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All you need to know about Raids

All you need to know about Raids

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DeletedAdmin
Mar 22, 2019, 12:1703/22/19
366

All you need to know about Raids

Lords!


We've put together a detailed guide, in which you will learn about Raid mechanics and some of the less straightforward features that cause difficulties for some rulers. 


Raids are joint attacks by members of one Order. To form or join a Raid, you need to build the Military Camp. Upgrading this building increases the maximum number of warriors in a Raid. 




To build the Military Camp, you need to: 

- Build another building first – the Inn (this can be built when your Palace reaches level 6) 

- Have resources and the special Royal Edict item 


The Raids tab is in the Military Camp window. It contains a list of all the active Raids in your Order. Here, you can find out who has formed a Raid, who its target is, the number of empty and occupied slots for participants, the current maximum number of troops in a joint attack, and the time left until the march starts. 




A Raid is performed in several stages: 

1. Forming the Raid. The Lord who is the initiator sets the target, which can be an enemy Town, the Eternal Stronghold, or the Rampart of the Emperor. Then this same Lord creates a march that is set to begin after a certain amount of time. 

2. Build-up. Before the Raid starts, allies send their troops to the Raid initiator's Town. 

3. Raid. All the troops that gathered during the build-up stage are sent to attack the selected target. 

4. Return. All Lords who participated in the Raid receive a battle report. The surviving troops return to their owners' Towns. 


10 details about Raids: 

1. Lords who don't have a Military Camp still receive information that their clansmen are preparing a Raid. Without this building, however, it is impossible to join an attack or view detailed information about it. 

2. A Raid's target can be either the Town of a Lord who belongs to another Order or the Town of a solo Lord whose Palace level is 15 or higher. 

3. The number of warriors who can participate in a Raid is determined by the level of the Military Camp of the attack's initiator. The maximum number of warriors each participating Lord can send on a march (this depends on the Council Hall level) is also taken into account. 

4. If the ruler has the ability to send two or more marches simultaneously, an additional Raid can only be formed if the build-up stage has finished for all previous Raids initiated by this Lord and the Raids have set off towards their targets. 

5. The troops of Lords who have joined a Raid don't travel to the initiator's Town instantly. They move there at their regular speed, which depends on the speed of the warriors in the troop. 

6. If the Raid initiator has Inquisitor Ann Castlebane's Raid Troop Offense Blessing or a related Hero's Skill active, or if the initiator has Legend Reputation given by the Eternal Stronghold's Overlord, the bonuses will be distributed to all members of the Raid. Remember: these bonuses don't work if the Lord who uses them isn't the Raid's initiator. 

7. If the Hero and/or Inquisitor takes part in the Raid, their Skills/Doctrines, as well as the bonuses of buildings and conducted Studies, are calculated for each Lord individually. The Raid initiator can in no way influence these bonuses. 

8. All allies' troops that have arrived at the Raid initiator's Town and are waiting for the march to start serve as reinforcements and take part in defending the Town. 

9. The Raid initiator loses Inaccessibility when forming a Raid. The other participants lose Inaccessibility the moment they send their troops on a Raid. But the initiator and all participants keep their Inaccessibility when the Raid has been sent from the initiator's Town. 

10. Boosts that increase the military characteristics of your troops should be activated before a battle. If these items expire before the beginning of a battle (even if the boosts were activated when the Raid was being assembled), the bonuses won't work. 


There are special bonuses for Raids. You can increase the characteristics of troops in a Raid with the help of: 

- Hero's Skills 

- Hero's equipment 

- Inquisitor's equipment 

- Ann Castlebane's Doctrines 

- Knowledge in the Hero category 

- Legend Reputation given by the Eternal Stronghold Overlord 


The initiating Lord can also increase the Raid headcount with the help of: 

- Hero's Skills 

- Hero's equipment 

- Inquisitor's equipment 

- Anne Castlebane's Blessings and Doctrines 

- Studies in the Military and Hero categories 

- The Military Camp upgrade 

- Legend Reputation given by the Eternal Stronghold Overlord 

- Studies in the Scholars' Hall 

- The Raid Troop Headcount boost 



Rulers, is there a Lord responsible for forming Raids in your Order? 

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Comments
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Comments
Mar 23, 2019, 04:2203/23/19
Mar 23, 2019, 04:26(edited)
09/09/17
1143

When an order mate has set up a raid, the order icon gets a number. e.g.


