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Sep 23, 2024, 12:4009/23/24
03/26/18
6

Suggestions to Devs

So, I already know that they don't want to change building speed of units and i get that, the more complex unit is the more time and resources it requires. However, the key characteristic of a unit was speed, but because so many players didn't like that it so slow devs decided to make speed basically redundant (only like 1/3 of uses for speed). So, the speed is not so important as it was previously. I know that there are special unit in termes of ability like Xenobiology that allows for the flying monster from Matrix to destroy other Scouts, also the artillery unit that has 100 attack and 380 380 500 400 defence that shoots 1 more time before destruction. Maybe, introduce even more unique abilities for other units, if Devs don't want to change characterstics of other units. Maybe add some other new mechanics to the game to make units even more unique and interesting. I mean the Protector that has 15 attack 30 30 30 30 defence in Troops has terribly large amount of resources for it's small defence points and slow build time (the worst unit in the game), maybe add to it some special ability in the battle for it. Basically, my suggestion is just to make bad units to be more unique and specialized. There are some units that are just waaayy better than other unit and I think that's a little bit unfair, to amke it fair add some mechanics or special abilities that it will be using in battle to turn the tide of the battle. That's basically it, I mean I really love this game, but it's just that some units really ... make it hard to love it even more. 

If you don't know what units needs to be changed, here is a hint.  The Troops (60 Attack 12 12 8 8 Defence,  75 Attack 14 14 14 14 Defence,  15 Attack 30 30 30 30 Defence), the motor corps. (360 Attack  30 40 40 40 Defence), Aviation (1440 Attack  144 43 43 144 Defence,  1680 Attack  144 43 43 144 Defence, 900 Attack  100 100 100 100 Defence). They need buff, I'm from Russian server Red Zero which is way it's hard for me write names, I know I can lookup them in the wiki, but the stats should easily make them recognizable. Thank you! 

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Sep 23, 2024, 13:2509/23/24
03/26/18
6

Also, the defensive and aattacking units on the black market are really expensive and generally are not worth it. I'm talking about regular units not tactical (those are fine, I guess). Maybe reduce their Crystal cost or introduce a new reward for the Infestations like very rare chance 1-3% of finding crystals, something like the keycard level IV of epic quality drop (maximum 2000 crystals reward). Because, I know this game survives os real money, but this game has such a huge hidden potential (which is why people keep returning to it) that cann add so much depth to this game which will result in even more investments from people due to how it's more immersive (if you know what I mean). Anyway, it would be great if a new mechanic could be added or simply change stats of bad units to make them usable. This game is one of a kind!

Sep 25, 2024, 05:4609/25/24
02/14/19
621

There are no plans adding new units Commander.

Sep 25, 2024, 15:2409/25/24
03/26/18
6
{****}GENERAL{****}

There are no plans adding new units Commander.

I meant changing units instead of adding, since some current units are bad 

BiohazarDModerator
Sep 26, 2024, 04:3609/26/24
Sep 26, 2024, 04:37(edited)
10/04/13
3809

The units you listed are offensive units, they're not designed to be used in defensive battles so their defense stats are low.  If your offense units are acting in a defense role mistakes have been made, and in war mistakes are often expensive.  This allows smaller players to defeat bigger ones if they manage to outplay them and catch their offense sitting somewhere it shouldn't be.  

Sep 26, 2024, 15:1109/26/24
11/16/14
19
BiohazarD

The units you listed are offensive units, they're not designed to be used in defensive battles so their defense stats are low.  If your offense units are acting in a defense role mistakes have been made, and in war mistakes are often expensive.  This allows smaller players to defeat bigger ones if they manage to outplay them and catch their offense sitting somewhere it shouldn't be.  

A good example of this: (not my screenshots)

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BiohazarDModerator
Oct 4, 2024, 13:1110/04/24
10/04/13
3809
R E V O L U T I O N

A good example of this: (not my screenshots)

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Oof, he's gonna be feeling that one tomorrow haha.  

Oct 13, 2024, 14:552 hours
12/15/20
0







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