1. I go after Learning in order to enhance all capabilities. (I don't worry about RSS since Clan participation in early stages of development will allow for necessary RSS...additionally, you don't need to have food available since 0 food will not affect anything but the ability to do upgrades...and for that I depend on Clanmates until I grow to large to continually ask for assistance.)
2. As a component of item 1, I upgrade ability to attack Invaders...Endurance, to reduce Energy usage; Sustained Attack, to get more 'punch' in each Invader attack; and Critical Hit, to increase potential of stronger attack at each incident of attack. (Important because Invader Drops include Materials and Gems necessary to advance potency in each phase of game-play).
3. Since Ghosts have a higher degree of difficulty at the beginning, I only do Ghosts as a secondary issue during initial development. (Unlike Invaders, there is not a 10% attack bonus allowance for Ghosts...this is another reason I defer the ability to attack Ghosts until I am further developed in Gear, ability, and Influence)Doesn't anyone realize that browsers have a zoom function, if the chart is too small then ZOOM! and if you're still not satisfied , right click the image, Save picture as, and resize it with paint, 3d paint or GIMP or adobe photoshop.... or any other image editing program or even one of the thousands of online sites that allow you to edit an image... Like your Mother & Father probably told you as kids , use your head