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Attack, Defense, and Health Attributes

Attack, Defense, and Health Attributes

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Sep 12, 2017, 22:2109/12/17
67996

Attack, Defense, and Health Attributes

Hi, If anyone could please explain how the Attack, Defense, and Health attributes effect attacking or defending.  I"ve played most of Plariums  games and they were very simple with the Attack Offensive  stat directly vs the Defense stat.


In this game it seems to be a bit different  as it also has a health stat. It seems to not be Offensive vs Defense but certain Units being vulnerable to other unit types with the 25% and 50% effects


My questions is:

Does Attack, Defense, and Health attributes all equally effect a unit the same weather it is in the Attacking army or the Defending army?  or do they effect one way more than the other?


Thanks for the help


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Sep 13, 2017, 00:3409/13/17
98

Simple to test for yourself. Just clash twice the same armies when boosting only your attack (alternatively only your defense) and go as the atttacker once and as the defender the other time.


In other words - do yourself what you want others to do for you.
May 18, 2018, 22:2505/18/18
1

This is a forum, it's meant to ask and answer questions. 

There are too many variables to take into account to test all of the attributes and some players don't have the time to spend for testing everything. How do I know if I need to spend time and resources by carrying out offensive studies if I intend to play deffensive by now? How can I find out what to study if there's nowhere we can find that information? Obviously I need the info before I spend my resources and time, so the "test by myself" stuff is a catch-22. Or do you suggest I study offensive skills to find out if it works in defense or not? 


This is a forum. If you are not willful to help and answer questions maybe you shouldn't be here.


May 21, 2018, 16:1305/21/18
1

hai


May 23, 2018, 08:5005/23/18
183
samoainmlila said:

hai


Hi, stranger 
Jun 10, 2018, 06:3106/10/18
Jun 10, 2018, 06:32(edited)
04/05/18
5

Well health is calculated in all equasions wether your attacking or defending so always good. Same with enemy health reduction. Im not positive on attack or defense boosts/reductions.


yea often wondered this myself. When you attack someone, is your defense value useless since your attacking. Is it ONLY calculating your attack value vs their defense value, and same with defending. If someone attacks your city, does it take into account your attack value at all since your the one being attacked, or is defense the only factor in that equasion (along with your health of course).


Same with hero skills. If you don't get attacked in your city much since your mostly shielded, but you attack a lot do you need any defense skills at all on your hero or should you focus always on offense boosts/health/enemy reduction. For an attacker is activating a defense boost item even necessary if your tile hitting/raiding all the time and not just sitting at home in your city unshielded.
Jun 14, 2018, 18:5806/14/18
1
^^^^^ This! I wonder the same seems no one really knows.
Jun 14, 2018, 20:2906/14/18
281
As I heard first of all your troops loose defense points and only then health points
Apr 22, 2025, 11:5104/22/25
04/22/25
1

Loved the breakdown of attributes—balancing attack, defense, and health is key in any game! It’s kind of like real life, where we also look for ways to balance how we feel and look. For those wanting smoother curves, hip dip filler in Redondo Beach  is a great option to enhance body symmetry without surgery.

Apr 23, 2025, 10:4504/23/25
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May 17, 2025, 14:1605/17/25
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May 18, 2025, 12:1105/18/25
05/18/25
1

That's a great question and one that often confuses new players, especially when switching from more straightforward stat systems. From what I've experienced, Attack and Defense values still interact directly, but Health adds a buffer that influences how long a unit can stay in combat, which can shift the effectiveness depending on whether you're on offense or defense. For those who are managing gaming time alongside work schedules, tools like the Smart Square Login are quite helpful in organizing shifts smoothly. Hopefully, more seasoned players can shed light on the exact mechanics across both armies.






 

May 18, 2025, 17:4305/18/25
May 23, 2025, 17:31(edited)
01/23/25
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May 19, 2025, 18:1005/19/25
05/19/25
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Great question—this game definitely adds more depth compared to other Plarium titles. From what I've seen, Attack and Defense interact differently depending on unit types, and Health seems to act as a buffer that prolongs a unit’s usefulness in both attack and defense roles. If you're also into crafting or upgrading gear for max efficiency, this TIG Welding Equipment guide might offer a parallel on how specialized tools affect performance—same principle applies here with unit synergy.