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intruder and ghost level fault

intruder and ghost level fault

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Dec 15, 2018, 19:3712/15/18
11/26/15
337

intruder and ghost level fault

Hi,


why are the ghost or intruders levels not at the place where they should be?

Level 5 next level 4.Or level 6 near level 4 and 5.

All intruders and ghost are in a jumble.

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1k
Comments
16
Comments
Dec 15, 2018, 20:4812/15/18
11/30/17
430

I had wondered the same and  if it was deliberate or accidental, and had planned on asking about it. Something  like this happened  at least once before.

Dec 16, 2018, 22:0112/16/18
11/26/15
337

Hi,


Plarium are anybody at home????

When you solve this?

Look at this picture, why are so many ghost and intruders there? And with many differnt levels at the same place?

Make a game what have not so stupid bugs!!!!!!!!!!!!



Dec 17, 2018, 07:5912/17/18
01/11/17
4649

Hello, KHUNTERJ! 

Thank you for informing us. This request has been forwarded to our technicians to further investigation. 

Have a good day!

Dec 26, 2018, 11:3212/26/18
11/26/15
337

Hi,


what goes wrong with you Plarium???

Again this bug!!!

It is possible to solve this problem with intruders and ghost????

More and more a joke this game!


Solve the bugs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Dec 28, 2018, 03:2612/28/18
11/30/17
430

We do not know if this new distribution of invaders and ghosts is a deliberate or accidental change, yesterday there  was 5 invaders on the map today its back to 4.


They seldom tell us this kind of thing, they didnt even anounce that there was going to be Snowikings, though we might have guessed that there would be some .
Dec 31, 2018, 09:3912/31/18
11/26/15
337

Hi,


Plarium do you work on this bug or do want leave it ?


Jan 1, 2019, 22:1401/01/19
10/14/18
196

I don't think that it is a bad thing. In the middle of the map you still get your level 5 and 6 invaders and ghosts.

 It is good that towns that are not near the middle of the map still have the opportunity to attack high level invaders and ghosts without having to relocate their towns.

Jan 3, 2019, 18:3001/03/19
12/26/18
2

I was thinking the same as S-PI.  My little clan has players at various skill levels that want to stay close to each other. We are looking for an area with a good mixture of high level invaders, ghosts, and resources.

Jan 3, 2019, 20:3501/03/19
01/31/18
342

If this is now the standard distribution, and not a program fault, the downside would seem to be an even greater shortage of available numbers of level 1 invaders.

Players with the fewest skills, who rely on their local abundance, already suffer from long distance incursions by those with greater skills and more choices.

Jan 8, 2019, 08:2001/08/19
11/26/15
337

Hi,


is it possible to get an answer Plarium????

Is this now a bug or not!!!!!!!!!!!!!

If is not a bug it SUCKSSSSSS and is not good for this game!

Is it a bug it Sucks too that is not solved after so many time!
Jan 8, 2019, 21:2701/08/19
10/14/18
196

It looks like this mix of levels is the way forward.

I think last year there a few forum posts about getting the mix done as many weaker towns with good Hero's cound attack high level invaders and ghosts without moving to the forest or near it then getting wiped out.
Jan 9, 2019, 01:5001/09/19
Jan 9, 2019, 01:52(edited)
02/21/18
1224

I do not recall any such post here, was it on facebook?

Unless you are talking about tile hits,you should only get wiped if you are near the big hitters (or anywhere for that matter) and your shield is down,and you shouldnt be sending lots  of troops to tiles in a kingdom , without a no tile hit policy, nor during kingdom battles,unless you are asking for trouble.

So it doesnt seem a good reason for a new  invader distribution pattern.


Jan 10, 2019, 12:0901/10/19
Jan 10, 2019, 12:10(edited)
11/26/15
337

Hi,


what is it now??

A bug or not!


I await an answer from Plarium.
Jan 23, 2019, 10:1101/23/19
11/26/15
337

Hi,


ok no response. Thanks for nothing!


No bug free game, no money from me!!!!!!!!!!!!!!!!!!!!!!!!!
Jan 25, 2019, 08:5601/25/19
Jan 25, 2019, 09:04(edited)
05/08/17
296
It's a real pain it is fine if your attacking level 6 invaders but not if you want to attack level 5s, Whenever I attack invaders I port next to a cluster of the same level invader so I can kill a lot without having to move my town again but it is a real pain now trying to find a group of level 5 invaders all together, by the time a find a group of level 5s I have got to where the level 3 and 4 rss tiles are and even then sometimes they are mixed in with level 2, 3 and 4 invaders which I don't really want to attack. And don't even get me started about the absurd amount of time the lairs remain for now, 5 Days to only 6 hours now totally sucks have to empty the tile in one go now which takes upto 14 hours if it is a level 6 silver lair without hero and shaman present. The only good thing is if you tile hit someone in the lair and its time on the map has expired you don't occupy the tile after a successful tile hit so you can't be tile hit back for the few seconds you occupy the tile for.
Jan 29, 2019, 18:1501/29/19
01/31/18
342

It encourages the stronger players to move from the centre to where weaker players are.

We haven't got the abilities to match them, and with their many troop marches are sucking up all the resources (and invaders)in the immediate area.

I am having to manually search  the map , as according to my watchtower (which appears to be somewhat inaccurate anyway) there are no resource tiles in range of me, they don't seem to be regenerating very quickly either.