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New Vikings war of clans Shamans and scout equip tips

New Vikings war of clans Shamans and scout equip tips

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Apr 4, 2018, 08:1804/04/18
106

New Vikings war of clans Shamans and scout equip tips

Here is a equip guide with new shamans what we got in last Vikings war of ckans patch. They are Ulf the Brave and Wendla-of-Shadow. As most of you, i think, guys, I have summoned Baggi the Big now btw




They’re both Ulf and Wendla has war bonuses mainly, i hope then will be other war shamans bcz now it’s only melee and scout bonuses + and it’s not my main :(

So there is a table with compare all Shamans bonuses:




So i decide to offer scout shaman set and there is equip that i want to collect, btw want to notice that i prefer defense > health when some equip parts don’t have any special scout bonuses




And there is the some tables for help you with farm materials orientation for each equip thing




And we need to farm at all:

1. Uber Invaders: Langobard, Pict, Avarin, Gepid

2. Invaders: Man-eater, Hounds, Cave Lion, Wild Boar, Royal Guardsman, Hun, Gascon, Serpent, Lynx, Celt, Centurion

3. Resources: All


Total:


Invader’s materials: Spiked Collar, Steel Chain, Rusty Spikes, Dog's Bone, Durable Leather, White Sand, Old Claw, Oak Bark x2, Rough Bristle x2, Bear Bones, Cap x2, Rivets Cast, Steel x 2, Oak Planks x2, Steel Plates x4, Broken Quiver, Old Belt, Torn Cloth, Forged Steel x2, Thin Leather, Strong Sole, Poisonous Teeth, Fossils x2, Green Scale, Forest Moss, Lynx Fur x2, Leather Straps, Raw Hide, Reddish Blood x2, White Leather x2, String, Poleaxe Blade, Clay,

Lauriel Leaves, Leather Strips, Linen Fabric.


Standard Materials: Diamond, Hide x2, Lead x3, Glass x2, Leather x8, Cotton x4, Elixir, Granite, Gypsum, Rope x4, Steel x2









And don’t forget about Legendary Night Veil Rune with +32% x6 Scout Offense

and about Gems х6






So SUM from equip:





Okay, that’s all and i wait for your comments, guys !

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Comments
Apr 4, 2018, 14:5404/04/18
35
Apr 8, 2018, 22:4104/08/18
5

Hi i have a question regarding shamans - if i have more than one and keep one equipped who is at max initiation but the others are not so they are lower level than him - do they gain xp even if they are not active ?


Thanks
Apr 9, 2018, 09:0904/09/18
162

In my experience, only active shaman can gain exp

Apr 10, 2018, 14:3104/10/18
78

and is there some other equipment that will give me scout stats near like that ? bcz it seems rly hard to craft

Apr 11, 2018, 09:4904/11/18
473

Saracen or Lynx equip if you going to use this set and not only scouts and it will be sooo annoying for your enemies lol

Apr 11, 2018, 13:3904/11/18
146
theonemadd said:

Hi i have a question regarding shamans - if i have more than one and keep one equipped who is at max initiation but the others are not so they are lower level than him - do they gain xp even if they are not active ?


Thanks
No other shaman does not get xp...only the active one gets it.
May 22, 2018, 08:1105/22/18
75

wow. that's the good guide.

not so far time ago in vikings war of clans appeared new shamans and gear. Do you plan to add them to the guide?

Jun 11, 2018, 16:5606/11/18
05/08/17
296

Really loved the fact that Inga The Wise has infirmary capacity of 430% but it is now totally redundant, What is the point of having a shaman

that increases infirmary capacity that is not designed for military use, why the 4 Military shamans don't have infirmary capacity is totally beyond me. Nobody now will have inga selected when they are fighting so we will never benefit anymore from the 430% increase in the infirmary capacity she has, I really hope that when the shamans are released for Cavalry and killer they have the  infirmary capacity I and Infirmary capacity II, It could also be added at the same time for the current military shamans for scouts, Melee, Siege and Ranged.


Jun 12, 2018, 11:4306/12/18
91
Laird Brinni said:

Really loved the fact that Inga The Wise has infirmary capacity of 430% but it is now totally redundant, What is the point of having a shaman

that increases infirmary capacity that is not designed for military use, why the 4 Military shamans don't have infirmary capacity is totally beyond me. Nobody now will have inga selected when they are fighting so we will never benefit anymore from the 430% increase in the infirmary capacity she has, I really hope that when the shamans are released for Cavalry and killer they have the  infirmary capacity I and Infirmary capacity II, It could also be added at the same time for the current military shamans for scouts, Melee, Siege and Ranged.


agree :( would help big time for trapping.