RSS Yield Speed Per Resource
If you've done any yielding in the game it's pretty clear that some resources are gathered faster than others, with gold of course being the slowest. Since there are specific skills that can speed up your gold yielding if you choose to invest such time, my question is aimed towards the others. Do any of the skills or knowledge upgrades affect specific resource types?
Part 2: One may assume that "Resource yielding speed" applies to all kinds, but since food seems to be gathered the fastest, I'm wondering if this is due to any learned skill or if it is somehow related to the capacity. A given number of troops can carry more food than silver, for example, so if it is related to capacity would it then mean that a small number of high capacity troops would gather at a faster rate than a larger number of different troops collecting the same amount? Or.. Is there just a base number per hour assigned to each of the five main resources?
I hope that makes sense. :/ Also, sorry there's multiple questions kinda rolled up in there. A couple notes.. I understand that during certain events, less is more when it comes to the number of troops on a tile for safety, but I want to know if there's other advantages of using siege troops for their high capacity instead of horsemen for their faster marching speed as an example. This is all to do with yielding stats without effectual equipment, btw.