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Plans for the near future

Plans for the near future

Greetings, Jarls! We'd like to tell you about our plans for developing the game.

We will soon be adding:

  1. New Aesir. We'll also be improving the existing ones.
  2. Another 20 VIP levels. We know that many of you have accumulated lots of VIP points. Soon you'll be able to use them😊

🔥We're working hard on the update, so you won't have to wait long before it's here!

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Views
298
Comments
31
Jun 3, 2022, 12:2806/03/22
Jun 21, 2022, 15:5906/21/22
Jun 21, 2022, 16:00(edited)
07/10/20
3

Asgard should be played like fury.. evenly match kingdoms against each other... Not wret killing everybody

Jun 21, 2022, 18:3706/21/22
03/26/21
39
Àsakøn Bjørnsson

Asgard should be played like fury.. evenly match kingdoms against each other... Not wret killing everybody

The biggest clan in my kingdom is 28T they don't even bother with Asgard, Its not about skill or tactics its about which clans are willing to spend the most money. I take my hat off to the very top players and clans, a few players passed through my clan on route to the top clans. They should not have bigged up Asgard as a new event for everyone, instead  just new event for the very top clans/players. I am not sure why but over the last few months the game has gone a bit stale for a lot of players, i have played this game for 5 years and have never seen so many players quitting. Not just small players either although plenty of them, so many 40s out of clans and shielded for years and years. Maybe the plan is to keep the top spenders happy while forgetting the rest🤔If that is the plan its working 

Jun 25, 2022, 02:0006/25/22
Jun 25, 2022, 02:07(edited)
09/19/20
85

Sorry, but for me this is the straw that broke the camel's back. There should be an option on here to pay for a comment on here so that those who play the game without spending $1000 per week can have their opinions listened to.

This game is now purely pay to win and there's nothing in the game for those who want to have fun without breaking the bank. When I consider what is required to compete I genuinely wonder if it's a fair fight or whether Plarium are "sponsoring" people with freebies to encourage everyone else to spend to try and keep up.

Sorry Plarium, I'm not rich enough so I'm done.

Jun 25, 2022, 08:2306/25/22
03/26/21
39
Blackadder

Sorry, but for me this is the straw that broke the camel's back. There should be an option on here to pay for a comment on here so that those who play the game without spending $1000 per week can have their opinions listened to.

This game is now purely pay to win and there's nothing in the game for those who want to have fun without breaking the bank. When I consider what is required to compete I genuinely wonder if it's a fair fight or whether Plarium are "sponsoring" people with freebies to encourage everyone else to spend to try and keep up.

Sorry Plarium, I'm not rich enough so I'm done.

I think the Devs have a game plan, nothing will ever change that. In the last 5 months or so, it has been less rewards more points, spend more get less. Smaller clans and players have no chance. We have no events so why would we spend money? I have friends in Blood an Wret, they are getting bored with the same thing over and over again. Asgard might as well call it Jot 2, the bigs do enjoy hunting smurfs (small players😂) of which i am one. What are they going to hunt when all the smurfs get priced out and have left the game, get even more even more bored and find the game the smurfs are now playing 😂Plariums rep has gone down so much, check out the comments about them on gaming sites.  New players are not coming through anymore, the players in the new kingdoms are just alts of the bigs 😂. The amount of active users have gone down the pan, Devs are doing nothing to stop this 🤔 If anything they are making it worst, new events for the very biggest increases the numbers leaving daily. By the time Devs address this problem the game would have died. enough said. 🤘

Jun 25, 2022, 15:5006/25/22
06/21/17
1303

I don't think it is just small fry that are unhappy.

A post in a chat from a player with a 13 digit influence read, 'more, more and more soul shards.'

Jun 27, 2022, 08:3306/27/22
12/22/17
29
xyz

I don't think it is just small fry that are unhappy.

A post in a chat from a player with a 13 digit influence read, 'more, more and more soul shards.'

We have many 3-5T inf players from my kingdom quit in the last 4-5 months. I have friends in Blood and Wret they also have had a couple go. The most amount of fun they have is killing smurfs, smurfs being smaller players like me 😂. Small clans are no longer do siege during events, why should we bother when we hammered by clans who are not our cvc enemy? So now the smaller clans are folding because we have no events anymore, which in turn means more and more bigger players quit because they are bored. Bit of a vicious circle really, I do see the inf of the top clans going up but that is due to a few mega players spending like mad, the number of players in the top clans are going down most are made up of alts. 😟


Jul 26, 2022, 21:2307/26/22
03/13/21
1
Ivar Marksman

We are sorry that the new features did not meet your expectations, Jarls. Your feedback has been forwarded to our developers for the further consideration😊🙏

If you have any detailed suggestions, feel free to share them with us!

