Excellent contribution to the thread - thank you!
> attack - ...
that is my understanding as well.
> Response - ...
It had not occurred to me that there would be 2 phases: attack, and counter-attack. Interesting. The idea feels right / consistent. Thank you!
> kills 80%
Yep. Thus the last question posed, really, of the OP, is if you can kill 80% from the get go, there is less to be counter-attacked with. [Does the 2nd Health let you kill so many more than would be preserved if it were Defense instead.]
> ... The real question though is in the response side ...
My understanding / rumour / hints from the ether is that the defense 'value' is of the form x = H/(1+D).
[Or perhaps /(1-.d%), where d is some % combination of the various defense values.]
Thus increases in Health have a multiplicative (?) impact upon the result, while increases in Defense have a much less significant impact. (Thus the OP of 2 H instead of 1H + 1D.)
I have been basing my impressions upon https://plarium.com/forum/en/throne-kingdom-at-war/599_fan-guides/124393_throne-battle-mechanics-1-0--seeking-volunteers-to-validate-data-and-enter-additional-data-points-/, which albeit won't be exactly correct (only reading Plarium's code would provide that), feels correct in overall / approach / intent. [And seems consistent with what I have read on Viking's wikis. Which of course doesn't directly translate to KaW, but I expect shortlists the number of elements to initially consider when trying to arrive at one's own particular approach to things.)
[e.g. Within that link is a reference to Troops Secrets Revisited (by Nicky Poo aka Russian Moster) - which is helpful when trying to acquire an overall feel for the nature of the beastie.]
In the end, the answer, of course, depends upon whether you are attacking or defending.
Yet, unless you have duplicate gear (and *jewels*!) across the board, you have to pick one set of jewels or the other. It being too onerous (and expensive) to be frequently switching jewels back and forth.
For the moment, I guess, most defending will be done under shield. Hopefully the difference in additional damage for lack of Defense jewels nets out.
Additional / continuing thoughts about 'best' jewel/rune combinations welcome.
e.g. hHoo vs hdoo. (lower case - troop specific, upper case - troop generic = Enhanced Health, Enhanced Defense, Army Offense)