User interface and game improvements (some are really important)
User interface
1. Swap the colours of the tracks of the own troops and the enemy troops on the map!
The red colour is an alert colour, why my own troop tracks annoy my eyes?
The grey coulour on a light green map is poorly visible, and practically invisible on a dimmed screen (under dialog)
Did you tested the game colors on a poor monitors?
2. The dimmed screen under dialogs should be a player choice option.
2a. The same with the smoke effect under dialogs - it sould be player choice option, it disturbs glancing under open dialog.
3. There should be a consistent policy according clicking out of the dialog.
(at the moment some windows close, some do not - I would prefer if all dialogs close)
4. The landmark dialog should "remember" the last settings, at least during a single session.
(I mean the settings of the checkboxes - added that because of the misunderstanding)
5. Did you, game designers, ever try to quickly find a hero sent with some troop?
There is not even possibility of seeing, if the he is in town, while view is switched to the map.
6. In the Offence dialog (sending troops) the checkboxes of hero and shaman should be "remembered"
(either the confirmation "A troop led by hero or shaman..." should not appear more then
once in a session, or should be dismissed at all, or there should be a checkbox "Warn me about..."
7. There are two kinds of event sounds: "confirm action effect" and "alert".
The comming back troops or invader hit signals are very well.
There should be a sound "under attack"
or "someone attacked in the neighbourhood" (area signal, like invader hit).
The sounds of "my action confirmation" should be discreet.
7a. The confirm action effect sounds, like "select invader", or clicking "Shamans" button (Hall of the Misteries),
ore entering Barracks, are horribly agressive, disabling using sound in normal home environment.
7b. The "my action confirmation" and "alert sound" on/off should be separate player choice options.
Peace shield rules
1. Shielding up should be blocked at least until attacking armies do not come back!
2. Entering the other Stronghold Valley should be disabled fore shielded players
Whithout such rules, the war is not a war, it is just a snick robbery.
To discuss
1. After excile from SH Valley the troops coming back should change the direction to the new location?
(without ability to boost their speed up?). The price of excile should be lower then the price of teleport?
Otherwise the excile is a dumb and needless function.
2. Possibility of taking spies to the yield location?