Easy fix for all the smaller level players. Just limit your level participation in major events. Example ..only level 1 thru 7 can enter Jot and or Ashgard..level 8 thru 14 ect..and also give same rewards but perportionated to the levels. Something like this would help the lower levels grow without getting crushed by the big boys. Let them beat on each other. Love the game!

Jul 27, 2022, 10:3907/27/22
4649

Thank you, Jarls, for your feedback and suggestions! Forwarded it to our developers 😎

Sep 15, 2022, 13:0109/15/22
08/17/19
7

POWER TO THE PLAYER WHO CANT SPEND MONEY! YOU GUYS ARE FOCUSING TOO MUCH ON RICH MONEY SPENDERS YOU FUCKING IDIOTS WHAT ABOUT US! 

Apr 3, 2023, 22:3904/03/23
01/17/19
1

These developemnts are a slow crawl in the wrong direction for the game being fun to play.  Players at all level look for the same thing in game play.  What strategies are needed...  How do I improve.....  What alinances are needed to succeed with objectives.   Developments in this game are consistant in that they think reward comes in the context of personal achievements mostly.  The real reward for playing a game is feeling like you accompished something when you go to bed at night.  When you win in the games state today you go to bed wondering if the time spent was worth it.  This is because changes always make you feel like time is of little value to the developers and the rewards system seem primarily based on the size of the player.  What kind of strategy is based on always growing or maintaining enormous influence so maybe in the next compititon you might make a differance.  It is the journey in development that really counts towards how people feel about the game and not soley see you win in a compitition.  

Had another person who plays games with me look over my shoulder and asked what I was playing. He said, "it looked fun". I told him no! his follow-up question was why play?  I responded, because I know once I stop I will never play again and I am not sure I want to give up on the time spent.  I thought about my response and have come to the conclusion I will play as long as I am having fun.  I also realized along time ago that payments made to this game make no difference because you are just elevating yourself to play against someone who has roughly the same skills with each new competition.  The only thing really working for me in the game is I am part of a clan that enjoys working together in competitions and I like interaction with the other players.   Increasingly even that becomes quesitonable when the large players are so powerful that only other large players really add to the competition outcomes.  Small players are more and more just a burden on a clan because they give the big player a target for getting more points that cannot be offset by any strategy or cooperation within the clan.   If the game included some strategy objectives for small players and large players to work together it would reduce the trend. A trend I see in every update to make bigger players stronger and the little player less useful to a clan.  As it is right now small players and bigger players don't mix regardless of troop mix or quantity of solders a small player has. It is all a matter of your castle size as to how much you can contribute and or the drag you add to the other players in a clan.


Developers could do things like allow only small players to collect and use special resources that build traps.   I have a hundred other ideas but I suspect the developers don't care.  Why??  Because the new and small players don't really have much of a place in a game that is all about the size of your castle.  Calculations of everything relies on the laws of large numbers to impress everyone you play against.  Rare to see someone say after a compititon that was a really good strategy you used.  Everyone knows it is about size and large numbers in every compitition. So to really do something interesting that game would need to be about more than size.  As it is you have to invest years of time to get up into the castle levels and developement time is doing relatively time intensive tasks, with very slow growth and a clan that looks at the small players as a waste of time.   Unless Clans are willing to invest years of time or bollooning commitments of real currency they will languish to ever feel a sense of accomplishment in playing this game.  Feels like game inflation is winning all the battles in playing this game. More time follows the law of diminishing returns with larger numbers followed by a sense it does less.   Doesn't help that all of the resources (except soul shards) are expressed in big numbers and require extensive math skills to figure out what has to be done just to get to the first level of acheivement.  Like removing the first few 00 would give a better feel and experience.  


It might be alot funner if you had competition to find special resouces under level one invaders to develop the towers and traps. Lower level players could help on more of an even playing field with this type of a tasking in a development.  Give the players with small towns the options to become diplomats that can steal resources or troops loyalty away from a larger player even if they have a sheild up. What is stolen might only be a blip to the larger player but the smaller player will feel like they did something to reduce the stranglehold the large players are having on outcomes.  That might be interesting!  Larger players could get competition training points by training other players with lower trooops statsand raise the troops stats to higher levels for specific compititions. This would allow their smaller town developed troops to be more effective.  Put your mind to it and you could do something with this game, but I keep seeing alot of the same when it comese to large and small player interactions with every development release. Consequestly this game feels like developement must happen on your own investment of time and the rewards are all about individual growth and the clan is just a vehicle for that personal development growth to become larger.  Sad!

Oct 31, 2023, 12:1410/31/23
10/31/23
1

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