- the first time I saw a number on the order icon I was baffled. It means someone is organizing a raid.


1. Time is: 5m, 15m, 30m, 1h, or 8h.

- You can set a raid to go in 8h, then manually send them off, earlier.


***WARNING***: Your shield drops as soon as you agree to participate in the raid. Long before you've completed your settings for your raid participation. You are warned of this.

- you can immediately re-raise your shield, but you are vulnerable until you complete the participation process and you do so. Don't dally.


Raids can also be used as a trick for keeping additional troops safe for a time when you are unshielded and your order mate's inn is full. e.g. Set a raid to start in 8h (max), upon an empty town at the far side of the map. Just be ready for when the troops inevitably return. Unlike reinforcing, where troops remain until explicitly returned, your troops ARE going to come back on their own - take care if you are unshielded.

- per John's guide, like reinforcements, it takes time for your troops to travel to your order mate. However, upon attack conclusion, your troops come directly back to you, not via your mate's town.


* "8. All allies' troops that have arrived at the Raid initiator's Town and are waiting for the march to start serve as reinforcements and take part in defending the Town." * i.e. Another trick to add additional reinforcements when your mate's inn is full. Set an 8h raid, cancel it before then.


Excellent article John, thank you for posting it!

Mar 27, 2019, 00:4503/27/19
1
So if i boost my troops before i send them to join a raid and then troops reach the target (Eternal stronghold) before the boosts end the effects will stay on my troops the entire time they are defending the stronghold?
Mar 28, 2019, 13:1903/28/19
09/09/17
1143

Anyone know ...


How / Are raid results different than the participants each attacking someone (simultaneously?)?


Or multiple simultaneous raids, for that matter, I suppose.


[Remembering that the Hero and Inquisitor can each only be on one march at one time. e.g. You could send both, or send the Hero with Cav. gear and the Inquisitor with Scout gear separately. Anything beyond that won't have the associated stat benefits.]
Apr 18, 2019, 01:5604/18/19
09/09/17
1143

> 6. If the Raid initiator has Inquisitor Ann Castlebane's Raid Troop Offense Blessing or a related Hero's Skill active, or if the initiator has Legend Reputation given by the Eternal Stronghold's Overlord, the bonuses will be distributed to all members of the Raid. Remember: these bonuses don't work if the Lord who uses them isn't the Raid's initiator.


  1. Does this mean the initiator need only have Ann - she doesn't need to be active?
    - else, the initiator should not participate in their own raids as they will lose their particular troop's Inquisitor's  battle skills? e.g. Canute
  2. Does this mean there is no point to the non-initiator sending Ann?
  3. How does this work when defending castles? e.g. One reinforcer's Ann will bless all defending inhabitants?
    - else all should send Ann, losing their particular troop's Inquisitor's  battle skills in the process? e.g. Canute
Sep 23, 2019, 18:1709/23/19
10/19/18
11
This needs to be updated? Dose everyone in the raid need raid gear now since the new elite raid troop offense II now states damage caused by YOUR TROOPS, not the initiator. 
Sep 24, 2019, 14:3909/24/19
09/09/17
1143

Soldier199855 [GFV] M said:


This needs to be updated? Dose everyone in the raid need raid gear now since the new elite raid troop offense II now states damage caused by YOUR TROOPS, not the initiator. 

It does not seem so, given the description - but then I suspect you wouldn't have posted.


Maybe post a screen shot? 


(So we can follow why you think things might not be as described.)
Sep 24, 2019, 14:4009/24/19
09/09/17
1143
Invasealt said:

So if i boost my troops before i send them to join a raid and then troops reach the target (Eternal stronghold) before the boosts end the effects will stay on my troops the entire time they are defending the stronghold?
I don't read it that way. I read it as, as long as the boosts are in effect (not expired) at the time the ES is attacked, they apply.
Sep 24, 2019, 14:4709/24/19
09/09/17
1143

Clairification please:

John the Fearless said

6. If the Raid initiator has Inquisitor Ann Castlebane's Raid Troop Offense Blessing or a related Hero's Skill active, or if the initiator has Legend Reputation given by the Eternal Stronghold's Overlord, the bonuses will be distributed to all members of the Raid. Remember: these bonuses don't work if the Lord who uses them isn't the Raid's initiator.

7. If the Hero and/or Inquisitor takes part in the Raid, their Skills/Doctrines, as well as the bonuses of buildings and conducted Studies, are calculated for each Lord individually. The Raid initiator can in no way influence these bonuses.

