti spam filter enough times now that it's extended my ban time to one year. So, in my case, even if it would take support to unban me after one week, it would be before my ban ends :-).

Luckily for me, and credit to the support people I've dealt with, I've usually been unbanned within 2 or 3 days, sometimes even just one day.

Well, that time for me, they wanted to talk about an earlier ticket I submitted first, even though I thought they were done with it. I might have called it cheating, but it was more like someone harassing others. In the FFA tourney, they would go and kill someone, then just self destruct their mech. Doing it that way, they were never doing it to get points, so it was harassing others. They were obviously doing it to make sure others didn't get points. At first the support didn't understand what I was talking about, just saying there is a glitch where you can bypass the revive timer, and they were probably trying to get to their best mech. Even after I broke it down more, they said that if the game allows them to do something, even if it's a glitch, they wouldn't do anything to the player about it.

16 окт. 2025, 06:412 дня
11.01.20
25

Yeah soon is never going to happen. 7 bots and me... 

i


16 окт. 2025, 10:022 дня
30.01.24
187
strife6986

Yeah soon is never going to happen. 7 bots and me... 

i


Assuming I understand your concern correctly, matchmaking isn't about bots. It's about which human players are matched up against which other human players. Bots aren't "matched" in the sense of "picked" for a match. Their loadout, etc. is generated for each game according to the human players playing.

16 окт. 2025, 10:242 дня
20.05.25
7

For example... if my hanger presets are 2K, 4K and 6K, then the matchmaking has a couple of seconds to figure out how to balance my impulse selection vs whatever the other humans pick. I am certain that the MA devs could figure out something better.... but no-way is it going to work 100% of the time and be good to everyone :(

16 окт. 2025, 17:172 дня
16.03.23
204

As an experienced player, I can confidently tell you that Inventory Power does not matter. Hanger/Squad Power matters more. You can have 35k INV Power, but have only 5k Hanger Power. However, you can have 10k INV power but have 9k Hanger Power. It depends

16 окт. 2025, 19:342 дня
02.02.25
139
[LUM3N] 웃starbreaker

As an experienced player, I can confidently tell you that Inventory Power does not matter. Hanger/Squad Power matters more. You can have 35k INV Power, but have only 5k Hanger Power. However, you can have 10k INV power but have 9k Hanger Power. It depends

Yes, Hanger/Squad power does matter more, but inventory power does play a big part as well. I have been in over 12,000 battles, so I am experienced in the game as well. The numbers are really off in this game as power in concered. So someone that has 35K inventory power can put together a much better hanger at 5K then a 10K inventory power player can. That is my whole point. Now if all the power numbers were as they should be, then yes, you can say that. No matter if I talk about it on here or the discord forums, the only players that say inventory power doesn't mean anything is the ones that are using it to their advantage. And someone with a 35K inventory power can have a hanger of over 5K easily, but they keep it low because they find it so easy to win at the lower level. 

I am a free player. The ones that buy mechs can have an equal inventory and hanger power to me, but in reality, they are more powerful. 

My inventory power is at 10.59K right now. My current hanger is at 5327, which is a good hanger for my inventory level. Now I can get a higher hanger level, but when I go higher, I go against higher players and stand no chance. I'm not saying that I know how to factor in inventory power. At my level, 50% of my inventory power is a good point, but maybe 50% of 35k (17,500) is a stretch. Even if they added like 10% ov your inventory power to your hanger power, it would help in matchmaking quite a bit. But numbers need to be figured out for all this.

Now there are always exceptions. I have ran across players with all legendary mechs that have no idea how to play them. I do not have any legendary mechs, but I am close. I need 1 star to get to tier VII. I can get this star at any time, but I am saving up a-coins to get my first legendary mech before I open the next tier. Then I need to learn how to play the mech properly. I know that once I open the next tier, they will pit me against tougher players, so trying to get my stuff up so I can remain competitive. 

16 окт. 2025, 22:242 дня
11.01.20
25
K404

For example... if my hanger presets are 2K, 4K and 6K, then the matchmaking has a couple of seconds to figure out how to balance my impulse selection vs whatever the other humans pick. I am certain that the MA devs could figure out something better.... but no-way is it going to work 100% of the time and be good to everyone :(

Assuming you have all three hangers checked...

If you have all three hangers checked when you go to start a match it will go off your highest hanger(6k) when selecting an opponent everytime. The other factor in matchmaking is whether they want you to win or lose. Win will give you a less equipted hanger of an opponet and BOTs to up your chances of winning and a higher ones to increase you loss chances. 15/30 seconds is an eternity of time for a computer to find and decide on which bots to deploy. 

If you want to play your 2k hanger then uncheck the other two hangers. It will give you a closer balanced(if you can think that). match. 

16 окт. 2025, 22:452 дня
20.05.25
7

Then it (probably) doesn't matter if I want to play a 2K hanger if another human player starting the match at the same time is putting in their 6K


:(

17 окт. 2025, 08:43Вчера
30.01.24
187
K404

Then it (probably) doesn't matter if I want to play a 2K hanger if another human player starting the match at the same time is putting in their 6K


:(

You can play your 2k hangar by making sure only the 2k squad is selected. This will ensure that the matchmaking rules only consider that squad and not the others. Of course this doesn't guarantee that you will not be matched with a 6k player (because the matchmaking rules in general are wonky), but it will make it less likely.

17 окт. 2025, 18:56Вчера
17 окт. 2025, 18:56(edited)
02.02.25
139

I got banned for 1 year from my last message on here. lol  At least this time it was a quick unbanning. Support was great this time.

If the system is giving problems like this, why is it still in place?