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The Best New Feature of 2014

The Best New Feature of 2014

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Dec 30, 2014, 16:4112/30/14
361

The Best New Feature of 2014

Commanders,

It’s time to give your opinion on our Best Updates of the Year!

Please take part in our poll and let us know your opinion.

1. The Best New Feature of 2014:

A. Campaign Missions
B. Gaining a 7% boost to production after researching all Technologies
C. New Red Zero server
D. PvP missions
E. Updated Experience Point mechanics
F. Echelon Status
G. Daily Duty Roster
H. Mercenary Ops
I. The Discount Generator
J. The "Engage Hostiles" mission management interface

 

2. The Best Clan Update of 2014:

A. Clan Diplomatic Status and Challenge Conditions
B. The ability to upgrade Emitters with Crystals
C. The new Clan Academy
D. Clan Statistics
E. Emitter Command Controls
F. New Clan Achievements

 

3. The Best New Item of 2014:

A. Protocrystals
B. Engineers
C. Resource Packs
D. Boosts
E. Tech Node Distributor and Tech Node Boost


4. The Best New Unit of 2014:

A. Xenotype Units - "Reaper", "Aegis", “Cutie”, and “Arachne”
B. The “Bandit” Raiding Unit
C. Tactical Missiles
D. "Octopus" and "Virus" Fleet Battle Group Units


5. The Best New Building of 2014:

A. The Logistics Center and Construction Packs
B. The Genetics Lab and Cryonic Containers with Serums
C. The Hospital


If you have any extra comments, thoughts, or suggestions, please leave them below. We’d love to hear what you think!

 

Views
4k
Comments
17
Comments
Dec 30, 2014, 16:5712/30/14
Dec 29, 2018, 16:57(edited)
11/05/14
19381

please work on global missions,

the game should have more types of global mission. every day there should be new mission.

there should be weekly and monthly missions.

Dec 30, 2014, 20:5212/30/14
08/02/14
1109

@General T. Winters (30 December, 2014, 4:41 PM UTC):

I choose 1A, 2F, 3B, 4B, and 5C.

Dec 30, 2014, 21:4612/30/14
Dec 29, 2018, 16:52(edited)
11/05/14
19381

1.a 2.f 3.b 4.a 5.b

Dec 30, 2014, 22:5112/30/14
Oct 26, 2020, 12:01(edited)
23

1B,1J even though its still flawed,2D,4B

Dec 31, 2014, 01:1712/31/14
Dec 29, 2018, 16:57(edited)
11/05/14
19381

1 F

2 E

3 D

4 They are all horrible

5. B

 

One great update we have been asking for is allowing the clan leader to decide who can view emitter counts. If we can change diplomacy, and what ranks can see personal troops, we should have same option for emitters. Then we can promote people without risk. No army anywhere in the entire world shares their info with anyone outside of the circle of trust. Please give us that option.

Also, how hard is it to add a clan tab in gateway? I dont really care about members outside of my clan with mod trades and would love to see a clan tab so I can see what my clan members need. 

 

4th Bank.. Get it done!!!! Or keep current banks and add levels to them. 

Dec 31, 2014, 14:3612/31/14
Dec 29, 2018, 16:52(edited)
11/05/14
19381

lol even though we despise each other, there has to be more great ideas rolling around in that head of yours.

I wish you would post them all because the ones I have read so far are excellent.

please do what do what he says, lol.

BiohazarDModerator
Jan 1, 2015, 05:4801/01/15
10/04/13
3817

NUT Shot said:

1 F

2 E

3 D

4 They are all horrible

5. B

 

One great update we have been asking for is allowing the clan leader to decide who can view emitter counts. If we can change diplomacy, and what ranks can see personal troops, we should have same option for emitters. Then we can promote people without risk. No army anywhere in the entire world shares their info with anyone outside of the circle of trust. Please give us that option.

Also, how hard is it to add a clan tab in gateway? I dont really care about members outside of my clan with mod trades and would love to see a clan tab so I can see what my clan members need. 

 

4th Bank.. Get it done!!!! Or keep current banks and add levels to them. 