Does 7 ( *-> The Raid initiator can in no way influence these bonuses. <-* ) not mean that 6 doesn't apply if one sends their Hero or Inquisitor?

Dec 4, 2019, 00:5112/04/19
09/09/17
1143
I assume the OP needs updating to reflect Citadel 4 Arena?
Dec 16, 2019, 11:5412/16/19
09/09/17
1143
Including the 'Raid' boost in the documentation would be useful. (vs the 'Raid Troop Headcount' boost, there)
Dec 18, 2019, 13:3612/18/19
10/26/18
1

WWO said:


Clairification please:

John the Fearless said

6. If the Raid initiator has Inquisitor Ann Castlebane's Raid Troop Offense Blessing or a related Hero's Skill active, or if the initiator has Legend Reputation given by the Eternal Stronghold's Overlord, the bonuses will be distributed to all members of the Raid. Remember: these bonuses don't work if the Lord who uses them isn't the Raid's initiator.

7. If the Hero and/or Inquisitor takes part in the Raid, their Skills/Doctrines, as well as the bonuses of buildings and conducted Studies, are calculated for each Lord individually. The Raid initiator can in no way influence these bonuses.

Does 7 ( *-> The Raid initiator can in no way influence these bonuses. <-* ) not mean that 6 doesn't apply if one sends their Hero or Inquisitor?

This still isnt clear. Let me ask this way. 


1. Do the initiators inq/hero/rep bonuses apply to each individual member.

2. Do each individuals inq/hero/rep bonuses apply to their individual troop.

3. Do these 2 bonuses combine or do you only receive one or the other?


6 appears to say the initiators bonuses apply to everyone and individuals bonuses do not apply.


7 appears to say the opposite of 6 which is that the raid initiators bonuses do NOT apply to individuals and each individual receives only their own bonuses.

Dec 18, 2019, 15:4012/18/19
Dec 18, 2019, 15:41(edited)
09/09/17
1143

Jenna Saetsera said:

This still isnt clear. Let me ask this way. 


1. Do the initiators inq/hero/rep bonuses apply to each individual member.

2. Do each individuals inq/hero/rep bonuses apply to their individual troop.

3. Do these 2 bonuses combine or do you only receive one or the other?

From conversations on the discord channel:


1. No, which is to say, the aren't really any bonuses. Except only, the initiator bonus, of +10% offense, does apply. [The only other initiator bonus is of raid size, which gets set upon raid setup / initiation. i.e. once done is done, while the former/offense bonus travels with the initiator into battle ...]

2. Yes.

3. Both.


[Corrections are certainly welcome. Castles being confused with raids, and vice versa.]

May 5, 2020, 09:0005/05/20
May 5, 2020, 11:06(edited)
09/09/17
1143

WWO said:


Anyone know ...


How / Are raid results different than the participants each attacking someone (simultaneously?)?


Or multiple simultaneous raids, for that matter, I suppose.


[Remembering that the Hero and Inquisitor can each only be on one march at one time. e.g. You could send both, or send the Hero with Cav. gear and the Inquisitor with Scout gear separately. Anything beyond that won't have the associated stat benefits.]

A single attack by 50M troops is more powerful than 20 attacks by 2.5M troops. Consider the difference if the enemy has 20M troops on hand.


Also note that raids and marches have different maximums. You can send more on a raid than you can on a march. This is 'one troop', but different bonuses can be applied. ('raid' vs not). You can increase your march size with the 'Marches' boost, then increase that with the 'Raid troop headcount' boost.


Note too that 'raid troop headcount' is the maximum raid you can launch from your military camp as raid initiator. Your (one troop) march sizes is how many troops you can deploy (from your military camp) destined for the initiators military camp.


In Boosts, the former is 'Raid', the latter is 'Raid Troop Headcount' - 'Temporarily increases the number of warriors in a Raid you have formed', vs 'the capacity of the troop you send on a Raid' (described as 'increases the raid troop headcount by ...', 'use it before sending warriors on a raid'). https://support-portal.plarium.com/en/throne-web/faq/items/raid-troop-headcount


Raid initiator can have bonuses that apply to all incoming troops upon battle. Individual marches do not have this bonus available to them.




https://support-portal.plarium.com/en/throne-web/faq/raids


"The Military Camp level in your Town determines the size of the army you can send on a Raid formed by your allies. The total number of Raid troops depends on the level of the Council Hall in the Town of the Lord forming the Raid."



