jeroenla said:
So the upkeep of the impaler is double that of the striker, yet his stats aren't double. He's even slower in moving. Why then, would one produce impalers, instead of strikers?
the balance is in the maximum head per march and troop healing capacity.
Sure, having 100k t1 is cheaper, faster to produce and much better then 50k t2.
Yet, can you put them all in 1 single march ?
Lets look at bigger numbers.
Sure 1M t1 better then 500k T2. But in a fight with march limitation...
which unit is stronger on a least say... 100k head march ?
If you get attacked in your based with 100k T1 or 50k T2. Who get more lost ? Usualy the T1 guy because the infirmary cannot do much about it.
Why armt they double ? Simple.
1. They would become useless
2. Once you unlocked something higher tiered, you would become king of the world. At least king of everyone one under you.
(double would even make the lesser tiered counter unable to even do anything)