we need to fix t1 wall low influence knowledge
the game became t1 walls
i don't know if plarium realized but a player with say 40m knowledge worth and 10m t1 will win the defense vs a 1billion knowledge with max march t5. Why should people spend if all you need is 10m t1 that cost 1.5m gold average that you get with super packs.
a player will spend 200$ with super packs and now is a perfect account to survive any solo attack or win in points vs any onslaught during event vs account that spent 10 thousand + . you guys aren't giving the right message to spender.
you guys arent giving player incentive to spend since knowledge dont even make you win vs that kind of players