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improving Fury

improving Fury

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Dec 17, 2021, 13:5512/17/21
07/29/17
11

improving Fury

Fury is a two day event that basically can be played in 4x 20 min. That most of the time is when is decided who wins : once towers of fury in each kingdom, and after 20 min each time all towers are destroyed. Did you ever consider making it more intresting? Here's some ideas :

- Mines of Fury : a series of mines of any resource that spread randomly across a kingdom, providing 12m of a resource at about a one hour speed. This will draw the attention of many more players. Level 7 tiles urgently need a boost anyway.

- Spread the appearance of Towers over 2 hours and make low and high levels of towers appear at the same time. This may draw weaker or less experienced players into towers, which now really is just a strong player's blitz. I am a lvl 38 and gave up on trying to catch a tower long time ago because the specialists always beat me to it. Boring.

- Replace the kill enemies slot by something new. Everyone is shielded so basically it's just a SH Siege temple, where small clans don't dare to do a siege with all those level 40's around. Boring

It is obvious that Holmgang and Fury are events for strong players/clans. I just hope one day you realise that family players are also a big chunk of your customers. It would be a great Idea to hold event for league of Odin and lower.

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Dec 18, 2021, 10:3712/18/21
01/11/17
4649

Thank you for your detailed feedback, Baby-dragon! I have forwarded it to our specialists for the further consideration🤗

Your commitment to the game is highly appreciated🙏