Palace / Statistics / (Army) General / Raid troop headcount - # of troops you can host for a raid.


Palace / Statistics / (Army) General / Maximum number of warriors in one troop [aka March Headcount] - # of troops you can send to the raid initiator.

- IF your Military Camp is large enough. Else max. you can send is Military Camp's 'Warriors in Raid".

Dec 28, 2020, 13:4312/28/20
09/21/18
7

Hi everybody,

there is one essential information, that you all should know.

We did some raid tests with absolutely same prerequisites.

1. Raid with no military boost activated

2. Raid with military boosts activated AFTER joing the raid

3. Raid with military boosts activated BEFORE joining the raid

1. and 2. had the same result - so NO BOOST EFFECT after joing the raid

3. Best result - So if you want your military boosts to take effect on your target, activate them BEFORE joining raid !!!!! (and dont let them expire !!!!)

AIX

Jan 22, 2021, 10:4901/22/21
4

@AIX : did you compare activation before joining at 20 and raid with 20 with activation before joining at 20 and raid with 20  and bringing boost to 35 or 100 now before intial boost expire to sse whether the lastt applied takes over or not ? 

Jan 22, 2021, 10:5701/22/21
4
W​WO

Jenna Saetsera said:

This still isnt clear. Let me ask this way. 


1. Do the initiators inq/hero/rep bonuses apply to each individual member.

2. Do each individuals inq/hero/rep bonuses apply to their individual troop.

3. Do these 2 bonuses combine or do you only receive one or the other?

From conversations on the discord channel:


1. No, which is to say, the aren't really any bonuses. Except only, the initiator bonus, of +10% offense, does apply. [The only other initiator bonus is of raid size, which gets set upon raid setup / initiation. i.e. once done is done, while the former/offense bonus travels with the initiator into battle ...]

2. Yes.

3. Both.


[Corrections are certainly welcome. Castles being confused with raids, and vice versa.]

This is incorrect 

the bonus of the raid leader that are linked to his own troops do indeed not apply to everyone in raid. 

The bonus leader 'raid troop offense' do apply to everyone. and btw, it is not 10% but rather 220% + / -  cardinal & rep 

Feb 11, 2021, 22:4902/11/21
9

hey tell me how to set my hero profile for a knight raiding to be useful in castle gear for rampart please

Jul 2, 2021, 12:5207/02/21
Jul 2, 2021, 12:56(edited)
09/09/17
1143

When I initiate a raid, where is the 'Warriors needed to start the Raid' set? It is higher than my march size - so I cannot 1 player raid something?

i

Further, how do I set the raid going early? The purple Start button is 'greyed' out.

DeletedAdmin
Jul 2, 2021, 14:4207/02/21
1308
W​WO

When I initiate a raid, where is the 'Warriors needed to start the Raid' set? It is higher than my march size - so I cannot 1 player raid something?

i

Further, how do I set the raid going early? The purple Start button is 'greyed' out.

Hi WWO!

Please forward this request to our technical specialists through the "Ask a question" button by following the link:

http://support-portal.plarium.com/en/throne-web/faq

Our specialists will check the issue👍

Oct 13, 2021, 23:0110/13/21
01/28/18
34
W​WO

When I initiate a raid, where is the 'Warriors needed to start the Raid' set? It is higher than my march size - so I cannot 1 player raid something?

i

Further, how do I set the raid going early? The purple Start button is 'greyed' out.

It's annoyingly hard to get your march headcount above the "warriors needed to start the raid" figure, so you can solo raid and make use of the raid bonuses which are massive if you have your profile set right.  I've deliberatly targetted march headcount and avoided raid headcount foreign studies and need the 3250% march and 900% raid march bonuses to launch my own raids solo.

If not, it'll be greyed out, and you need to watch the 5 min timer tick down, or get someone to add enough to start the raid early.  You can't unlearn skills.  maxing the raid headcount studies probably seemed a great idea at the time....

In practice, you can get around that; I've seen L35 alt towns setting raids (I assume with no troops, just the raid bonuses/reps active) for a L40 to add @30M troops to, as the smaller raid headcount city will have a smaller "warriors on raid" figure to hit.
The dude was crushing small rebellions towers 1 shot and cycling new raids every 30 seconds, so he was working it hard.