Umbra said:
> The yield time depends on whether the hero and the inquisitor march along (and their equipment and upgrades), as well as on the camp and ressource type, used boosts and currently active bonuses (personal, order, kingdom, etc.).
Both are known, and were said with:
>> Granted, each player's yield time will be different, but the baselines will be the same, as will the impact of equipment, studies, jewels, and runes.
> The base is always the same (and uninteresting), there is no "magic" value.
The base rate is, but not the base capacity. Thus the reference deadline of 1h vs 3h to entirely yield an (alpha) tile (under 1 safe conduct) - herein, the "magic" values.
> Its more a long chain of dependencies (for wich a nice overview would be helpful, esp. regarding alpha camps and camps level 7 to 9, sure).
Thus the posing of the question:
>> What would be interesting is yield time vs capacity. Say, on an Alpha.
>> Since people will be looking for the magic number of entire tile yield just under both 1h and 3h - the time of single safe conducts.
> And this doesn't really belong in the "troop types" theme since troops have the same yield effectivity.
As capacity is a troop characteristic, it is definitely an element of 'troop type'. Especially as capacity changes by troop type.