So you forgot your shield, got zeroed and now moaning like a nursery kid? This is WAR of clans, not fairyland, when you make a mistake face consequences with some dignity, don't cry and complain about unfairness.
So what's your next brilliant PC idea? Give bigger players negative 80% bonus whilst attacking smaller players? Limit their attacks to 10 a day? Kill of half of their troops? Because Princess Flash was zeroed? hehehehehehehehehe grow up kid.
ANYONE said:
Both make valid points, but the game forces you to have to buy shields which involves commitment of time to the game ( which not everyone has) and expertise (which has to be learned and not easy to do if you are trying to play casually) or wads of cash (fine for people with deep pockets , possibly with more money than sense , fine for millionaires and especially fine for Plarium)
Perfect solution for your points Anyone is joining good clan. There’s clans for casual players as well, not everyone wants to fight in Jot.
Joining good clan gives you gold for shields (which are dog cheap now btw - 10k for 7 days is nothin), help and advice from more experience players, support and resources, stronghold special gear, etc.
Obviously spending money is boosting development rapidly, but cash is not necessary to play smart.
And if you google VWoC you’ll fond at least dozen websites dedicated to this game. If you check youtube you’ll find about hundred video guides how to play. Even on this site there’s all section with guides with hundreds threads ffs. This is complex game, very hard to master, but basics are the same and simple.
It’s pure laziness not looking at / reading about it. It’s stupidity to play without knowing rules (or not caring about them). And it’s really childish come crying when something went wrong.
I should have answer Flash at the very start of my reply, that would sort his problem instantly. There is a ‘throttle on the number of attacks a gang of lvl25s with lvl 4 troops should be able to make on much smaller player’ - it’s called Peace Treaty (shoeld, bubble, blue circle, you name it) and can be purchased in clan store or for gold. Peace Treaty will not only reduce number of attacks, no. Peace Treaty goes further than that - it can STOP all attacks!!! Yes Flash, you heard me right, STOP ALL ATTACKS!!! Isn’t that great? Total peace of mind from enemies big or small. Just like that. It’s like a real magic - one click and nobody bothers you anymore. It come in different lenghts to suit your needs - from 8h up to 7 days. Yes, SEVEN DAYS without attacks. All that for as little as 10.000 gold. Yes, for ten grand ONLY.
Simon Says .
Your solution may have worked for you but is too unrealistic for a lot of players who might like to play the game but are soon driven away by the likes of players probably like yourself, but definately like the ones Flash ( who is not the first player to do so) is complaining about.
IF you are lulled into the game by the easy and risk free start, and think you can play for free, and have no experience in this game,or games like this,it is too easy to be swamped by those who do,spend on the game,and have a certain mindset, especially in relationship to those that do not .
The competitions that give the big amounts of gold do not start immediately so when your shield fails after 3 days, you are at the mercy of those that have spent real money so they can buy shields, and this includes those that have given themselves a massive head start by jumping from other kingdoms after storing a wad of goods.
Except for general gaming experience, I beileve everyone should start in a new kingdom on an equal footing,as must have been the case in at least the first(few) kingdom(s).
I have seen reports where players have attacked other players and actually lost resources by doing so,so until the recent changes to the game the only benefit was influence points.
Especially after you hit hero level 60, influence points are mostly an illusion,so there is no real need to attack players much weaker in order to boost personal influence,because the weaker player will have relatively few resources to steal in comparison to what the stronger player can either yield, or produce themselves, so they gain little.
Also directed at Knight,
All well and good saying join a strong clan, but those with experience that are running the clans have unrealistic qualifications to join and often only want experienced and committed players.
Also,though it is true to say 10,000 gold pays for a weeks shield, what about the other things that also require gold?
ANYONE
In new kingdoms there is loads of clans open and not. Many of which are very liberal on letting people in.
That said, I myself was solo player for weeks at first. And still managed to keep shields without buying packs. Buy "Retreat, Huge coffer" for 4,100 gold and get a 3day shield + relocation. Looking back I would have joined a clan form the start :)
You have to go back to the core of the question: "Hundreds of Attacks on by gangs of hi level players should be prohibited" … which is a no no.
If question is "how can I stay guarded from attacks?", - then the answer is another.
It is a war game. Staying shielded and learning how to limit / avoid attacks is one of the cores of the game.
What would you say to a soccer player saying "scoring more than 5 goals by a better opponent should be prohibited"?
Have some experience of starting again in a different kingdom and the behaviour of clans.
I'd already pointed out the need for gold for other "neccessities", so your idea of the retreat item,though there is the bonus of a relocation,is only an alternative,and perhaps only fractionally cheaper shield wise, .
The core question, how factual is it? How much is exaggeration for effect?
I would agree with."If question is "how can I stay guarded from attacks?", - then the answer is another."
Though its definately a game with a "war theme" it strikes me as being an attack unshielded players game,and the suggestion of remaining shielded as an answer to being constantly attacked is somewhat amusing, if everyone stayed shielded wheres the war?
As regards the soccer match analogy..Fail.
I wouldnt advocate rules to stopping a rout by one team who was outplaying the other.
Mostly teams are in leagues, and for the most part are more evenly matched,so the game isnt one sided.
