Suggestions to make battles in Helheim more convenient
Hi dev team,
First of all, I love the new minigame and have been putting a lot of effort in it. After much grinding, I came up with some suggestions to ease the pain in Helheim and it would be great if you guys can take a look at them.
1. "Auto battle" should be by default. There are 3 things that make this button annoying/redundant:
- Clicking this button is a no-brainer, so having to do it feels very unnecessary. I have never completed any battle in manual mode, and I dont know anybody who doesn't use "auto battle" feature.
- Input on this game isn't always perfect, so sometimes I have to click 2 or 3 times to have the input registered. Sometimes button feedback is delayed slightly, resulting in me clicking a second time, but then this second click is super punishing in the way that it turns off "auto battle" mode, and so I have to click again (a third click) to turn it on. In case the third click is not registered correctly (miss the button, network lag, etc.), I will again need to compensate for it.
- When entering a chamber where there is a warrior of gloom, essentially I have to put in 2 inputs (enter the room and turn on "auto battle") but there is an animation delay in between that lasts about 2-3 seconds. During that delay, I have nothing to do but staring at the particle effect and wait so I can click "auto battle". It's such a waste of time and doesn't feel thoughful.
All these problems are solved by turning "auto battle" mode on by default. That way, players can save 1 click in each battle, which scales up with the number of battles/node and the free marks of resolve/day. I can only imagine this feature being well-received by players.
2. Remove option to leave node ("back to floor") after having killed the boss
I understand the motivation behind this feature and can see that it's very beginner-friendly. However, there are several reasons why I think the minigame is better without it.
- Once having past the beginner level, players would learn that it is better to continue fighting in the node instead of leaving with 1 star. This is especially true for when players have reached higher floors and need to grind exp, then the option to leave node with 1 star makes very little sense. In fact the only times I have chosen "back to floor" option were because I miss clicked while actually wanting to "continue exploration".
- This option could create a wrong impression that it is the only chance that you can leave the node, while in fact players are free to leave the node at any point. I think dev team did a wonderful job to save the state of the battle in Helheim, but some people might just never get to experience it since they don't want to risk losing progress and try to complete the whole node in one go. This is my first-hand experience as well.
- As far as I concern, there is no difference between leaving after getting 1 star, finishing node with 2/3 stars, dying or forced leaving (player closing the battle view). If "back to floor" were different than other methods of leaving just ever slightly, for example, the defeat wouldn't be counted in the stats, it would have made sense to have that option there.
For the aforementioned reasons, I suggest that the congratulations message has only one button that is to "continue exploration".
Again, these are my suggestions after a lot of grinding in the minigame. I truely believe these changes would enhance players' experience when battling in Helheim.
Thank you for your consideration!