Damage assignments in Onslaught and battle schematics
We have been trying to figure out for the longest time exactly how battle schematics are calculated and the order of damage assignments during an Onslaught.
Battle Schematics: How offense versus defense and health are calculated. So we can properly place gems/Runes for maximum potential in fights.
Equally powered players are not getting equal amounts of soul shards.
Can someone please explain in exact detail how this information is calculated or assigned during larger battles. If Os has varying numbers of all troop types versus opposing varying numbers of all troop types.
I have searched everywhere and cannot find this information printed anywhere.
Please do not post hypotheses in this forum. We are looking for exact true information.
Thanks!!!