Seems to me there should be a throttle on the number of attacks a gang of level 25s with level 4 troops should be able to make on a much lower player like level10 with level 1 and 2 troops. Allowing a gang of higher levels to attack hundreds of times is not conducive to spending time or money growing in this game. Some sort of throttle that inhibits that type of uneven attack would be a smart move for many reasons.To be honest with you I don't know why a level 25 would constantly hit a level 10 player, I am level 25 and the rss I would get from a level 10 town would barely be worth it at my level, if there was a troop killing event on, again it would be barely worth it, when I was level 10 I had less than 10k level 1 troops and the hero's experience points I would receive would be very little for killing less than 10k of t1 troops and also the points I would receive for it in any troop killing event would also be very low, if you ask me they sound like bullies to me picking on much weaker players with very little rss or troops, You would probably get more points in a killing event and hero's experience tile hitting a player level 18 or higher than you would hitting an unshielded level 10 player and killing every troop in their town, Just my opinion anyway.
ANYONE said:
Simon Says .
Your solution may have worked for you but is too unrealistic for a lot of players who might like to play the game but are soon driven away by the likes of players probably like yourself, but definately like the ones Flash ( who is not the first player to do so) is complaining about.
It's a solution for everyone. Stop attacks = buy shields for gold. Even small players can afford few thousand for shield + relocation pack. If someone refuses to accept basics shouldn't play OR stop moaning.
IF you are lulled into the game by the easy and risk free start, and think you can play for free, and have no experience in this game,or games like this,it is too easy to be swamped by those who do,spend on the game,and have a certain mindset, especially in relationship to those that do not .
Easy and risk free start is possible because you've got shield for first 3 or 5 days (I don't remember precisely). If someone wants to get experience in game there are at least 3 good websites about VWoC + at least 4 good youtube channels with beginners guides + on this forum there's SECTION called 'Fan Guides'. So if someone doesn't bother his/her arse to get more info = shouldn't moan. Spending money or not got NOTHING to do with playing this game, I've seen (and OS with my clan's big guns) big spenders with 80% influ in troops straight from bank offers.The competitions that give the big amounts of gold do not start immediately so when your shield fails after 3 days, you are at the mercy of those that have spent real money so they can buy shields, and this includes those that have given themselves a massive head start by jumping from other kingdoms after storing a wad of goods.
Except for general gaming experience, I beileve everyone should start in a new kingdom on an equal footing,as must have been the case in at least the first(few) kingdom(s).
After 3 days from start playing your influ can't attract any big/medium players, please... Unless you are spending real money, but then you can afford shields. And it was never a fair game, even more at the beginning than now (I've started in #144 and remember when t5 was introduced). Gold at the beginning was very hard to earn (after KvK won almost all Gifts of Gods were taken in forrest) and we were sending rss and troops to shielded towns. So don't tell stories about fair and easy beginnings, because it's a bullshit. It was harder to play without real money.I have seen reports where players have attacked other players and actually lost resources by doing so,so until the recent changes to the game the only benefit was influence points.
Especially after you hit hero level 60, influence points are mostly an illusion,so there is no real need to attack players much weaker in order to boost personal influence,because the weaker player will have relatively few resources to steal in comparison to what the stronger player can either yield, or produce themselves, so they gain little.
What you are saying about influence was true until Plarium introduced soul shards. Now every kill counts, even outside kill events, especially when one needs million shard for Sanctuary of Aesir upgrade.
Also directed at Knight,
All well and good saying join a strong clan, but those with experience that are running the clans have unrealistic qualifications to join and often only want experienced and committed players.
Also,though it is true to say 10,000 gold pays for a weeks shield, what about the other things that also require gold?
Nobody will join strongest clan in the kingdom at the start of playing, but there are smaller active clans without 100mil requirement. And there's plenty casual clans, which accepting being active couple times a week. UVUCA answered above this post how to survive first few weeks without buying packs, it's really simple, every video guide for beginners will tell it.
I don't know (and honestly don't care) how other players spending gold. I'm buying retreat coffers, rss boosters and sometimes legendary materials coffers. And still got gold surplus, even when I was buying 75% food consumption resucers for couple weeks (waste of money with small armies tbh). Spending gold wisely gives dozens 8h and 24h shields and relocations + rss production boosts. This game is - as you know from experience - very complex and hard to master. That's why people should ask more experience players, read guides, watch videos, and think about medium and long run strategy, if they want to archieve something. If it's only casual fun there are basic rules without which fun turns into slaughter house.
ANYONE said:
Also directed at Knight,
All well and good saying join a strong clan, but those with experience that are running the clans have unrealistic qualifications to join and often only want experienced and committed players.
Also,though it is true to say 10,000 gold pays for a weeks shield, what about the other things that also require gold?
Please show me where I said join a "strong clan", I said join a clan. Doing so will earn enough gold to purchase shields full stop. Shields are the most important thing to use gold for in the game but you can get more from gold out of coffers. If you want to spend gold on other things and stay unshielded in a war game and complain you're getting hit then you need to look for another game. I've been in clans that are more than happy to have non spending players and help them grow, it's very easy to earn around 100k gold a week if you play correctly which gives you gold to spend other places if you never drop your shield.
It's a fair question.
Most games give lower level players more protection, from the better established stronger players, to encourage them to stay in the game. The wasteland of empty cities shows this game actually encourages the bullying.
Regardless of which side of the fence you are on, if you can't express an opinion without insulting people, then I think you are the one that needs to grow up.
ps: I suggest people spend their gold on buying peace shields, or relocation+shield packs. & Join a clan.
This is not a game to be played solo, and there are many bonuses from being in a clan.