the new kvk phase system isnt that good it seems like it was just brought in to make us spend more money, i see no benefit from this change if anything its made it worse,
the new reputes need to be reversed back to what they used to be its a huge advantage for the pop holder and when you have one clan that dominates it all i can see is kingdoms suffering and players quitting,
the new shamans well thats a debate all on its own to give two types of troops such a big bonus is not a good move,
Kvk phase system is a step back. It did work with rkvk. But on a standard kvk it just kills it. For example we win first two and last phase we can do nothing and rly not be afraid that someone will mess up cos we can't lose.
The whole thrill was the constant trouble of someone messing up for huge points and spinning it around or if we are losing the constant hope we can catch someone making a mistake. I once spinned the whole kvk around when I landed a 22b hit in last couple hours, pure ecstasy. Everyone is on the edge.
Now you just killed it, enemy leading this kvk and people are giving up on the whole phase and making plans for next one, everyone sits around doing jack.
As bad things were to non-spenders.... now it is even as bad to spenders. Plarium has just pushed everyone's game objectives further ahead to the extent that the objective became unrealistic or unachievable.
As a "very" high spender, I see no use in spending more cause apparently.... it is only getting worse. It has been enough of a ripoff that prices go high when you buy, and go down when you stop buying. Now, it seems logical to only buy a $4.99 or $9.99 pack every 2 month or so.
In the last 2 days I have killed more than 100 lvl 5/6 ghosts and it was not even enough to get 2 Legendary runes!! Not to mention that killing all those ghosts costs A LOT of energy and $$$.
Oh...... and I am not going to mention the totally worthless stronghold.This has grown to a full ripoff game...... there is no doubt anymore.
burleighh said:
Not a big fan... liked the old way....seemed to me more fair and less humiliating, How do players and clans who don'i spend a lot of money even stand a chance? You out to rob us of fun? Other "free games" out there you know!
Players and clans who don't spend a lot of money - fighting with the same clans, there is influence filter in CvC
Ivar Marksman said:
Update: three phases in Kingdoms Battles, new Shamans, Ghosts, runes, and more.
Added:• Phases in Kingdoms Battles and changed conditions for participation
Now the Kingdoms Battle and Kingdoms Battle: Revenge will take place in three 24-hour phases. To win, the Kingdom needs to earn the most points in at least two phases.
Please note: when you move to another Kingdom using the Drakkar or Novice's Relocation items after the Competition has been announced, you will no longer be able to participate, your points for personal achievements will be removed, and other Jarls won't earn points for attacking your Town..
• Boosts and bonuses in the Events window
The Infirmary Expander and Will to Live boosts, as well as bonuses in the Events window, will help you to reduce war losses. You will be able to increase your Infirmaries' capacity and send some warriors who were killed outside your Town for healing.
• Shamans and their equipment
You will improve your scouts' stats if you summon Wendla-of-Shadow, and will receive bonuses to your melee stats by choosing Ulf the Brave. You will find 17 additional pieces of equipment for all Shamans in the Forge.
• Ghosts and runes
The Jotunheim Ursus and Wayland's Bride have appeared on the Global Map. Banish these Ghosts to obtain 8 new rune fragments.
• Upgraded Reputes' system
Now Reputes will give more bonuses and substantially enhance or weaken troops and Shamans, increase or decrease the speed of building, Knowledge learning, warrior training, and resource production.
Other:
- All items in the Boosts window are divided into the following tabs: Military, Resources, Development, Hero/Shaman, and Favorites
- VIP status icons have been changed
- An arrow that appears when there are available Skill points for distribution has been added on the Hero's icon
Download the latest game version and strive for impressive victories! Share your thoughts in the comments!
Dear Plarium please consider adding infirmary capacity I and Infirmary capacity II on your next update to shaman skills for Wendla of shadow and ulf the brave like Inga the wise does, What is the point of having a shaman that increases infirmary capacity that is not designed for military use now that we have the two new shamans it makes her infirmary capacity totally redundant. If you will not consider this at least consider adding it to future new military shamans that are released for Siege, Cavalry, Ranged and Killer.