I thought the nightmare xeno units were pretty fun.  Not particularly useful, but cool for trolling people :P

Best:

1. A

2. D

3. B (except that they also increased build times, so actually useless, but all the other ones were garbage too so i chose this)

4. A (for the nightmares)

5. B (Could be done better, but the 6% bonus to air and arty offense and air defense is nice). 

Worst:

1. J (this is still messed up, it didn't replace the old system, it just duplicated it so now we have even more clutter)

2. C (any intelligent clan closes this to keep out spies, so it's basically useless.  But before you had the option to close it, it was a massive pain) 

3. E (The tech node distributor is more expensive than like the first 7 or 8 redistributes with the old system... it should cost like 750 or 1k crystals)

4. C (tactical missiles are the worst thing ever done to the game, for reasons we all know)

5. A (this was probably the single biggest rush of alt account creation ever.  and with the final upgrade costing 50k crystals, who can blame them)

Jan 16, 2015, 02:5001/16/15
Dec 29, 2018, 17:04(edited)
11/05/14
19381

1. I

Discount Generator is infuriating because its mostly offers discounts on stuff I wont/don't buy but the rare 50-60% off elite troops really goes a long way along with the crystal discounts.
 
Mercenary ops are also pretty good, allowed for me to level up a hell of a lot quicker than I normally would have, the bigger paying ops and occasional serum is icing on the cake.

2. F

New achievements is always a good thing, can get the clan working together towards a goal and the rewards are not to bad. I don't use the other features so cant really comment on them :/

3. A

Protocrystals for the new units and the ability to either convert them into bookmarks or tech nodes. Bought a engineer, neat allowing for me to build 2 buildings at the same time... wouldn't have needed it if the build times remained the same xD

4. A

A easy one, missiles are not balanced in my opinion, bandits are good for quick raids into empty farms but I personally prefer using fighters instead. Xeno units are superior to the normal version, even antigen if you take costs, maintenance into consideration, what's not to like... only downside is getting bio plasma for them.

5. B/C

Tied, the hospital got some pretty good merits going for it and the wider availability of serum now along with the removal of the tedious unboxing menu's make it a hell of a lot more worth while.

Feb 3, 2015, 19:4302/03/15
Dec 29, 2018, 17:05(edited)
11/05/14
19381

I like 1A, 1J, 2F, 3B, 4A, 4B and 5B.

during global mission protocrystals should be a bit more like upon collecting 40 things thee is a reward of 100 protocrystals but after that protcrystal reward is tooo less. there must be a procotocrystal upon collecting each 3 or 4 units.

BiohazarDModerator
Feb 3, 2015, 21:0802/03/15
10/04/13
3817

Smar2 said:

I like 1A, 1J, 2F, 3B, 4A, 4B and 5B.

during global mission protocrystals should be a bit more like upon collecting 40 things thee is a reward of 100 protocrystals but after that protcrystal reward is tooo less. there must be a procotocrystal upon collecting each 3 or 4 units.

LOL if we got a protocrystal for every 3 or 4 units collected i'd get over 10,000 protocrystals per event...

Would make more sense if they increased the maximum amount of bastions and gauss you can win on each mission (to 1000 gauss and 50 bastions like on facebook td). 

Feb 3, 2015, 23:2302/03/15
08/02/14
1109

@BiohazarD (3 February, 2015, 9:08 PM UTC):
What's the current maximum? 100?

Feb 3, 2015, 23:5102/03/15
Dec 29, 2018, 16:55(edited)
11/05/14
19381

Its capped at 300.

BiohazarDModerator
Feb 4, 2015, 01:0502/04/15
Feb 5, 2015, 00:40(edited)
10/04/13
3817

Max for protocrystals was either 300 or 400, can't remember which.   max for troops is 25 bastions and 500 gauss or 250 dizzys and 12 hellstorms. 

Feb 4, 2015, 22:5502/04/15
08/02/14
1109

@BiohazarD (4 February, 2015, 1:05 AM UTC):
Thanks!

It's nice to know what I'm missing out on, and will likely forever...   :(

lol

Feb 4, 2015, 23:5002/04/15
Oct 26, 2020, 12:03(edited)
395

fakeasnever said:

@BiohazarD (4 February, 2015, 1:05 AM UTC):
Thanks!

It's nice to know what I'm missing out on, and will likely forever...   :(

lol

You are missing the 0

 

it should be 20 helstorms instead of 2 ;-)

 

 

BiohazarDModerator
Feb 5, 2015, 00:4102/05/15
10/04/13
3817

Maniakaal said:

fakeasnever said:

@BiohazarD (4 February, 2015, 1:05 AM UTC):
Thanks!

It's nice to know what I'm missing out on, and will likely forever...   :(

lol

You are missing the 0

 

it should be 20 helstorms instead of 2 ;-)

 

 

Fixed my typo.  It's actually 12 though, although I wish it was 20 :D

Feb 5, 2015, 02:5702/05/15
08/02/14
1109

@BiohazarD (5 February, 2015, 12:41 AM UTC):
Either way I miss out...   lol